Kain Stryder

Member
  • Content count

    123
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Kain Stryder


  1. Added a new optional patch to fix up/make the costume menu sprites look better for 3.0+, but it can be used on 2.9.4 and 2.9.7 as well if using the Laurel_portraits patch (can use one or the other or both, Laurel's just changes the default costumes, as does what Tsushiy did for 3.0). This patch uses the style of what Laurel/Tsushiy did.

    Thanks to Gens for his hard work on adding these in!

    Some examples of the changes:

    image.png.1bf1d996390564e75cdaa17885ccc487.pngimage.png.52c941d4d2ba633f344d29b61fc6c201.pngimage.png.293ca8b5e5c7efeb82ce4d18e0d022b1.png


  2. You solved it, and nice work, just putting some other info here to answer the questions you asked and for anyone else seeing this or struggling:

    I believe the reduced to 1 HP is a vanilla thing, as the only game over is if Banon is reached. It's the same with the "Protect Terra!" scenario at the start with the Moogles. You could in theory cheese/abuse steal on Kefka with Locke to farm him for Elixirs and Hi-Ethers if you wanted to.

    As for Kefka, the strategy all-around here is do a 4 man party and focus on using just them. Put the other characters in the 2 groups and forget about them. If you decide to use Cyan, the trick to keep him up is have Celes use Runic, THEN have him do Bushido and she'll take the Bio, and he's free to continue damaging without retaliation. Bring Celes and have her solely focus on Runic. Sabin or Edgar as a heavy hitter to go with Cyan and have Gau do Mandragora for Sunbath healing, or have him do a damaging rage while you have Sabin/Edgar/Locke focus on healing only. Give people confuse/toad resist also if possible. Should be able to win no issues here with this method.


  3. A new update is up after about 3 years since the last one (link above in the first post of this topic). Tsushiy did a handful of adjustments and seems to have renewed interest in this again after saying he was done (plans for an EX patch/disc 2, if he can get his ideas working, among other things). Below are the update notes, as well as some pictures showcasing some new sprite work:

    ff4update.png

    ff4battle.png

    ff4menu.png


  4. 19 minutes ago, Lhsgenx41 said:

    You said you streamlined the lua of the bestiary into 1 file, but I see the main lua and a plugin folder with the bestiary lua files separated. Can you tell me how I run the luas without having to run all of them as separate files?

    Just load the FF6_TEnglishHijack.. etc file and you're good. Bestiary will be available in the menu screen or via pausing in battle. Don't bother loading the files in the plugins folder.


  5. An update for v3.0.4 and 2.0.5 EX are now up. A handful of bug fixes were addressed:

    - Status menu display for stats and certain character slots were displaying the wrong info on the party select screen, as well as an instance of the game crashing.

    - Cerberus's blank name in Soul Shrine has been fixed.

    - A status menu oddity only briefly seen if you check the menu once starting a brand new game on a brand new file with no save data has been fixed.

    - Costume freezing was addressed again in EX and had its code revised.

    - Gold Needle in EX was performing the Teleport Stone item data during battle and causing a soft lock; this has been fixed.

     

    A few minor lua fixes were also done, including wrong Steal results for certain enemies only affecting the lua version.


  6. 19 minutes ago, Matthew said:

    I'm encountering a bug in the Soul Shrine where Terra, Celes, Relm or Strago will be almost entirely drained of MP for no reason. Terra's equipped with the Economizer so I'm defintely not using up magic that quickly and it can occur early as the 2nd or 3rd battle of any of the phases

    Pop onto Discord if you could (CHAT button at the top of the page). I need more info as that's not much to go on. Thanks!


  7. Lua 3.0.3 is up and available. Please read the history html and readme translation files for a rundown as to find out what's new (or check below). Please also read the first post here (just the top part). Here's the download link:

    https://www.mediafire.com/file/ss7ec4pc0uuyu7z/FF6+T-Edition+English+3.0.rar/file

     

    update303.png


  8. 5 hours ago, Dr_Chimpsy said:

    Hey, I appreciate all the work that went into this game.

    I created an account to ask this question, if you would.

    I am near the end of the game, went to Kefka's Tower, was equipping espers, and noticed -- the Phoenix esper disappeared!

    Near as I can tell, a couple hours of gameplay back, I used it (Eureka, fighting one of the bosses). Now, it's gone.

    Is that a bug, or is there some feature where it disappears after a certain number of uses.

    Any way to restore it if it's not a feature?
    Thanks!

    Which version are you playing on? And have you used any cheats or edited your game in any way? If you can, upload and link your save file for troubleshooting. You can find us on discord via the CHAT button at the top of the page here.


  9. For those wondering and having seen Mato's version get a 3.0 release, we're working on the lua one still. My work is done, but just trying to clean the menus up a little. For the time being, here's the new 3.0 html files and lua at least, with the update notes in the history.html.

    My update notes and the ips files aren't done yet, sorry. I'll post when it goes live. Note that 2.9.4 and 2.9.7 will be a separate download and remain available, the link in the first post still.

    https://www.mediafire.com/file/ss7ec4pc0uuyu7z/FF6+T-Edition+English+3.0.rar/file


  10. On 9/8/2022 at 1:44 PM, Eatitup_86 said:

    -V297 via SD2SNES

    1. The Gauntlet bug mentioned as being fixed is still present. It is a fun little exploit but ruins game balance since you can duplicate nearly any weapon with it.
    2. The experience egg seems to be completely gone.
    3. As mentioned the WoR Floating Continent traps the player if the game is loaded from the save point. Would recommend removing the save, allowing the Teleport Spell, or adding an exit before the boss.
    4. Talking to the Thief in the woods of Tzen after getting both Espers from him results in the game corrupting to the point that it must be reset.

    1. Yeah we're aware, it's been fixed for 3.0 via Tsushiy and another Japanese coder.

    2. It was removed due to graphical issues in the equip menu in 2.9.7., but this has been fixed for 3.0.

    3. This is beyond me and the reason I post a warning in the readme and download page. It's still buggy in 3.0 JP and on Tsushiy to fix. Mato's code clashes with it.

    4. Like the above, mentioned to not talk to him in the readme/download if on Mato's version, as I can't get NPC dialogue etc to route to him due to Mato's code. He has nothing available after Catoblepas and Carbuncle.
     


  11. On 9/8/2022 at 9:59 AM, MisterMilo said:

    First, huge thanks to the efforts of you and everyone else who has worked on and maintained this project. This is one of the best rom hacks I've ever played, and I'm disappointed it's not better known.

    I have a quick question after reading recent patch notes and getting ready to update from an old version: Why was the experience egg removed again? Is there any chance it will come back?

    Long story short, Exp. Egg was causing graphical issues and he couldn't solve it. However, a Japanese poster on his forums figured it out and it's been fixed/added again in the upcoming 3.0 release (on top of all WoR battles giving double exp).


  12. A new update is up for both versions. The lua has been streamlined into 1 file for each and a new Bestiary feature is available. To view it, in battle pause then hit L, and to see page 2, hit Y for more info. Outside of battle, in the main menu, just hit L to bring it up. Only the lua was changed, the game hasn't been touched. Grab it from the first post download in this thread.

     

    unknown.png