smileless

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Everything posted by smileless

  1. Party Suggestions 2.0

    I finally beat Bigieu ffs man, so many tries I still went for defense builds, Lise eith Magitech tho and Duran with TP gain Up ring, even if it didn't matter much damage reduction is damage reduction, majority of the times I spent running around while sneaking in hits, Lise casted Holy Ball and Heal Light, Kevin Heal Light, as I slowly casted buffs and debuffs (power down and protect up at the beginning asap), Duran trying to sneak hits as she mauls the other two characters. Not really that impressed of Swordmasters final weapon overall even with max LCK and analyze/energy ball, for mobs I used pure critical, bosses Crit by TP alternating between those two weapons.
  2. Party Suggestions 2.0

    Duran also has a similar capstone like Angela, I wonder how trials set would fare with him. Duelist and his light classes mught benefit from that (unless you don't do crit build for swordmaster).
  3. Party Suggestions 2.0

    Thinking of double hitters with this set up. Star Lancer and Dragonmaster are flexible in terms of builds so they could work too. Bloody Hunter set would probably work nicely with those builds.
  4. Party Suggestions 2.0

    Thanks for letting me know evasion builds wont work either, funny I switched on easy and even then she kills my characters at random, both her and Black Rabite are my least favorite bosses for sure to me.
  5. Party Suggestions 2.0

    Currently struggling with Bigieu, I think I will just pump Vanadise and Warrior Monk with def weapon and equipment, turn them into tanks and have them heal, while Swordmaster the main attacker. Even through shared ice resistance (Lise via ring) she deals a shit ton of damage, so only other way for this since I have two heal light users turn them into tanks also with def weapon since I don't want to sacrifice too much of their other slots because their stat up/down stats are also needed. And I don't think the VIT of my characters is that bad either (Duran and Kevin 23, Lise 24) I think the bloody hunter set would go nicely with Swordmaster crit build thinking about it now. Would have been very much needed for this fight. Edit: no matter how much I pump the def it doesn't matter so screw that strat, this time she killed my characters in one attack with her double hits or whatever that was. I will try later again this time by pumping evasion equipment and see how it works.
  6. Party Suggestions 2.0

    Would he interesting if someone tried this on hard mode, looks like a well made team for that difficulty
  7. Party Suggestions 2.0

    I am doing Nesouk's variation with Swordmaster replacing Runemaster, I will play a defensive approach in terms of capstones as party lacks status infliction spells like Runemaster. Swordmaster - skip power up/Moon Saber LUK capstone - increasing party crit resistance Crit build: Weapon: Yellow or bust/Crit by TP/Pure Critical Helm: Crit Up/Swift Armor: Trials Buff Ring 1: Accuracy Up/Crit Up? Ring 2: varies Will test what works best in terms of builds Vanadise - Skip Heal Light/Power Up LUK capstone - party takes 1/8 less damage from spells Mage build Warrior Monk - the obvious INT capstone Can also use shared element resistance by having Lise equip ice resistance ring vs mob fights, in that case maybe I might opt for Duran's STR capstone - enemies spawn with -15 p.def/m.def Lise also has 3 other spells to spam vs mob fights, for bosses they will be buffed by Sabers/Mind Up/down/day bonus/capstone, same with Lise's summon
  8. Party Suggestions 2.0

    Got it, I am free to skip Swordmaster's power up then
  9. Party Suggestions 2.0

    I see, thanks
  10. Party Suggestions 2.0

    If I equip Trials Buff armor on Swordmaster does he need to have his power up to take the desired effect or it doesn't matter if someone else casts power up on him?
  11. Party Suggestions 2.0

    Thinking more about Vanadise and her final weapon, Wanderer could also work well with her too with PIE capstone, tech build and being an awesome support, has anti-magic, might do some strat on mobs with Sleep Flower being multi target, Poison certain enemy and so on, and Warrior Monk with INT capstone, debuffs and heals. VIT or LUK capstone sounds goot in that setting for Vanadise.
  12. Party Suggestions 2.0

    Agreed this looks much better for Vanadise in this specific team, Vanadise as a mage would probably work a lot better with Swordmaster as a partner (which seems very much intended). With Hawk's capstone Vanadise as mage can probably can be paired with him too some way.
  13. Party Suggestions 2.0

    An interesting one, might as well use some shared element/saber strat for more defensive play with these multi target sabers when facing mobs/physical heavy enemies. This might work with Swordmaster well too replacing Rune Master, Lise as the mage, Duran with Crit build, Kevin heals. Vanadise also has Holy Ball so at least that's something for Zable Fahr. Your toughest fight will be Fiegmund, unless you use some other element and power it up with saber+mind up+day, IIRC air doesn't get resisted or absorbed by Fiegmund, correct me if I am wrong. Will Angela be the main?
  14. Party Suggestions 2.0

    Yeah I was thinking of that, but since Duran's endgame has bosses that requires counters I wonder if the damage will be worth it for Lise to solo them for those two instances, with Bishop Final weapon equiped on her, or double Evernate Spawn. I think I will choose Swordmaster instead of playing Duelist again, but double CQC Tech users sounds very tempting to try.
  15. Party Suggestions 2.0

    For my next run I will go back to roots and choose Duran, Lise, Carlie, what I have in mind so far: Duelist Skip Protect Down, Anti-Magic AGL capstone - sword magic + atk 20% Weapon: CQC Tech/Tech Gain Up Helm: Level 2/3 Tech Up Armor: ? Ring 1: varies/TP Gain Up Ring 2: Trials Skill (cursed) Dragonmaster Skip Protect Down, Mind Down INT capstone - equip any weapon/armor In terms of builds there's different ways to go with Dragonmaster alternating between Anti-Magic+ and either CQC Tech or CoDzilla: Tech Build: Weapon: CQC Tech Helm: Level 2/3 Tech Up Armor? Ring 1: varies Ring 2: Trials Skill Counter Build Weapon: CoDzilla Helm: ? Armor: MP Regen Up Ring 1:Break Counter Ring 2: Meta: Curse? Bishop Skip Diamond Saber, Ice Saber LUK capstone slells cost less MP She will just sit back and heal. Lise has different roles here, as a physical attacker and since Bishop weapon is PIE based she can also be a strong spell caster too with her Gremlin and Anti-Magic+ when you alternete between those weapons or INT spells with Anti-Magic+ when going the tech build like Duelist. Swordmaster could work there too with final weapon and crit/counters with Dragonmaster alternating between CoDzilla and Anti-Magic+ but DM has to skip protect down and speed down then. Another variation with Swordmaster Swordmaster - skip Moon Saber, Saint Saber AGL - sword magic + atk 20% LUK - increase crit rate resistance of party by 15% Unsure which of the two capstone to choose Weapon: crit or miss/counter up? Helm: Crit Up Armor: ? Ring 1: Critical Up/break counter? Ring 2: varies Vanadise - skip Flame Saber, Power Up INT capstone - equip any weapon/armor Weapon: Evernate Spawn Helm: Cinstant Regen Armor: MP Regen Up Ring 1: Heal Up? Ring 2: Meta Multi Evil Shaman - skip Protect Up, Transshape LUk capstone - spells cost less MP Weapon: Evernate Spawn Helm: Magic Up Armor: MP Regen Up Ring 1: Magic Up Ring 2: varies Downside of this party always to apply anti-magic for power down/mind down effect of Ghost Road/Demon Breath, no speed down or protect down also, might be a fair trade off with double evernate spawn? Edit: Lord final weapon can also go well with Lise's counter build using Bishop's final weapon, would be another great choice.
  16. Party Suggestions 2.0

    3 God Beasts Down (Dangaard, Mispolm, Xan Bie), next I will aim Dolan but will farm Death Hand final weapon first. I was unsure about building Vanadise but I think I decided to give her Auto-Buff Armor, Death Hand has Leaf Saber if anything on enemies that don't resist/absorb dryad/non elemental, Angela and Lise will have Leaf Saber on them, instead of having anothet cursed slot on Vanadise (constant regen), would be better to keep a slot for possible status resistance or remove weakness slot *cough Archdemon
  17. Party Suggestions 2.0

    You're right, forgot you could do that. But still he multi-targets Ice Saber too, it's a matter of preference here more, whichever you feel more comfortable. You still need the multi target ring for Vanadises buffs even if you wont go for her heal light so Star Lancer might be a better pick, unless you don't mind having two characters with the Meta-multi ring Nesouk said it the best in his breakdown on Lise's classes take his advice.
  18. Party Suggestions 2.0

    He only learns that for self, but Star Lancer has both Dark Saber and Saint Saber, tho with Archmage final weapon you still do a lot of damage with mind up/down, but for non elemental enemies or those eho change elementals then saint saber is viable to increase damage even more.
  19. Party Suggestions 2.0

    Forgot Tripple Spell is non Elemental so that goes out of the window. So physical is the way to go then. And yeah I agree Death Hand would fit a lot better here with the tech build.
  20. Party Suggestions 2.0

    Will post a rather unorthodox party and class picked by randomizer the other day, which might work somehow, turning three characters like Kevin, Lise, Duran into spell casters. God Hand (main) Skip Aura Wave^, Magic Shield INT Capstone - Sword magic +atk gives 20% (party) Weapon: Magic Up Helm: unsure Armor: Invert Buffs Ring 1: TP regen? Ring 2: unsure DragonMaster Skip Protect Down, Power Down LUK Capstone - Party takes 1/8 less damage from spells Weapon: Anti-Magic+ Helm: Magic Upv/varies Armor: MP Regen Ring 1: Magic Up/varies Ring 2: Meta: Curse (cursed), has Gremlin summon which is Dark elemental Paladin Skip Anti-Magic, Sleep Flower PIE Capstone - 10 max MP Weapon: Heal Up/Magic Up/Exorcise+ Helm: Constant Regen (cursed) Armor: MP Regen Ring 1: Heal Up? Ring 2: Varies Due to Lise's final weapon might well just get a few INT points for Paladin, max PIE and power up Holy Ball through Saint Saber. Lise's Ghost summon can also be powered uo by Ice Saber. Might suffer from offensive mind up but the capstone to increase saber power might help + empowering elemental weaknesses to enemies that have a weakness. Thoughts?
  21. Party Suggestions 2.0

    Good thinking there, this would work greatly.
  22. Party Suggestions 2.0

    Yeah I think this last one is not optimal for healing unless you use the ring to multi-target Kevin's heal light then it could work. No big deal skipping Saint Saber, Grand Divinas final weapon allows you to use her spells as sabers anyway. I think I would rather keep Anti-Magic than skip it for Aura-Wave, but personal choice here, with the available equipment you can make up for Aura Wave but not Anti-Magic, unless you are gonna do one of your characters a heavy tech build. Overall they all look good, nice alternatives.
  23. Party Suggestions 2.0

    I was thinking before to try this too. No Anti-Magic but you have 6 main elementals covered, only one enemy will be a threat to this magic heavy party but no big deal, as for anti-Magic only two boss fights need it. You could potentially skip Star Lancers Dark Saber, Saint Saber ans Power Up and teach her one of those cursed spells, like Resistance, or have her leaen Dark Saber if you want to do the shared resistance strat, having Angela ans Lise equip dark resistance ring when facing physically heavy enemies. Kevin could be the healer/tank and has the needed debuffs, Lise and Angela do spell damage and buff party once you get Angela's final weapon even further the spells boosted.
  24. Party Suggestions 2.0

    You can't keep Archmage's power down, mind down, aura wave and anti-magic, you have to skip Anti-Magic and Rainbow dust so you learn Body Change and then Aura Wave for example, unless you skip one of Angela's spells entirely from previous class then maybe but you want her to cover elemental spells don't see a point doing that. Death Hand final weapon would also allow to maximize angela's spell damage, has some saber spells too. Tbh can't go wrong with either Dervish or Death Hand, I just want to try more Death Hand cause I liked the final weapon I tried before. Dervish - skip Power Up, Half Vanish Spells learned: Fire Breath, Power Down, Anti-Magic, Moon Saber, Protect Down, Poison Breath, Energy Ball, Speed Down, Rockfall, Analyze Archmage - skip Rainbow Dust, Anti-Magic Spells Learned: Earthquake, Thunderstorm*, Explode*, Mega Splash*, Dark Force*, Saint Beam*, Mind Down, Change Form, Aura Wave, Power Down Could be one way to go with that team. No Sabers but with Mind Up and Archmage exploit weakness you still deal a lot of damage as long as hitting for the right weakness. Drath Hand/Archmage formation I got: Death Hand - skips Dark Force, Demon Breath Spells learned: Flame Saber, Diamond Saber^, Speed Up*, Dark Saber*, Body Change*, Thunder Jutsu, Aura Wave, Lunatic#, Rockfall, Leaf Saber Archmage: Skips Body Change, Aura Wave, learns same as above but with Anti-Magic and Rainbow Dust. Death Hand has the final weapon to reduce more of targets defenses, multi target lunatic, with invert armor that Nesouk suggested you got the reverse of Lunatic for allies and Speed Up* for enemies. Thundet Juts there remains a redundant spell but you have to learn it for Lunatic, doesn't matter even without def down it's manageable and you have Kevin's final weapon to slowly decrease that. Personally both options work but am willing to try Death Hand more