smileless

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Everything posted by smileless

  1. Party Suggestions 2.0

    You could manage without Anti-Magic id you have enough coverage in terms of elementals and some physical spell to toss around, that spell is mainly needed for two fights anyway, but it you go Evil Shaman you pretty much need it in order for her debuffs to work on enemies that are resistant to Demon Breath/Ghost Road, in that case get Anti-Magic. Better play save and cover as many of the important buffs/debuffs, you have a caster heavy team so things like mind up, def up (or magic shield) and speed up are needed for their damage and defense.
  2. Party Suggestions 2.0

    Not necessary for tech, mainly wanted it for items but maybe that's not necessary.
  3. Party Suggestions 2.0

    Limited in options when it comes to Duran, Kevin, Angela (as far as I can tell) without having to sacrifice either speed up or speed down, spells like that, it all comes mainly to the party similar to the previous job thread that I tried but updated with 2.0+ changes Duran - Lord Skip Power Up, Energy Ball or Analyze doesn't matter much Honestly main build might just give him a PIE weapon, max his PIE stat and just have him heal as he buffs/debuffs in between AGI or PIE capstone Kevin - God Hand Skip Triple Spell, Life Booster AGI or LUK capstone so maybe a crit build for him Angela - Archmage Skip Rainbow Dust, Aura Wave Capstone: AGI (party casts faster) or INT (pierce 35 m.def)
  4. Party Suggestions 2.0

    That looks like a viable strat, but then would have to give Paladin Anti-Magic and either skipping speed up or protect up. But that team might counter a variety of elementals througj Carlie and Duran to some extend so really Anti-Magic might be only needed for two bosses, gotta think about that. This looks interesting to try out, I wasn't sure what capstone to chose with Hawk, since the party lacks saber spells also that's one alternative to go and boosts Carlie's spells.
  5. Party Suggestions 2.0

    For my next runs (planned party members by the randomizer), what I got so far: Carlie, Duran, Hawkeye Carlie (main) - Necromancer Skip Great Demon and Half Vanish LUK capstone - spells cost less MP (important for Wanderer/Paladin if anything) One way to build Necromancer around her final weapon is via life saver armor and blood magic to cast from HP instead of MP, might be a good strat considering this team lacks offensive part of Mind up, has 6 elementals covers Duran - Paladin Skip Anti-Magic (Wanderer covers that) and Protect Up (you got two users with Magic Shield) PIE capstone (10 max mp) Hawk - Wanderer Skip Life Booster and Energy Ball Unsure which capstone to choose, thinking of VIT (20 evade) Team lacks the offensive part of mind up, but with Half Vanish you might not need that, especially using Wanderer's final weapon. Got two users with Magic shield And with MP increase and spell cost decreased Duran's exorcise spell comes in handy for Carlie's final dungeon. Pretty heavy caster team without Angela lol. Unsure yet what to make of the Duran, Angela, Kevin choice.
  6. Seiken Densetsu 3 Sin of Mana - Discussion

    I see thanks for letting me know about that, helps me next time plan spells better.
  7. Seiken Densetsu 3 Sin of Mana - Discussion

    Will the character learn still all the 10 intended spells if you equip that item before learning those spells?
  8. Seiken Densetsu 3 Sin of Mana - Discussion

    Can cursed equipment be equiped at lv 60? From what I have read in the document they can no longer be equiped at 61 and above, I equiped a cursed equipment on a character at lv60 but it didn't teach the intended spell, and I can't unequip it.
  9. Party Suggestions 2.0

    I undetstood that for Power Up but I thought Thunder Saber would be more useful than a multi speed up that's gonna get covered by another ring anyway. But what you said makes sense, it doesn't consume another spell slot.
  10. Seiken Densetsu 3 Sin of Mana - Discussion

    Man I am dumb, that explains a lot about the damage done to the party.
  11. Party Suggestions 2.0

    Reviewing this again don't you think for this team it's better to skip Speed Up* considering you are likely going to use the multi spell ring and learn either power up or thunder saber instead?
  12. Seiken Densetsu 3 Sin of Mana - Discussion

    Haven't seen it happen so far, only happened on Gildervines ultimate attack but I am guessing that intentional for the boss.
  13. Seiken Densetsu 3 Sin of Mana - Discussion

    I think I am doing a lot better this time playing this version than I did 2.0, I just had to get out of the zone of just using techs mindlessly and have at least one character conserve TP's for items, and also the variety of equipment. Tzenker is still a bitch fight if she decides to get out of reach but it wasn't as bad this time around. My next run will probably be back on Normal difficulty like I used to play mostly.
  14. Party Suggestions 2.0

    There's a party/team selector that I found on gamefaqs, thought you guys might be interested @Nesouk @rpschamp here: https://drive.google.com/open?id=0Bx3QTT7Xk4y2MmpnbGdHdjhuLUE I chose my party members for three routes using that, I got: Lise (main), Kevin, Carlie - will probably try Prae's class/abilities suggestion for this one, looked like fun Carlie (main), Duran, Hawkeye Duran (main), Kevin, Angela - I played a similar party on earlier versions but I will see what I can do with this in latest update. Other two I will take a look later and think carefully, unsure what to do with their jobs/classes yet.
  15. Seiken Densetsu 3 Sin of Mana - Discussion

    Going to download the latest version, gonna give it one more shot and start it from the beginning.
  16. Party Suggestions 2.0

    IIRC you start with some free round drops at the beginning of the game right? The duplicate round drop could be from when you bought it/dropped from enemies, I think I remember that happening to me, just put them into storage, then put them into your ring menu.
  17. Party Suggestions 2.0

    Ok that explains it. Knew I would miss something important out.
  18. Party Suggestions 2.0

    Yeah that seems like a good idea too. Duelist main forte is his techs with his final weapon might as well be better off with this set. Really is that mentioned anywhere in a document, just curious. Maybe you might need both of those rings but not the same ring occupying two slots? But you are right, Bloody Hunter set might be better for Fenrir Knight actually.
  19. Party Suggestions 2.0

    Forgot to double check that. Good to know. It also makes sense thinking about it. I edited that out on my previous post just in case.
  20. Party Suggestions 2.0

    You could scroll up for a suggestion I had in mind with this team. Another variant: Hawk (Main): Ninja Master you could go with STR capstone so enemies spawn with less evade - good for Duelist to miss less this way, now TP being a lot more important to have with items also good for item usage. Miss Transshape and Analyse, or Crescent and Analyse. Duran: Duelist with STR Capstone. Or go with INT capstone if you give him cursed equipments. Miss Protect Down, Leaf Saber Lise: Vanadise with AGL capstone (weapon cooldown) or with PIE capstone (Heal Light gives +1 TP) Miss Holy Ball and Thunder Saber Auto Buff Armor. Another one: Duran (Main) Lord with LUK capstone (crit resistance for party) or PIE (+10 max MP) Miss Energy Ball, Speed Down Heals, has two saber spells His final weapon works well in combo with Fenrir Knight's final weapon for HP/MP restore Could make use of Auto Buff Armor, he got protect up, power up, speed up. Hawk: Wanderer with AGI Capstone (Counter dmg up for the entire party good for Lise's final Weapon), or STR capstone Miss Sleep Flower, Body Change Magic Shield, Anti-Magic, Aura Wave, and his final weapon makes Half Vanish better Lise: Fenrir Knight with AGI capstone (weapon cooldown) Miss Transshape/Poison Bubble (Wanderer got both anyway) Got debuffs, Leaf/Moon Saber on top of her final weapon to restore MP/HP with Counters, Counters are also open through Lord's final weapon. You could give her an auto debuff set she got all debuffs, and you will have one more ring slot for an other purpose. Lol that was a lot to think through, hopefully no mistakes.
  21. Seiken Densetsu 3 Sin of Mana - Discussion

    From the classes_capstones document it says the LUCK stat for Lunatic and Anti-Magic, Demon breath 19 PIE. Evil Shaman: 30/30/28/30/31/31 class change item: Bottle of Blood spell list: Holy Ball*, Tinkle Rain Unicorn Head, Machine Golem, Ghoul, Ghost Road# (20 INT, replaces Ghost) Demon Breath* (19 PIE) Transshape (16 AGL) Protect Up (17 VIT) Sleep Flower* (15 STR) Lunatic (19 LUCK), Anti-Magic (22 LUCK)
  22. Seiken Densetsu 3 Sin of Mana - Discussion

    Hm I see Evil Shaman learned Demon Breath earlier than she was supposed too (I didn't even raise her PIE level that's the first spell she learned), while I raised her LCK at 22 but no Anti-Magic yet, or do I have to learn Lunatic first which comes before that regardless of stat?
  23. Seiken Densetsu 3 Sin of Mana - Discussion

    In my opinion, tech points =/= items. It's tech based for a reason, not related to item. It's an inventory, like a bag you carry around. And it wont matter if you can carry up to 20 per healing item when TP only allow you so many items to use. Should I use a tech or maybe conserve it for item? Should I set other two characters that I can't control to not use any tech just so I can use items? Maybe limit the amount of items you can carry in battle by turning off TP requirement for items. Or if you really want to have that feature maybe lowering it to 2 tech point requirement instead, might be not as bad as just eating 4 tech points, especially now that gaining TP is also limited per swing/attack instead of per hit. Multi Moogle based attacks are now as dangerous as multi petrify attacks. Like against Tzenker, not enough hits landed to use a single item boom moogle status, barely enough tech points, just restart the game it's game over, because you had 20 herbs but couldn't use a single one of them.
  24. Seiken Densetsu 3 Sin of Mana - Discussion

    I understand your reasoning behind your ideas but eh, same problem I ran with Gorva, my characters missing most of the time I barely could have tech points ready for a puipui grass/a fast item heal, or Stardust herb for his black curse spamming. By the time my character casted Regeneration Gorva ended up mauling a character that way. Prayed to luck I gained enough tech points to revive the character and my hits would actually land. Managed to do that in the end. Tzenker and Gorva were the toughest fights so far. I beat Genova the second time, not sure what happened the first time I fought him with none of my attacks landing, there were no misses either. I think for early game it's best to set your characters to not use techs at all, reserce them for the items in case. And this is ftom my Normal difficulty experience can't imagine how this would be in hard. I might even move down to an easier difficulty for this play to get used.
  25. Seiken Densetsu 3 Sin of Mana - Discussion

    It auto-heals I tried that. But be aware it's a cursed item I am wondering if it can be unequipped at level 61 or not. Otherwise I may have messed up big time. Or maybe not since the character that has it doesn't have heal light on the final class so it might not be too bad, and it still might be worth if you wont have heal light till your final class change. But if you have heal light on your first class change skip that ring I would say.