smileless

Member
  • Content count

    241
  • Joined

  • Last visited

Posts posted by smileless


  1. 14 hours ago, Nesouk said:

    For an Angela you could also go for Magus skip Rainbow Dust and Annilhattor, get the Trials Buff armor which she can make work herself with Power Up and Alternate between Crit Build (since you're gonna invest in LUK anyway) and Spellcasting depending of the ennemy.

    For teammate could go with Evil Shaman and Vanadis get the 2 important Debuff, Antimagic, the rest of the buffs and the healer, and could get the 2 Evil Shaman's final weapon combo.

    Is it worth for this party to skip counters for Trials Buff armor?

    Other variables I had in mind:

    Grand Divina, Ninja Master, Bishop

    Angela - LUK capstone, skips Heal Light, Tinkle Rain

    Hawk - counter build and either AGL capstone (in that case building Angela on counters too when attacking physically) or maybe VIT capstone, skips Thunder Saber, Poison Bubble

    Carlie - LUK capstone, skips Ice Saber, Energy Ball or Diamond Saber

    Has all but spell buffs

    Another one I thought of - Grand Divina, Wanderer, Warrior Monk

    Alternate Angela with between her final weapon when facing bosses with weakness and some other weapon, Kevin healer/tank, Hawk possibly a physical build with great support.

    Angela skipping Sleep Flower, Heal Light, Hawk skips Body Change, Energy Ball ot Aura Wave, Kevin skips Analyze, Fireball

    A lot more variabled than I initially thought lol, unsure which to choose now.

    14 hours ago, Nesouk said:

    I was actually thinking of God Hand, Lord and Nightblade, get the Trials Set with INT capstone for Lord for Instant healing and buffing, skipping Speed Down and Power Up. 

    For Nightblade build him with a Tech Build and get his PIE capstone to get sabers, also getting Meta Curse with Black Rain, skipping Silver Dart and Grenade Bomb.

    Or Death Hand, Dragon Master, Bishop get Demon Breath with Death Hand to skip Lunatic and Mind Down with Dragon Master, get Power Up and Magic Shield with Bishop putting Trials Buff armor on Kevin, using Dragon Master as a Debuffer and spellcaster with her Final Weapon when needed or Magic Up weapon, as for capstone probably going LUK capstone for both girls, MP cost reduction.

    That being said I could also slap the Auto-Debuff set on Dragon Master and Auto Buff on Carlie, not that usefull for bosses cause glitch for Auto Debuff, but having Power Down, Power Up and both Defensive buffs on Auto could be really usefull on mob fights.

    An all male party - old school 

    Second one looks good also, I really liked Death Hand final weapon, good for physical attackers and mages. In that case I suggest Death Hand to get the capstone to boost saber spells, to make up for the lack of spell power boost


  2. Thanks for input, I guess both Rogue and Dragonmaster could work, with Rogue access to all buffs, debuffs but not spell buff, or Dragonmaster but without Speed Up, but you would have Aura Wave to compensate the misses for your characters.

    Archmage if choosing Rogue would skip Aura Wave, and Rainbow Dust cause can't skip Body Change for the intended LUK capstone

    If choosing Dragonmaster would skip Rainbow Dust, Anti-Magic

    Bishop would probably skip Diamond Saber/Ice Saber, or Exorcise and Diamond/Ice/Saint Saber, I think better to just skip saber spells be it Hawk or Lise, to make use of Hawk's PIE capstone, and Lise's final weapon feels like it's best used when you lack elemental variety which this party doesn't lack no matter.

    Dragonmaster would be kinda a hybrid like Angela too but more on the tanky side. Having her get the INT capstone to equip any weapon/armor so she gets Carlie's final weapom which is PIE based, ans when Dragonmaster final weapon isn't needed just use her for counters while pumping her defenses. She also works as a mage too kinda. Draws agro.

    Rogue would probably see similar play as Angela but with physical spells and his final weapon which could be first time using it, but party would lack proper tanks then two spell casters, so if choosing Rogue would be better maybe to switch out Bishop for Paladin and turn Duran into a tank instead with cursed equipment with INT capstone and have him use the weapon that draws some agro when fighting mobs at least.

     

    8 hours ago, Nesouk said:

    On my side I think I'm gonna try a run with building Kevin as the Tank, I realise that with his VIT Capstone unlike Duran and Lise he can aggro the ennemy, while having both Ailment Res ring and Trials Skill ring to get immunity to both Statut Effect and Crit, also since VIT increase the Attack Bonus of his Wolf Form, it could make up for the lack of STR investment. I'm not sure what team should I do around him tough.

    Fenrir Knight, God Hand, Lord a counter happy team I played in early versions, Kevin being a tank, Duran opens counters, Fenrir Knight helps maintain MP for casting and keeping HP up.

    Wonder how it works using Dervish as it has a stronger wolf form, focusing on defense stats and his final weapon too, but in that case not worth to use his VIT capstone to draw agro, but you could always opt for a different weapon instead.

    The ailment resist ring feels like it's best save for tinkle rain users so God Hand then the only class access to it and it's multi target, freeing the other two characers equipment slots for status protection.


  3. It's a shame that the emulator axed my previous run, I almost beat the game as I beat Deathjester. Fenrir Knight final weapon in combo with Sage final weapon made up for a party that was hard to kill, and I could make good use of Sage as a mage too with MP restoration, free slots to either use magic up, quick cast or other equipment.

    But that was it for that run, wont do it again as I beat majority of the game so it wont be redundant. Will try a different randomizer party instead


  4. 2 hours ago, JJaANF said:

    Found It !  ( SD3 party selector.xlsx )

     

    Thank You !!!  :x

     

     

    Oh ...

     

    While I'm here...

     

    I searched the net and found this ( while I did not know what "the randomizer" was indeed ): Trials of Mana - Three Job Thiesta

     

     

    My "search fu" is chaotic indeed, I can find anything EXCEPT what I search for ???  :S

    Even better, gonna save that link for future


  5. 4 minutes ago, Nesouk said:

    Well capstone are set once reaching LV60, and at the same time at LV60 you can no longer equip Curse equipment, so you don't really have the choice here.

    Yeah asked that just in case as I didn't notice much changes in terms of defenses until now I started switching his weapons back and forth and his defense stats increased lol.


  6. 5 minutes ago, Nesouk said:

    Well it's either buff or debuff so no real option here, I think for Buffs I simply gonna rely on consumable and mainly for Boss Fights.

    For your team, I don't think MP would be an issue since you have Fenrir Knight and her Final Weapon could go for a full defensive build with Paladin here like :

    -Helm : Trials Defense
    -Armor : Auto Buff
    -Ring 1 : Ailment Res
    -Ring 2 : Trials Skills

    With PIE Capstones, all 4 items are Curse so that's +28 in both Defenses, high physical defense with the Trials Defense, immunity to Statut effect and immunity to Crit.
    Skip Saint Saber and Protect Up (if possible otherwise skip Exorcise), so with Magic Shield and Speed Up you have Defense Up, Magic Defense Up and Speed Up on Auto.

    You are right, Fenrir Knight + she learns Leaf Saber also so I shouldn't worry about MP too much, will go full tank mode with Duran and INT capstone


  7. My next run what I got so far:

     

    Carlie (main) - Sage

    Skip Fire Saber, Ice Saber

    For capstones it's between:

    INT Capstone - Light/Dark elemental spells deal more damage

    LUK Capstone - Spells cost 20% MP less

    Weapon: Heal Up/Heal Aura

    Helm: Constant Regen

    Armor: MP Regen Up/varies

    Ring 1: Heal Up/Magic Up

    Ring 2: Meta: Curse

     

    Duran - Paladin:

    Skip Protect Up, Saint Saber or Exorcise

    As for capstones I could go for:

    INT capstone - gain 7 p.def/m.def and 20 HP per cursed acc. equipped

    Weapon: Exorcise+ (if spell not skipped), or Scapegoat for this case

    Helm: Constant Regen

    Armor: Auto Buff

    Ring 1: Trials Element

    Ring 2: Aliment Resist

    Or PIE capstone - +10 max MP

    Weapon: Heal Up/Exorcise+

    Helm: Constant Regen

    Armor: MP Regen Up/Varies

    Ring 1: unsure

    Ring 2: unsure

    Would be a good set up for Exorcise spell great for Carlies endgame. Anyway I think in both cases I will skip Saint Saber.

     

    Lise - Fenrir Knight

    Skip Poison Bubble, Transshape

    AGL Capstone - weapon cooldown -7 (party)

    Weapon: Drain Counter/Counter Up

    Helm: Attack Up

    Armor: unsure

    Ring 1: Break Counter

    Ring 2: varies

     


  8. 32 minutes ago, Nesouk said:

    OK I check and the armor is indeed not curse, I thought it was curse because in game it has the same symbol after the name than the other Curse equipment, I asked Praetarius about it if it is a typo or if he intended to make it curse, for the moment it isn't.

    In any case I'm thinking of going for the Auto Debuff set actually, since among the set only the Armor is a Curse one and the set allow for Quick Cast helm and 2 Magic Up ring so she would still work as a Spell caster and having all debuff on auto is pretty convenient. I'm considering maybe pick the VIT capstone for extra HP and Defense as otherwise she might be to fragile.

    This would work well for Necromancer, sadly you don't have no other source of buffs so was thinking to take advantage via Necromancer and boost Hawk's spells instead (having physical spells), def down and speed down via Hawk, buffs via Necromancer.


  9. So for my next run I decided the randomizer to pick the classes also and see what bs it will pick, and surprisingly it looks pretty good.

    I got Carlie (Sage), Duran (Paladin), Lise (Fenrir Knight)

    A bit conflicted on which spells should I skip for Duran. Was thinking Protect Up and Saint Saber, feel like Exorcise is too valuable to skip for Carlie's endgame, but then again Paladin also has heal light which can be used on undead, and you have mind up and down too, thinking if I should aim for that. I could turn Duran into a tank possibly with with INT capstone and pumping cursed equipment, or PIE capstone and increase his MP for Exorcise if I decide to not skip it. Or maybe Anti-Magic, but I might need it for Carlie's Rainbow dust.

    Fenrir Knight should be obvious for her final weapon, counter build, and AGL capstone

    Sage I will probably skip Thunder Saber and Flame Saber possibly, not much choice here. Could use a curse upgrade for possibly skipping protect up so there's that.


  10. 19 minutes ago, Nesouk said:

    Actually the randomizer give me Rogue, Necromancer and Gran Divina ^^", that's gonna be interesting.

    Even giving Necromancer the invert armor Rogue lacks power/mind up debuff effects, not sure if this can be pulled off, maybe using evasive builds and spell dodge armor, but doesn't sound optimal


  11. 11 minutes ago, Nesouk said:

    I wouldn't say defensivly both Deathbringer and Attack Up are low defense armor and the helms and rings require doesn't improve your defense so it can be quite risky.

    True, it's kinda like Fenrir Knight final weapon but for HP only.

    1 hour ago, Nesouk said:

    I kinda want to try a Death Bringer build, dunno with who tough.

    How about Kevin/Hawk and not invest in their spell points but purely damage? With that in mind then you need other two characters to cover all the important spells.