ronlyn

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Everything posted by ronlyn

  1. Mod Updates

    Many thanks for the undub patch. Will try to play it this weekend and once I get over my other lp I would even try to make some showcases
  2. Mod Updates

    @LandonRay quick question: Does this Persona 4 mod works with the UNDUB version?
  3. Chapter 5 coming in: Fifth Plane Forced Battle The Arachne Sisters & Arachne Zigma
  4. Hey there everyone!!! A long time ago I said I would eventually cover all the games of The Legend of Heroes VI and dammit I'm not quitting on this one so here we go: I'm done all the way up to chapter 2 and I'm upload Ch3's bosses and stuff, get ready because this one I'm pretty sure will break my knees at some point.
  5. Oops, forgot to update here. Let me fix that: Chapter 4 Le Locle Forced Battle Doppel Anelance Saint Crox Forest Forced Rescue Doppel Scherazard Doppel Agate Astarte
  6. One option could be ajust the bonus exp You get for doing good in battle (no damage, high combo count) to both reduce grinding time and give an incentive to git gud with the timings
  7. Chapter 3 is done, and ohh boy the game is not joking around with the hate against me: Golden & Silver Road Forced Battles Doppel Ries Doppel Kevin:
  8. Sup everyone, here I come with some more content for your entertainment. Some of you must be asking why SC is on hard mode and the answer would be: "the developers REALLY want you to play that mode on NG+" so instead of made this a luck base mission, I'm gonna try and beat it while keeping my sanity. Since this means things were more easier to deal with, I also decided to play both routes while avoiding attack items. Without further adds, here's the playlist:
  9. Welp, good thing I didn't plan to tackle this before my Trails in the Sky the 3rd LLG (Gotta publish my SC LLG run now that I think about it).
  10. Odd Item Entries

    Send me a PrĆ­vate Message and I can answer You that if You want since that's NG+ info
  11. Huh. I have played this one for years and this is a first for me. Good to know
  12. I don't like this kind of answers but this one really deserve one: Dude, did you REALLY check the printme? In the abilities section you can read that stuff
  13. I had some curiosity and read that post and good lord some people really got some time on their hands (and doesn't use any of it to read the readme since you have a toggle option to increase/decrease difficulty whenever).
  14. @zedorfed66 big question, how you can see if the mod was successfully installed? I just went and beat Castor & Pollux and I don't think it's supposed to be that easy (for the record, castor got decimated and by my calculations he had the same hp as vanilla and with everyone at lvl 7)
  15. do "output +25%" relics stack?

    No. If you haven't read the readme please do so
  16. It exist...but you need to first beat the mod for the first time, then you get access to that (if you're determined to find this info, send me a PM and I can help you with that)
  17. Shadow Hearts NTSC-U - Imbroglio v3.20

    AAAAAAAAAND DONE!!! Here's some feedback for the finale: - Pit Fights: Halley went for his ultimate armor and I must say, you're coming to this place after dealing with seraphic radiance since that diamond ring really helps against the mobs here (maybe not against mammon as much but the rest get cockblocked by it). - Scapegoat: My god this thing is annoying with his ability to dodge anything from the 3rd party member (Yuri for some reason never miss his spells now that I think of it. Weird). This is the last time Halley will see the light of day since the final bosses needs a specific setup and he's kind of ruin it Messiah: since v1.2 is a thing now, I went ahead and grind until everyone hits lvl 86 for comparison sake and because of Advent (could have gone lvl 88 but there's no reason to farm for a ultimate skill for a character with little use for it). AlbertĀ“s new pokemon is quite annoying since we cannot brute force the thing and bypass his really dangerous 2nd phase, so healing must be a thing all the time and sadly Halley don't make the donuts here (Alice needs to get her turn 2nd and Halley/Margarete are two points faster than her thus unusable) so the options are Zhuzhen and Keith and the last one can tank stuff with his high HP and doesn't need a berserk earring to have more than 800 hp thus can use that accessory to boost his defenses. I decided to test Seraphic Radiance before the finale and I discover something horrible: For Tomorrow boost every single attribute by 30/36% including speed, which has the same effect as equipping a flash badge, meaning the judgement ring will go balls fast and that's kind of bad when you need precision for some moves, so yeah...good thing I died at some point to erase that thing. Meta God: Final boss here, and he needs a real strategy to not find yourself dealing with Albert once again. The abyss spells are AoE elemental spells of each kind that does good chunks of damage and needs to be tank with the ultimate armors yes or yes, Judgement Time not only deal damage but also deletes mp which is really bad when Yuri is the secondary healer and his mp is on the low side and nine springs/physical attacks are just a free turn for everyone. Turn wise, Yuri will use the stack of third keys I got here to deal around 1150 per turn (2280 - 2300 with a moon swallow added) and use For the Children when Alice in unavailable for Arc, Alice will do her job and Keith is just there to provide item support either healing MP/SP and toss Moon swallows to accelerate things. A good battle overall and it doesnt feel like I cheese it with the items used here. I will put a review of my whole ordeal later. For now I need to test some other things
  18. Shadow Hearts NTSC-U - Imbroglio v3.20

    Good to know I made a change even if a small one. so... with the new spell list we would have this: I love it: Now you can get all the things between dealing with sidequests and farming for the bosses inside The Float. In fact, your timing was so perfect that I decided to screw the plans I had with The Messiah (First Final Boss) and do it another way to ensure Alice get the spotlight with her shiny new spell. Stay tuned, I'm posting footage about the encounters on the bonus dungeons and the endgame soon.
  19. Shadow Hearts NTSC-U - Imbroglio v3.20

    Ok, here I am with A LOT of stuff so let's go: After the last boss, I went ahead and invest every single ticket I got outside of those to unlock the final lottery into seals to reduce any grinding outside of getting everyone on the same levels. Here are the results: (To be clear, I only used seals on Margarete, Keith and Halley because I'm kind of perfectionist but outside of that, just count the absurd amounts of seals to ensure both Zhuzhen and Alice weren't left in the dust by the rest of the gang. I guess now I know why you suggest Halley since he's a Magic Yuri without any of the drawbacks of his fellow magic users). - The Float: Since this place was designed around the idea of going back and forth between this place and the bonus dungeons the difficulty of the random encounter goes from "reasonable" to "hellish" if you dare to go further after killing a boss...or at least it's supposed to be like that, the reality is that these encounters are the best EXP farming place you will ever found since if you try to do the same on the bonus dungeons you will get smashed for just 4000-5000 more exp which is not worth two extra turns of fighting per encounter (and you will fight A LOT). - Soul Block: Light element boss means Czernobog and Zhuzhen are on the case. One particular thing I found and abused in this battle is the little quirk about revived party members: If you wait until the next round and revive the death one with your second character (Example: Zhuzhen dies, we don't revive him immediately but next turn before the boss act), said party member gets his turn before the boss and can heal himself to avoid death. It's kind of nice to know these little things wherever in the original the poor eldritch abomination was death at the fifth turn. - Cherubim: Since the darn thing absorb any kind of magic damage, I dusted Forron out of his retirement and both him and Malkovich went ham on his ass with Ms.Elliot on her invariable spot as healer. I'm grateful about him not being a slog since his dynamic was plain bad. Hate: This boss was the perfect example of this mod's new spell list: Yuri cannot longer patch up everyone to full without use of a warlock ring, which would have been the perfect opportunity to use Advent since Yuri is fast enough to not have need for a Flash Badge and use the small jug/seven eyes mask/crucifix combo to reduce the magical damage received along Sanctuary (+30% M.defense) while our white mage does the DPS....if Alice didn't learn that thing at lvl 96. So yeah...let's once again throw her white rear into the support role and never let her do something else unlike the rest of the cast (The last time she used Blessed Light and mean something was waaaay back with Li Li, Here? Not worth the effort). Seraphim: This boss was dope. I almost got wiped at the end but I managed to survive and take the win (even with the fatal framedrop that happens because of his low-res rainbow spell). Tried out Halley here and got pretty pissed because the boss somehow can avoid a darn black hole (Really, I can understand bosses with physical evasion since those are free, but dodging a magic spell means you didn't only lose that character's turn but also the mana expended. Double Whammy since you also need more effort to ensure the move hit at the critical spot for max damage) so Ms.Gertrude went in to double tap that meaty boy. But the real MVP was Alice with her new vitality from seals who's capable of tank a turn of physical punishment. Seraphic Radiance: This battle is basically a stat check for Yuri - He needs at least 850 hp and enough defenses to take 400 damage per turn to avoid getting himself into a healing cycle until he runs out of items. First phase is Old Ben Hyuga punching you in the face for 250 hp per turn, like any loving parent would. Since magic is kind of hard to keep on in the 2nd phase I went ahead and busted Demon Rays until he switched into the bronze soul himself. In the 2nd phase I decided to pop some third keys to both reduce the tedium and time spend on this battle (One could argue I just chicken out but on the other hand, I didn't had to deal with 20+ minutes of a slog since if you meet the requirement at the beginning you won't die unless you miss the healing ring and seraphic radiance doesn't bother with status effects so no deep strats outside of walling on it until death). Only three bosses before the end of this mod
  20. Shadow Hearts NTSC-U - Imbroglio v3.20

    Well, I guess it's more a thing of the game being hard-coded into him becoming useless for the sake of story I guess several years dealing with people (and mods) where feedback just get ignored does that to you. In terms of the spells it's more of a thing about progress and keeping things fresh: You don't get anything new until the endgame basically and if the battles are tiresome, it's even more boring doing the same things again and again (Even Yuri gets hit by this since the game doesn't do a good job showing off his fusions since the fire/light/dark element fusions are the way to go until Amon/Seraphic Radiance are a thing. Water/Earth/Wind are there for show and I try my best to avoid that situation). On the characters stats I do admit I was very harsh on that one since you can use all the seals gotten until now (including those for malice clearing rewards) and spend all you tickets in Europe on seals from the get-got to solve many of my complains immediately (In fact, I got a notepad with all the seals I used to accomplish that. Will put that on the next update). The problem is that you don't get to play with the other half of the party members unique abilities until they are easily forgettable (Alice's Advent wasn't exactly of much used in the vanilla game less here when you get it at the very end, Zhuzhen spells are what makes the character anything outside of just a worse item bot, Margarete & Keith are fine since they can instant kill stuff and that won't get old in this mod and Halley is generally the best spell caster only because he comes with a whole array of elemental spells).
  21. Shadow Hearts NTSC-U - Imbroglio v3.20

    Happy New Year everyone, I'm back with more feedback: - Dollhouse: Before setting foot there, I went ahead and looted every single location with side-quests outside of the bonus dungeons and changed a good chuck of my lottery tickets for seals of speed so the team wasn't filled by three decent characters, two garbage party members who can barely stand on their two legs and the almighty god that is Yuri ( and Alice wasn't in the first group if you wanna know). This place is amazing for going in and deal with the enemies which are quite challenging but please don't grind here, 6000 extra xp per fight doesnt excuse the +400 extra hp the enemies in this place are sporting, go to the neameton catacombs instead. Orb Chaos: I love this fight which is something really refreshing after having all these badly design bosses lately. The thing will start the battle buffing himself with two random buffs and while this happens you better make sure to pop out Gospel and whatever buff you want since the next 4-5 turns this baby will kick the crap out of you and missing a heal means death. After that he goes back to rebuff himself so your best tactic is to ensure you have a nice damage output all the time (even if it means leaving someone eating dirt for a turn or two) to end this as soon as possible. The masks: Okay, IDK what happen in here but poor Grail Mask got screw in the buff department because holy cow that poor thing died way too fast. Other than this peculiar thing, the other three masks are quite challenging and worth of being optional because you're getting kicked around if you come here below lvl 75 (And even then just watch the videos). Atman (Good Ending): This fight was the dullest thing I have ever experienced in this mod. A will power + crucifix will ensure that Alice doesn't get tagged with some nasty stuff (even by his rather hilarious special move with really clunky CGI) and the dumb thing doesn't use AoE spells enough to avoid a messy death by Demon Lasers to the face. A sad thing since I was expecting a better thing after the masks. Alas, another one to the pile I guess
  22. Shadow Hearts NTSC-U - Imbroglio v3.20

    Here I am once again, with more feedback: - Nemeton Monastery: Rolling with Yuri/Alice/Keith since they haven't see the light of the day in weeks. Enemies were really easy to manage with Yuri nuking everything with his fusions spells and Keith cleaning up the floor using his shining, new 100% instant death proc sword Jiru (I fact, I could reliable hit all three hit zones with a flash badge + coral lariat so I went ahead and killed Yuri once he reached lvl 70 so the kids would catch up). Alice as always just sits there and watch the slaugther since she can't do shit with blessed light being a weak light spell and advent stuck at an amazingly rude lvl 96. - Albert Simon: This fight was so-so and here's why: First Phase is fine and all dandy stuff and I decided to pull Gospel to start the next phase with a good advantage. Amon makes his appearance and demon eyes straight up does 650 - 700 damage to Yuri....with Gospel on him. Next thing I see is the game over screen because the boss take a turn every two turns of mine which is really bad when he decides to use the end twice since Alice won't reach in time to stop him for killing everyone except Yuri after using a Thera extract. Next go I completely disregard Gospel as useless since you either be at full hp for Demon Eyes/The End or you die. Thank god I decided to bring some Thera Extracts from the silent merchant otherwise Amon would stall the fight and this game punish you for playing defensively with sanity evetually running out. I suggest you reduce Amon's Demon Eyes output to deal 550 - 600 damage once Gospel is on the table so the player isn't forced to pop out a Thera extract to avoid a KO and that spell has an actual use in that battle (You could argue that I must have alot of unused step to buy more of those but you should not wall the player with this kind of stuff since you can get the final tier of restoring items legitimately AFTER defeating Amon). I will edit this later since I'm gonna suggest a new spell list because it's really dumb to have characters like Alice suck this much with this new difficulty. EDIT: As promised here's a new list of spells for everyone except Yuri now that the only thing left are the final dungeon and the bonus dungeons: Ms.Elliot is quite amazing in the first half with the game actually encouraging the use of her spells. Once Europe rolls in however she goes from hero to zero in a hurry with her only offensive spell not doing enough numbers and her healing being outpaced by the third tier of restorative items in hand. Getting Advent inbetween The orphanage and the mental hospital let her contribute in the random battles by doing a good amount of damage and this is counter balanced by the fact she will always go after the enemy roster which means she needs to survive the enemy outslaught before firing the spell at all. The mp cost means she won't be using it in a boss battle since she got more important things to do like protecting the party with gospel or healing. Arc remains the same and Resurrection was put last since by that point you start to need full hp revives. The old man has the 2nd best crow control after Yuri which means he needs his spells earlier than anyone. Getting Fury Serpent after dealing with Mammon means he can be used against Raussan in the mental hospital and do some real damage along Halley while Yuri takes care of the healing. Thunder Roar helps a lot in nemeton against the enemy encounters there since none of them resist the spell (and Inverse is actually weak against it). His final spell is gotten earlier than anyone in the party to ensure the old man has a edge in the cave temple. The real drawback of him is that after that he starts declining into the bench since the rest of the gang gets better toys than him and magic is easily outclassed by physical damage any day. Not a lot of changes for Margarete: On Switch and Snipe can carry her from most of the mid game and I put her last two spells earlier to ensure she can actually use them before becoming an item bot for Yuri The biggest changes are for our dracula expy here. I don't really remember having problems in neither The Blue Castle or Rouen because I just nuked everything with Hecatoncheire and Corpse Arms. Pushing the former for later means you cannot just wing it in there and can actually make wise use of Larva to shut down the most dangerous enemy in the screen. Apsaras and Gift are just there so no reasoning from moving those further outside of me being fancy. Finally, Halley is basically a magical Yuri with no fusion to rely on so of course he outclass every other mage in the team. Not anymore: All his spell were moved further into the endgame to make sure you have to choose between a early screen clearer (Zhuzhen) or a Late bloomer (Halley). This is my take on the case of these poor saps being quite disjointed with the new difficulty curve.
  23. It happens: I am playing the first one with Imbroglio installed and I got my ass kicked so hard until I got @zedorfed66 to hand me over the level suggested per place. How much did you enjoy this mod? I'm practically at the end of the first one (With A LOT of critic to be honest) and would be nice to have something to push me on the finish line and into the next game in the trilogy