ronlyn

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Posts posted by ronlyn


  1. 11 hours ago, zedorfed66 said:

    The ability list the other guy posted here is obsolete since back then I had the chars learn their last 3 abilities x 2 later while now it's x 1.8. I'm too lazy to make a complete list. You can check out the ability list here and then just multiply the last 3 abilities by 1.8.

    https://www.ign.com/faqs/2003/shadow-hearts-level-and-skill-listfaq-433738

    GOT YOU HOMIE:

      Hide contents
    
                      ============================
                              Alice Elliot 
                      ============================
    
    
    Spell           Effect                MP    Level Learned
    -----           ------                --    -------------
    
    Cure            Heals small amount     6    initial spell
                    of HP (one)
    
    Holy Edge       Adds Light class to    8          7
                    P-atk (one)
    
    Blessed Light   Light class damage    22         11
                    (one)
    
    Wish            Cure all statuses     15         21
                    (one)
    
    Gospel          Raise allies' P-def   40         28
                    and S-def 30% (one)
    
    Arc             Fully restore HP      80         63
                    (all)
    
    Resurrection    Revive w/ full HP     65         73
                    (one)
    
    Advent          Great Light damage    120        86
                    (all)
    
                         =========================
                                Zhuzhen Liu 
                         =========================
    
    Spell           Effect                MP    Level Learned
    -----           ------                --    -------------
    
    Ogre Flamedance Fire Class damage     15    initial spell
                    (all)
    
    Scirocco Blast  Adds Fire Class to     8          7
                    P-atk (one)
    
    Nourishing      Restore HP + Cure     35          12
    Potion          paralysis (one)
    
    Life Sucker     Dark Class attack     30          17
                    + Silence (one)
    
    Corpse Arm      Earth Class attack    55          23
                    + paralyze (all)
    
    Fury Serpent    Water Class attack    70          55
                    (all)
    
    Thunder Roar    Wind Class attack     90          70
                    (all)
    
    Flames of Fudo  Fire Class attack     120         84
                    (all)
    
                        ================================
                               Margarete G. Zelle 
                        ================================
    
    Spell           Effect                MP    Level Learned
    -----           ------                --    -------------
    
    Grenade         Water Class attack    20    initial spell
                    (all)
    
    Aqua Edge       Adds Water Class to    8    initial spell
                    P-atk (one)
    
    Scout           Reveal enemy stats     1         13
    
    Snipe           Non-class attack      38         19
                    (one)
    
    Pain Killer     Cure all status       20         22
                    ailments (one)
    
    On Switch       Non-class S-atk       65         50
                    (one)
    
    Bazooka         Water Class attack    95         68
                    (all)
    
    Diving Bomber   Fire Class attack     120        83
                    (all)
    
                        ===============================
                                Keith Valentine 
                        ===============================
    
    Spell           Effect                MP    Level Learned
    -----           ------                --    -------------
    
    Drain Touch     Dark Class attack +   15    initial spell
                    Drain some HP (one)
    
    Earth Edge      Adds Earth Class to    8    initial spell
                    P-atk (one)
    
    Bat Dance       Wind Class attack     33    initial spell
                    (all)
    
    Blood Sucker    Dark Class attack +   54    initial spell
                    Drain HP (one)
    
    Hecatoncheire   Earth Class attack    70    initial spell
                    (all)
    
    Apsaras         Water Class attack    80         66
                    (all) + Cure Status
                    (all)
    
    Larva           Earth Class attack    96         77
                    + psn/para/silence (one)
    
    Gift            Dark Class attack     120        88
                    (all)
    
                         =============================
                                Halley Brancket 
                         =============================
    
    Spell           Effect                MP    Level Learned
    -----           ------                --    -------------
    
    Healing         Restore HP (one)      20    initial spell
    
    Air Edge        Add Wind Class to      8    initial spell
                    P-atk (one)
    
    Strong Earth    Earth Class attack +  40    initial spell
                    petrify (one)
    
    Aqua Blade      Water Class attack +  50    initial spell
                    poison (one)
    
    Air Shot        Wind Class attack +   60    initial spell
                    confusion  (one)
    
    Black Hole      Dark Class attack +   75          65
                    Death (all)
    
    Reviver         Revive with full HP   65          75
    
    Shock Max       Non-Class attack      120         85

  2. Chapter 5 coming in:

     

    Fifth Plane Forced Battle

    Spoiler

    After a long time, Estelle makes her grand entrance into the party which would be amazing...if it didn't mean Kevin is out of commission for the entire chapter 5 with Ries taking his place.

    Thanks god Ch5 only got one mandatory fight which is just yet another chance to farm some sepith while giving the experience to my leftovers and while the highly expected Devil lurking at the end is quite the challenge, the problem lies more around speed/movement issues and Grail Sphere is no required in the solution of any of those.

    The two party members got after this are endgame material: Richard has some of the best crafts in the game and really decent arts casting potential with his orbment resembling Kevin. Renne is also quite the boon since she's the only member to come with her orbment fully upgraded which means no investment needed until the very end.

    Sadly both will not be touched until said endgame (outside of a special battle) but alas they are welcome nonetheless.

     

    The Arachne Sisters & Arachne Zigma

    Spoiler

    Time to do some plague control: the arachne sisters (Evros, Thaleia & Graia) are without a doubt the most annoying bosses in this game outside of optional stuff if only because the first two minutes are entirely up to the RNG.

    Let's see... Graia & Thaleia can interrupt arts, check...Evros & Graia can use devil eye to either petrify or AT delay the poor fool, check.... Evros & Thaleia can reduce either STR or SPD (god forbid your earth wall user get hit by the SPD one), check....ALL THREE CAN MOVE AROUND THE WHOLE MAP AND ENSURE AoE ARTS ARE LESS EFFECTIVE, FRIGGING CHECK. 

    In terms of what to do, there are two little spiders trying to intimidate you, but sadly for them I did the nasty and Chaos Brand them into my team (with mixed results). Next I try my best to clock down the sisters & earth wall the party to ensure my clock up ex/dark matter casts don't get throw into oblivion.

    Once things are under control, I make sure everyone's has clock up ex & earth wall active before separate them and kill Evros last. Why? Because the darn thing summons her big momma and if I dare to kill it before the others that's a reset since the big one plays dirty.

    Arachne Zigma is capable of do all the stuff his daughters can...but with a small AoE effect which makes keeping the walls up quite the challengue because even with cast 2, the wall won't come out before the big devil can suck someone's life to regenerate his own (most of the time this also kills said target).

    After some shenaningans, I managed to defeat it and thanks god I received an useful quartz (sadly no Gold Gem) because hell if I'm gonna dare touch that battle in a LONG TIME (I expended the WHOLE last weekend getting plastered).

     


  3. Oops, forgot to update here. Let me fix that:

    Chapter 4

     

    Le Locle Forced Battle

    Spoiler

    Chapter 4 it's a reality and Ries decided to take a nap in the duration of it, which means Joshua will tag in until further notice.

    Battles are quite simple: Wererats are quickly dispatch and even thought I would like to farm for sepith along the werewolves, these annoyances summon reinforcements until there are five of them on the battlefield so alas.

    At least I can feed some experience to Josette to avoid her use in the near future.

     

    Doppel Anelance

    Spoiler

    Time for some clone wars: Anelance it's our next addition to the dream team and of course we have to win the rights to have her.

    This Doppel comes with some aids and all of them are irrelevant if only because Clock Down & Evil Eye destroy any kind of chance for them to be actually dangerous, Hell she can even reposition the party with one of her crafts if they get knocked out of position.

    We get Jinu and Anelance attached to it as prize (What? Did you really thought I would deal with Anelance WITHOUT Jinu? you wish).

     

    Saint Crox Forest Forced Rescue

    Spoiler

    Here, have a filler fight for a NPC that I will only thank because I can farm time sepith without the fear of reinforcements.

     

    Doppel Scherazard

    Spoiler

     

    The birds which follow the boss are quite susceptible to confuse so chaos brand will be abused with good reason: Doppel Schera is fast as hell, can interrupt casters while dealing good damage, Aerials that can shave off more than half of everyone's hp and immunity to both status effects and stats downs makes her quite annoying if you don't peg down her adds.

    Obviously we get the real deal after that and sadly, Heaven's Kiss will not see the light of day until CH6 rolls in (thanks for the quartz thought).

     

    Doppel Agate

    Spoiler

    Hands down the hardest battle until now. Doppel Agate and his bulls are simple yet surprisingly effective: Group up and whack them till they die is the name of their game and unlike most bosses, they have the stats to consistently delete any caster of the team without max HP, which is a problem when Agate also sport stuff like Spiral Edge (AT delay with 9000+ damage), Draguna Edge (Linear arts cancel craft that will smoke Tita if he gets to her unprotected), Flame Smash (The only reason my entire team is running for the hills) and later down the line he can even toss Dragon Dive to straight out kill an unsuspecting party. All of this is joined with the neat fact that you cannot reduce his stats outside of move so yeah... better to split up the team.

    Once I get setup, Petrosphere & Clock Down are put on good use to delay those brutes while Kloe/Kevin use Ascension to remove them with Tita/Joshua keeping the walls for Agate's onslaught until I get him alone so I can kill him without issues.

    We get the man himself and he will be an asset to the fight....once CH6 kicks in *sigh*

     

    Astarte

    Spoiler

     

    After the whole deal with Agate just outright moping the floor with me, I welcome Astarte and his rather simplistic approach with open arms.

    Yeah, he can totally smoke the whole team if I dare to face him without earth wall, but since the cut-scene powers are set to the max in this one, I can be quite negligent in my strategy here.

    Kevin's new S-craft does tons of damage here and since I'm forced to equip it as S-break, my best bet is to boost his STR as much as I can while Joshua tags in with Phantom Raid to remove the Exiles from the picture. Once that's all said and done I pull out clock up ex along dark matter and start buying time while Kevin recharge his CP to keep thrashing Astarte and the rest just pelt him to keep things going as fast as we can before he summons more adds (good thing they just disappear without granting experience after his death).

     


  4. 1 hour ago, zedorfed66 said:

    I'm not sure if I'm gonna commit to making a "low level" mod. It would alter pretty much everything I've had set in this mod. For example the recommended levels all work with 1.5 multiplier for agility for Yuri and 1.65 for Blanca/Kurando. There are also multipliers that go for hp, str and mag stats. If I'd change the recommended levels below what they are now things would get messed up. I thought I'd increase the exp gained in battles but that wouldn't work well either cause some of the dungeons are longer and the exp that is given to the characters now is just right the way you get to explore everything and not get over leveled. Then there are some dungeons where you get to the end fast but have to grind for an hour. Basically there's grinding in every area. Some just go more naturally while exploring. I adjusted the exp for every area the way you'll need to be leveling for about an hour in each area. There may be exceptions in later dungeons.

    The subway dungeon gives og exp since it's kinda a long one and you get plenty of exp if you explore everything.

    Basically this mod is not very good for streaming unless your audience wants to get bored with the grinding. And from what I gathered that was your concern too. I'm sorry about that. I still hope that you enjoy it.

    One option could be ajust the bonus exp You get for doing good in battle (no damage, high combo count) to both reduce grinding time and give an incentive to git gud with the timings


  5. Chapter 3 is done, and ohh boy the game is not joking around with the hate against me:

     

    Golden & Silver Road Forced Battles

    Spoiler

    Chapter 3 finally shows it's face and I'm sweating bullets: Our whole team needs to split up into two parties to get past this particular place, which has a boss at the end of both sides.

    Since I cannot purchase quartz/slots without hurting my endgame (or even making it straight up impossible) I must abuse a really funny thing about the inventory: All items/quartz are available to both sides until someone equip said thing.

    the teams are:

    Golden team: Kevin/Julia/Mueller/Josette
    Silver team: Ries/Joshua/Kloe/Tita

    Battle wise, both sides have a somewhat easy forced battle which I decided to end up fast since the sepith there wasn't worth the pain of waiting sepith up turns.

     

    Doppel Ries

    Spoiler

    I decided to go Golden Road first if only because even without extreme optimization, Grail Sphere can carry any team at this point in the game (and maybe everywhere if you stack enough speed on Kevin).

    Ries? and her mirrors can potentially become a pain in the balls if you don't check which thing reflect both mirrors, so the real solution is to pop your s-crafts to remove the magic reflecting ones so you can focus on both destroying the remaining mirrors and slow down Ries? on her rampage (good thing she decided to hate Josette, she can have her after she spend her S-craft).

    Even with both spacing my team and giving the doppel a scapegoat sometimes, I was SO CLOSE to get smoked that I wouldn't be mad if I got an useless quartz as drop (good thing it was Defense 4: I need those for earth walling later down the line).

     

    Doppel Kevin:

    Spoiler

    After removing everything from Kevin's team, I get Ries & Co ready for their ride against The 3rd meta game: Kevin? will straight up pull out Grail Sphere to negate two instances of damage for every enemy on screen, which is kind of problematic when you have a timer on your head without it.

    All cannons are capable of both dish out tremendous damage or straight OHKO someone if they score a deathblow proc, so our first order of business it's to buy time for the team via petrosphere and clock down. After that, Tita will use her quite charitable smoke cannon to remove that pesky barrier while the rest of the team try their best to remove as much enemies as possible before the other tanks reach our hideout in the corner.

    after we get alone with the doppel, just sit tight and keep the pressure since unlike the other one this one's a chore since he's slower and I got Joshua to send his turns to gehenna.

     


  6. Sup everyone, here I come with some more content for your entertainment. Some of you must be asking why SC is on hard mode and the answer would be: "the developers REALLY want you to play that mode on NG+" so instead of made this a luck base mission, I'm gonna try and beat it while keeping my sanity.

    Since this means things were more easier to deal with, I also decided to play both routes while avoiding attack items.

    Without further adds, here's the playlist:

     

     

    • Upvote 1

  7. 14 hours ago, zedorfed66 said:

    Hey again dear NGPlus community.

    I created a new version of this mod for those who're craving more challenge from it. v5.0 is not only a more hardcore take on the mod, but I also got things done for it more correctly to my liking and things look more cohesive now.

    Here's a rundown of what was changed in 5.0:

    -Final dungeon enemies' health multiplier is now *2 instead of *1.5.

    -Enemy physical damage increased (significantly at times) with magic damage balanced with the PD multipliers. You will be required to cast Arc Shield and Arc Barrier on bosses this time around.

    -Normal encounter enemies' agility increased the way they're no longer scaled to Yuri, but to the party member with highest agl value. After looking more closely at the agl values I was able to figure out how the optional dungeons' enemies were meant to be handled, thanks to looking at the agl value of Kurando instead of Yuri.

    With these changes now the recommended levels for following dungeons are as follows:

    Tiffauges Castle: 72

    Doll House: 79

    Dog Shrine: 81

    Black Forest: 86

    Neam Ruins Underground: 93

    'Guardian' boss can still be done right after 'King Tamakos'. 'Dark Seraphim' and 'King Solomon' bosses can be done right after clearing Neam Ruins Underground.

    Welp, good thing I didn't plan to tackle this before my Trails in the Sky the 3rd LLG (Gotta publish my SC LLG run now that I think about it). 


  8. 4 hours ago, KBGaming&&Music said:

    Yeah; I've found two items that I can't make sense of.
    They either have no description or a very cryptic description.
    One is unusable, the other can be used but I do not know what it does.

    They are Gum Pod, and Snake Oil respectively. Both I acquired via stealing; a couple dozen of the gum pods, and one or two snake oils.

    Send me a Prívate Message and I can answer You that if You want since that's NG+ info

     


  9. 4 hours ago, tacticalcraptical said:

    I've looked all over in game, readme printme and this forum. If a description for what each summon does exists, I've missed it.  Are any of them different, functionally, than the summons in vanilla?

     

    Thanks.

    I don't like this kind of answers but this one really deserve one: Dude, did you REALLY check the printme? In the abilities section you can read that stuff


  10. 18 hours ago, praetarius5018 said:

    Does that in any way relate to your previous idea of using a randomizer meant for the base game not working on a hack that changes half the stuff you want randomized to different locations?

    Also did you ever fix your "hard mode"?

    I had some curiosity and read that post and good lord some people really got some time on their hands (and doesn't use any of it to read the readme since you have a toggle option to increase/decrease difficulty whenever).  


  11. 1 hour ago, Janube said:

    Hey all,

    Been at BNW a few days and while I'm largely enjoying it, there are some things that are off-putting. I'm tentatively planning a detailed review, but one of the things I've found most lacking so far are resources for knowing what I'm missing (even just conceptually rather than pragmatically). The PrintMe has been incredibly helpful for knowing what's actually in the game, but I'm left to haphazardly guess at how to obtain certain things. In short, does anyone have access to any kind of a comprehensive list for stealing or the Colosseum?

    I'm past the point of caring about spoilers for those two particular things as part of what I'm doing with my runs is just experimentation at this point. I tried searching, but only found vague hints about individual things that can be stolen/traded at the Colosseum. Given the mod's ostensible goal of increasing transparency and reducing the feeling of helpless randomness, I'd have figured such a list would exist for those who don't mind spoiling it for themselves.

    Thanks!

    It exist...but you need to first beat the mod for the first time, then you get access to that (if you're determined to find this info, send me a PM and I can help you with that)


  12. AAAAAAAAAND DONE!!! Here's some feedback for the finale:

    - Pit Fights: Halley went for his ultimate armor and I must say, you're coming to this place after dealing with seraphic radiance since that diamond ring really helps against the mobs here (maybe not against mammon as much but the rest get cockblocked by it).

    - Scapegoat: My god this thing is annoying with his ability to dodge anything from the 3rd party member (Yuri for some reason never miss his spells now that I think of it. Weird). This is the last time Halley will see the light of day since the final bosses needs a specific setup and he's kind of ruin it

     

     

    Messiah: since v1.2 is a thing now, I went ahead and grind until everyone hits lvl 86 for comparison sake and because of Advent (could have gone lvl 88 but there's no reason to farm for a ultimate skill for a character with little use for it). Albert´s new pokemon is quite annoying since we cannot brute force the thing and bypass his really dangerous 2nd phase, so healing must be a thing all the time and sadly Halley don't make the donuts here (Alice needs to get her turn 2nd and Halley/Margarete are two points faster than her thus unusable) so the options are Zhuzhen and Keith and the last one can tank stuff with his high HP and doesn't need a berserk earring to have more than 800 hp thus can use that accessory to boost his defenses. 

    I decided to test Seraphic Radiance before the finale and I discover something horrible: For Tomorrow boost every single attribute by 30/36% including speed, which has the same effect as equipping a flash badge, meaning the judgement ring will go balls fast and that's kind of bad when you need precision for some moves, so yeah...good thing I died at some point to erase that thing.

     

     

    Meta God: Final boss here, and he needs a real strategy to not find yourself dealing with Albert once again. The abyss spells are AoE elemental spells of each kind that does good chunks of damage and needs to be tank with the ultimate armors yes or yes, Judgement Time not only deal damage but also deletes mp which is really bad when Yuri is the secondary healer and his mp is on the low side and nine springs/physical attacks are just a free turn for everyone.

    Turn wise, Yuri will use the stack of third keys I got here to deal around 1150 per turn (2280 - 2300 with a moon swallow added) and use For the Children when Alice in unavailable for Arc, Alice will do her job and Keith is just there to provide item support either healing MP/SP and toss Moon swallows to accelerate things. A good battle overall and it doesnt feel like I cheese it with the items used here. 

     

     

    I will put a review of my whole ordeal later. For now I need to test some other things


  13. 6 hours ago, zedorfed66 said:

    Hey. Great vids as usual. Thanks for updating your progress on my mod here at every turn. i really appreciate it.

    Don't worry about using Third Keys, it's not chickening out or anything. Especially in late game it's more than fair to use them. I was thinking about that Cherubim boss. He went down very quickly. And I mean VERY. I lowered his HP from 10 000 to 7500 since I thought it took a bit too long to beat him, but I might have to fight him again to see if changing back to the original hp would be better. Another thing I noticed is he's supposed to use 'Divine Punishment' just like Seraphim after him. I guess you just got lucky there lol. I gotta do some testing when I'm in the mood for it.

    I guess in the original players pass level 50 before entering the final stages so characters have learned their final abilities already. I've been thinking about making the 3 last abilities learnable a bit sooner than before. Yes, I guess you're right about the characters learning the 3 last abilities a bit too late. Thanks for the food for thought. This is how you change things ;) I've been trying different things and I thought making characters learn their 3 last abilities 'x1.8' times later instead of 'x2' would be perfect. So Alice would learn Arc 63 levelled instead of 70. It's too harsh to force players to be 70 levelled before facing Amon (and unnecessary). And the first final ability would be Margarete's 'Divine Bomber' and she would learn it 83 levelled. The very last character ability is Keith's 'Gift' and he would learn it 88 levelled.

     

    5 hours ago, zedorfed66 said:

    Hey Ronlyn, I hope you read this before continuing with the mod. I just updated to v1.1. Now the characters learn their 3 last abilities sooner as I mentioned in my previous message. So go grab my newest patch asap! :)

    Same to all you other Rude Heroes out there, go get v1.1 if you feel like it.

    -Zed

    Good to know I made a change even if a small one. so... with the new spell list we would have this:

    Spoiler
    
                      ============================
                              Alice Elliot 
                      ============================
    
    
    Spell           Effect                MP    Level Learned
    -----           ------                --    -------------
    
    Cure            Heals small amount     6    initial spell
                    of HP (one)
    
    Holy Edge       Adds Light class to    8          7
                    P-atk (one)
    
    Blessed Light   Light class damage    22         11
                    (one)
    
    Wish            Cure all statuses     15         21
                    (one)
    
    Gospel          Raise allies' P-def   40         28
                    and S-def 30% (one)
    
    Arc             Fully restore HP      80         63
                    (all)
    
    Resurrection    Revive w/ full HP     65         73
                    (one)
    
    Advent          Great Light damage    120        86
                    (all)
    
                         =========================
                                Zhuzhen Liu 
                         =========================
    
    Spell           Effect                MP    Level Learned
    -----           ------                --    -------------
    
    Ogre Flamedance Fire Class damage     15    initial spell
                    (all)
    
    Scirocco Blast  Adds Fire Class to     8          7
                    P-atk (one)
    
    Nourishing      Restore HP + Cure     35          12
    Potion          paralysis (one)
    
    Life Sucker     Dark Class attack     30          17
                    + Silence (one)
    
    Corpse Arm      Earth Class attack    55          23
                    + paralyze (all)
    
    Fury Serpent    Water Class attack    70          55
                    (all)
    
    Thunder Roar    Wind Class attack     90          70
                    (all)
    
    Flames of Fudo  Fire Class attack     120         84
                    (all)
    
                        ================================
                               Margarete G. Zelle 
                        ================================
    
    Spell           Effect                MP    Level Learned
    -----           ------                --    -------------
    
    Grenade         Water Class attack    20    initial spell
                    (all)
    
    Aqua Edge       Adds Water Class to    8    initial spell
                    P-atk (one)
    
    Scout           Reveal enemy stats     1         13
    
    Snipe           Non-class attack      38         19
                    (one)
    
    Pain Killer     Cure all status       20         22
                    ailments (one)
    
    On Switch       Non-class S-atk       65         50
                    (one)
    
    Bazooka         Water Class attack    95         68
                    (all)
    
    Diving Bomber   Fire Class attack     120        83
                    (all)
    
                        ===============================
                                Keith Valentine 
                        ===============================
    
    Spell           Effect                MP    Level Learned
    -----           ------                --    -------------
    
    Drain Touch     Dark Class attack +   15    initial spell
                    Drain some HP (one)
    
    Earth Edge      Adds Earth Class to    8    initial spell
                    P-atk (one)
    
    Bat Dance       Wind Class attack     33    initial spell
                    (all)
    
    Blood Sucker    Dark Class attack +   54    initial spell
                    Drain HP (one)
    
    Hecatoncheire   Earth Class attack    70    initial spell
                    (all)
    
    Apsaras         Water Class attack    80         66
                    (all) + Cure Status
                    (all)
    
    Larva           Earth Class attack    96         77
                    + psn/para/silence (one)
    
    Gift            Dark Class attack     120        88
                    (all)
    
                         =============================
                                Halley Brancket 
                         =============================
    
    Spell           Effect                MP    Level Learned
    -----           ------                --    -------------
    
    Healing         Restore HP (one)      20    initial spell
    
    Air Edge        Add Wind Class to      8    initial spell
                    P-atk (one)
    
    Strong Earth    Earth Class attack +  40    initial spell
                    petrify (one)
    
    Aqua Blade      Water Class attack +  50    initial spell
                    poison (one)
    
    Air Shot        Wind Class attack +   60    initial spell
                    confusion  (one)
    
    Black Hole      Dark Class attack +   75          65
                    Death (all)
    
    Reviver         Revive with full HP   65          75
    
    Shock Max       Non-Class attack      120         85

    I love it: Now you can get all the things between dealing with sidequests and farming for the bosses inside The Float. In fact, your timing was so perfect that I decided to screw the plans I had with The Messiah (First Final Boss) and do it another way to ensure Alice get the spotlight with her shiny new spell.

    Stay tuned, I'm posting footage about the encounters on the bonus dungeons and the endgame soon.


  14. Ok, here I am with A LOT of stuff so let's go:

    After the last boss, I went ahead and invest every single ticket I got outside of those to unlock the final lottery into seals to reduce any grinding outside of getting everyone on the same levels. Here are the results:

    5e12784d29afb_sealsused.png.149ecb3189209a460fb44cc46872cfa0.png

    (To be clear, I only used seals on Margarete, Keith and Halley because I'm kind of perfectionist but outside of that, just count the absurd amounts of seals to ensure both Zhuzhen and Alice weren't left in the dust by the rest of the gang. I guess now I know why you suggest Halley since he's a Magic Yuri without any of the drawbacks of his fellow magic users).

    - The Float: Since this place was designed around the idea of going back and forth between this place and the bonus dungeons the difficulty of the random encounter goes from "reasonable" to "hellish" if you dare to go further after killing a boss...or at least it's supposed to be like that, the reality is that these encounters are the best EXP farming place you will ever found since if you try to do the same on the bonus dungeons you will get smashed for just 4000-5000 more exp which is not worth two extra turns of fighting per encounter (and you will fight A LOT).

    - Soul Block: Light element boss means Czernobog and Zhuzhen are on the case. One particular thing I found and abused in this battle is the little quirk about revived party members: If you wait until the next round and revive the death one with your second character (Example: Zhuzhen dies, we don't revive him immediately but next turn before the boss act), said party member gets his turn before the boss and can heal himself to avoid death. It's kind of nice to know these little things wherever in the original the poor eldritch abomination was death at the fifth turn.   

     

     

    - Cherubim: Since the darn thing absorb any kind of magic damage, I dusted Forron out of his retirement and both him and Malkovich went ham on his ass with Ms.Elliot on her invariable spot as healer. I'm grateful about him not being a slog since his dynamic was plain bad.

     

     

    Hate: This boss was the perfect example of this mod's new spell list: Yuri cannot longer patch up everyone to full without use of a warlock ring, which would have been the perfect opportunity to use Advent since Yuri is fast enough to not have need for a Flash Badge and use the small jug/seven eyes mask/crucifix combo to reduce  the magical damage received along Sanctuary (+30% M.defense) while our white mage does the DPS....if Alice didn't learn that thing at lvl 96. So yeah...let's once again throw her white rear into the support role and never let her do something else unlike the rest of the cast (The last time she used Blessed Light and mean something was waaaay back with Li Li, Here? Not worth the effort).

     

     

    Seraphim: This boss was dope. I almost got wiped at the end but I managed to survive and take the win (even with the fatal framedrop that happens because of his low-res rainbow spell). Tried out Halley here and got pretty pissed because the boss somehow can avoid a darn black hole (Really, I can understand bosses with physical evasion since those are free, but dodging a magic spell means you didn't only lose that character's turn but also the mana expended. Double Whammy since you also need more effort to ensure the move hit at the critical spot for max damage) so Ms.Gertrude went in to double tap that meaty boy. But the real MVP was Alice with her new vitality from seals who's capable of tank a turn of physical punishment.

     

     

    Seraphic Radiance: This battle is basically a stat check for Yuri - He needs at least 850 hp and enough defenses to take 400 damage per turn to avoid getting himself into a healing cycle until he runs out of items. First phase is Old Ben Hyuga punching you in the face for 250 hp per turn, like any loving parent would. Since magic is kind of hard to keep on in the 2nd phase I went ahead and busted Demon Rays until he switched into the bronze soul himself. In the 2nd phase I decided to pop some third keys to both reduce the tedium and time spend on this battle (One could argue I just chicken out but on the other hand, I didn't had to deal with 20+ minutes of a slog since if you meet the requirement at the beginning you won't die unless you miss the healing ring and seraphic radiance doesn't bother with status effects so no deep strats outside of walling on it until death).

     

      

    Only three bosses before the end of this mod


  15. 7 hours ago, zedorfed66 said:

    Happy new year to you too!

    I tried getting Grail stronger but I just couldn't. I guess he's designed to be a pushover compared to the others. He can still be a challenging one "non-Grailed" (he can be beaten right after you get Yuri back if I recall).

    Well, I guess it's more a thing of the game being hard-coded into him becoming useless for the sake of story

    7 hours ago, zedorfed66 said:

    You are a very critical type. I guess we are kinda the opposites. But I still try to take all your negatives as advice and see if there's something to update. However I made so sure I had pretty much everything settled when I released this I haven't encountered anything I'd like to change based on your feedback. I don't like changing the ability orders or the character stats or anything like that. I don't intend to make mods like that.

    I guess several years dealing with people (and mods) where feedback just get ignored does that to you. In terms of the spells it's more of a thing about progress and keeping things fresh: You don't get anything new until the endgame basically and if the battles are tiresome, it's even more boring doing the same things again and again (Even Yuri gets hit by this since the game doesn't do a good job showing off his fusions since the fire/light/dark element fusions are the way to go until Amon/Seraphic Radiance are a thing. Water/Earth/Wind are there for show and I try my best to avoid that situation).

    On the characters stats I do admit I was very harsh on that one since you can use all the seals gotten until now (including those for malice clearing rewards) and spend all you tickets in Europe on seals from the get-got to solve many of my complains immediately (In fact, I got a notepad with all the seals I used to accomplish that. Will put that on the next update).

    7 hours ago, zedorfed66 said:

    I stand by my opinion that this game is well balanced even after the changes I've made to the enemies. But yeah that's just my opinion. Imo it's clever to have characters with power and ability differences.

    The problem is that you don't get to play with the other half of the party members unique abilities until they are easily forgettable (Alice's Advent wasn't exactly of much used in the vanilla game less here when you get it at the very end, Zhuzhen spells are what makes the character anything outside of just a worse item bot, Margarete & Keith are fine since they can instant kill stuff and that won't get old in this mod and Halley is generally the best spell caster only because he comes with a whole array of elemental spells).


  16. Happy New Year everyone, I'm back with more feedback:

    - Dollhouse: Before setting foot there, I went ahead and looted every single location with side-quests outside of the bonus dungeons and changed a good chuck of my lottery tickets for seals of speed so the team wasn't filled by three decent characters, two garbage party members who can barely stand on their two legs and the almighty god that is Yuri ( and Alice wasn't in the first group if you wanna know). This place is amazing for going in and deal with the enemies which are quite challenging but please don't grind here, 6000 extra xp per fight doesnt excuse the +400 extra hp the enemies in this place are sporting, go to the neameton catacombs instead.

    Orb Chaos: I love this fight which is something really refreshing after having all these badly design bosses lately. The thing will start the battle buffing himself with two random buffs and while this happens you better make sure to pop out Gospel and whatever buff you want since the next 4-5 turns this baby will kick the crap out of you and missing a heal means death. After that he goes back to rebuff himself so your best tactic is to ensure you have a nice damage output all the time (even if it means leaving someone eating dirt for a turn or two) to end this as soon as possible.

     

     

    The masks: Okay, IDK what happen in here but poor Grail Mask got screw in the buff department because holy cow that poor thing died way too fast. Other than this peculiar thing, the other three masks are quite challenging and worth of being optional because you're getting kicked around if you come here below lvl 75 (And even then just watch the videos).

     

     

     

    Atman (Good Ending): This fight was the dullest thing I have ever experienced in this mod. A will power + crucifix will ensure that Alice doesn't get tagged with some nasty stuff (even by his rather hilarious special move with really clunky CGI) and the dumb thing doesn't use AoE spells enough to avoid a messy death by Demon Lasers to the face. A sad thing since I was expecting a better thing after the masks. Alas, another one to the pile I guess

    5e0e395f5ed50_atman1.png.cd44b0906d4492b9a8285fb941318591.png

     


  17. Here I am once again, with more feedback:

    - Nemeton Monastery: Rolling with Yuri/Alice/Keith since they haven't see the light of the day in weeks. Enemies were really easy to manage with Yuri nuking everything with his fusions spells and Keith cleaning up the floor using his shining, new 100% instant death proc sword Jiru (I fact, I could reliable hit all three hit zones with a flash badge + coral lariat so I went ahead and killed Yuri once he reached lvl 70 so the kids would catch up). Alice as always just sits there and watch the slaugther since she can't do shit with blessed light being a weak light spell and advent stuck at an amazingly rude lvl 96.

    - Albert Simon: This fight was so-so and here's why: First Phase is fine and all dandy stuff and I decided to pull Gospel to start the next phase with a good advantage. Amon makes his appearance and demon eyes straight up does 650 - 700 damage to Yuri....with Gospel on him. Next thing I see is the game over screen because the boss take a turn every two turns of mine which is really bad when he decides to use the end twice since Alice won't reach in time to stop him for killing everyone except Yuri after using a Thera extract. Next go I completely disregard Gospel as useless since you either be at full hp for Demon Eyes/The End or you die.

    Thank god I decided to bring some Thera Extracts from the silent merchant otherwise Amon would stall the fight and this game punish you for playing defensively with sanity evetually running out. I suggest you reduce Amon's Demon Eyes output to deal 550 - 600 damage once Gospel is on the table so the player isn't forced to pop out a Thera extract to avoid a KO and that spell has an actual use in that battle (You could argue that I must have alot of unused step to buy more of those but you should not wall the player with this kind of stuff since you can get the final tier of restoring items legitimately AFTER defeating Amon).

     

     

    I will edit this later since I'm gonna suggest a new spell list because it's really dumb to have characters like Alice suck this much with this new difficulty.

    EDIT: As promised here's a new list of spells for everyone except Yuri now that the only thing left are the final dungeon and the bonus dungeons:

    OvCxGDu.png

    Ms.Elliot is quite amazing in the first half with the game actually encouraging the use of her spells. Once Europe rolls in however she goes from hero to zero in a hurry with her only offensive spell not doing enough numbers and her healing being outpaced by the third tier of restorative items in hand. Getting Advent inbetween The orphanage and the mental hospital let her contribute in the random battles by doing a good amount of damage and this is counter balanced by the fact she will always go after the enemy roster which means she needs to survive the enemy outslaught before firing the spell at all. The mp cost means she won't be using it in a boss battle since she got more important things to do like protecting the party with gospel or healing. Arc remains the same and Resurrection was put last since by that point you start to need full hp revives.

    uMowIsB.png

    The old man has the 2nd best crow control after Yuri which means he needs his spells earlier than anyone. Getting Fury Serpent after dealing with Mammon means he can be used against Raussan in the mental hospital and do some real damage along Halley while Yuri takes care of the healing. Thunder Roar helps a lot in nemeton against the enemy encounters there since none of them resist the spell (and Inverse is actually weak against it). His final spell is gotten earlier than anyone in the party to ensure the old man has a edge in the cave temple. The real drawback of him is that after that he starts declining into the bench since the rest of the gang gets better toys than him and magic is easily outclassed by physical damage any day.

    9QmylFj.png

    Not a lot of changes for Margarete: On Switch and Snipe can carry her from most of the mid game and I put her last two spells earlier to ensure she can actually use them before becoming an item bot for Yuri

    zMoEOYY.png

    The biggest changes are for our dracula expy here. I don't really remember having problems in neither The Blue Castle or Rouen because I just nuked everything with Hecatoncheire and Corpse Arms. Pushing the former for later means you cannot just wing it in there and can actually make wise use of Larva to shut down the most dangerous enemy in the screen. Apsaras and Gift are just there so no reasoning from moving those further outside of me being fancy.

    uPfl6St.png 

    Finally, Halley is basically a magical Yuri with no fusion to rely on so of course he outclass every other mage in the team. Not anymore: All his spell were moved further into the endgame to make sure you have to choose between a early screen clearer (Zhuzhen) or a Late bloomer (Halley).

     

    This is my take on the case of these poor saps being quite disjointed with the new difficulty curve. 


  18. 2 hours ago, elltacko said:

    Thanks for the quick reply for information!

    Now that I'm looking at these levels, I'm pretty sure I was very under leveled, being somewhere between 5 to 15 levels under leveled for most of the game. However, I don't have save history, so I don't know for sure how under leveled I was, so I could be wrong. When I replay, I'll try to gain about the same amount of EXP and find out how under leveled I was on my first playthrough.

    It happens: I am playing the first one with Imbroglio installed and I got my ass kicked so hard until I got @zedorfed66 to hand me over the level suggested per place. How much did you enjoy this mod? I'm practically at the end of the first one (With A LOT of critic to be honest) and would be nice to have something to push me on the finish line and into the next game in the trilogy