• Content count

  • Joined

  • Last visited

Community Reputation

45 Excellent

About Synchysi

  • Rank

Recent Profile Visitors

201 profile views
  1. The original FF6 logo is something we could import - there are already patches out there that do this. Adding the lettering for Brave New World is probably doable as well, but I don't have the skills to do so. It's importing the BNW logo that isn't really possible without jacking up all the colors.
  2. I personally have no interest in creating an item randomizer for BNW, but I won't discourage anyone else that wants to give it a shot.
  3. Encounters are determined by separate functions for overworld and dungeon areas, so it shouldn't be difficult if we choose to go that route.
  4. No, but characters without an esper equipped will not earn SP. Can you double check with Golem?
  5. It was up until much better hackers than myself began offering their services.
  6. This could be part of a new tagline for the mod at this point.
  7. We ran into a couple of last second issues that needed to be resolved so it's a few days late, but I just sent 1.9.0 to BTB for full release.
  8. That's enough to convince me to re-institute stripping weapon effects from jump attacks. If BTB is fine with that, I should be able to put out 1.9 proper tomorrow.
  9. They got rolled into the same hack since they modify the same function.
  10. Just modified it. It was part of a greater hack dealing with the blind status while jumping, so I couldn't just remove the whole thing.
  11. Only change is that weapon effects should no longer be ignored when jumping. Should be a small, simple fix, but I've had enough of those go wrong to want a bit of testing on this one before deploying it.
  12. No, I'm not removing it. Just modifying it.
  13. Do you want to fix this? I think a quick test of the jump ignore defense change is in order as well.
  14. I lied:
  15. Changes: The "h" menu thing should be fixed, thanks to GrayShadows. Gau's Rage list should work properly. After examining Leo's gravestone in Thamasa, it should no longer be possible to walk around before closing the dialogue box. I didn't look at the issue where EP to next level was carrying over to Gogo's status screen (purely a visual bug). I'll cover that for the next release. So... around May-ish?