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About Synchysi

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  1. I don't appear to even have the patch that condenses the spell menu. I imagine it got eaten by the demise of ID.
  2. I can neither confirm nor deny that.
  3. I'll do what I can, but so much stuff has been added lately that I've had no hand in (whether the decision or the implementation) that it's gotten difficult to keep track of.
  4. Likely a result of the fact that I can't find it on my hard drive. It was also mentioned a while back that it was missing from a previous beta.
  5. The random encounter patch is definitely in. I'll have to hunt down the other one. I don't seem to have it. It also wouldn't surprise me if there were a few others missing - the status symbols one, for instance.
  6. Doubtful. I just had to find a different block of free space at the end of C3 (of which there is plenty)
  7. Think's RNG patch, despite having not been touched in ages, was conflicting with another patch that also had not been touched in ages. So yeah. Dunno how that happened, but the relic menu and game timer should both work in RC11.
  8. Quick update - I did find the offending patch, but I haven't had time to fix the problem. I'll try to get to it today so I can put out the next RC.
  9. Yeah, RC10 was just supposed to make the game playable by fixing the evade issue. I'm hunting down the relic and timer problems now.
  10. Left over from trying to solve a patch conflict, I think.
  12. Yeah, I've got that fixed. I thought there was something else you were working on - a fix for Cover Knight, I think.
  13. I'm waiting on a few fixes - the Relm life hack among them - before putting out the next release candidate.
  14. Fixed for RC9. I'll put it out tomorrow if nothing else comes up.
  15. Yeah, everything posted in the 1.9 patch thread should be included.