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About hmsong

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  1. Hmsong's non-SoM patches

    praetarius5018 Hey, I know I'm reposting, but I wasn't sure if you saw this post earlier (the board was quiet for quite some time), so I'm asking again. Could you please teach me how to change the prices of the inns? They all have various prices, and for lots of early ones, the inn price just isn't worth it, so I want to make most of the inns cheaper. But I have no idea how to do that. I tried using the scripts of different inns, but they ended up doing some weird stuff, like my characters going to some weird directions to sleep. So that failed. Could you please help? Thanks.
  2. I hope you're able to complete that project. Most fan-translations get unfinished, and you end up with this half-assed patch. Good luck.
  3. I noticed a vanilla bug (at least, I think it's a bug) -- when you change the final class to LD class, the items you get from ??? seeds change to DL and DD items, even though you're supposed to get LL and LD items. If you decide to release another bug fix for the original game, I'd appreciate it if you can fix that problem. Thanks in advance. Also, I posted a question in non-SoM patches regarding the changing prices of inns (in case you missed it). If you are willing to, I'd appreciate it if you can teach me that. In any case, thanks in advance.
  4. Hmsong's non-SoM patches

    Hey, do you know how to change the prices of the inns? They all have various prices, and for lots of early ones, the inn price just isn't worth it, so I want to make most of the inns cheaper. But I have no idea how to do that. Could you please help? Thanks.
  5. Oh wow. Thank you for the thorough explanation. Now that makes sense. Ohh, so that's what you meant. Thanks. Now, that makes Saber is even more powerful than it already was, but what you did definitely makes more sense.
  6. Hey, I just realized that you released 1.4 bug fix. Thanks! Some questions though: Could you please explain what those 3 things mean? 1. So, does that mean that vanilla made maxed out LCK stat if it was 20 or above? (so if Hawk had 20/21/22 Luck, it was equivalent to having 32 Luck, at least during the battle?) And your patch makes it so that Luck stat is 20/21/22, instead of 32? 2. I honestly didn't understand what that meant. Did vanilla saber magic boost enemy's attack during enemy's element day? 3. I'm guessing this means that attacks like Duran DD's Lv3 attack will now do fire damage? (and get boost during the element day)
  7. Hmsong's non-SoM patches

    Yeah, I looked for that (in both Duran and Angela scenario). I didn't see them anywhere. Nor did I see Young Nikita in Hawk's scenarios. At least not in tutorials nor their endings. Hence why I was asking if you'd know (probably in some unrelated scenes), since you probably looked through all scenarios.
  8. Hmsong's non-SoM patches

    Hey, I was wondering. Are certain character sprites being used in the vanilla game? Specifically, 91 (some queen?), 92 (some princess?), and C1 (Young Nikita). I don't think I saw those sprites being used anywhere in the game, but I feel like that's unlikely, and I just missed it.
  9. Hmsong's non-SoM patches

    Oh yeah (the mandatory fight where the locked door opens). Still, even that path didn't have the beginning script (and it shares the same map as the first visit to holyland). Well, I guess that can't be helped, since you probably wanted Black Rabite to guard that door. And you wouldn't be able to change that ending script either (beating the enemy unlocks the door). Hmm. Still, having that optional fight (BR + 2 bosses) in some isolated place would allow you to use the cool script. In any case, perhaps you can use the "beginning script" to increase the pleasure of some parts of the game (not limited to BR fight). I felt that I should post the method, in case someone (mainly you) wanted to modify things. I remembered you saying that you didn't know how to modify the "trap" rooms, which is the same as the beginning script. I'm not sure if you would use it, but just in case.
  10. Hmsong's non-SoM patches

  11. Hmsong's non-SoM patches

    I know that once you beat the black rabite in the original room (or even in the new Mana Holyland room), that dialog doesn't come up again. For example, if you beat the Black Rabite in the original Dragon's Hole, then the event I selected for my new patch doesn't play out (although you can still fight Black Rabite, since I specifically made it so that it respawns -- I did this so that people don't have to reset the game if it doesn't drop the chest -- I wish I knew how to make the BR drop the chest at 100% rate). To answer your question, I don't know how it'll react if BR is placed among the mob though. I'm guessing the beginning dialog gets activated as long as you don't get that "victory dance" thing that's specifically related to that specific beginning dialog. So for example, in your BR patch, I'm guessing the fight ends with the typical 0E00 ending script, instead of original Black Rabite's 46E9 ending script. If my guess is correct, you'll continue to get the beginning dialog, since the fight didn't end with 46E9 ending. This is just my guess though. The problem for your BR's fight location is, it is held in one of the maps where you have access to in the first visit. I think the script will enact, even in the first visit (without the BR mob). I had similar trouble too, since I originally placed my BR in map 582, but after playing a bit, I realized that the beginning dialog plays out in map 249 too (they share the same map). Ultimately, I had to change the location entirely to map 618, since that map doesn't share with other maps.
  12. Hmsong's non-SoM patches

    Well, I at least solved one problem I was trying to solve. I said earlier that I'm trying to mess with the trap rooms (so that it wouldn't trigger). I figured it out. As suspected, it's the beginning script. And that's found here: I used it to not only disable some trap rooms, I made it so that my Black Rabite patch would use the cool script that the original Duran/Angela path had (that's the picture above). I figured that you might want to use this info for your Black Rabite patch or any other cool things.
  13. Hmsong's non-SoM patches

    Hey. I'm trying to put the Magic Pots in the final dungeons, and I'm having trouble putting one in an area. Specifically, I want to put it in map 1086 (near the dead-end door), but whenever I put it, it gets behind the layer and therefore, inaccessible.. If I disable one of the layers, I can see the Magic Pot, so I know I got the location right (in X/Y axis). Could you please tell me how I could get the Magic Pot sprite to the foreground, therefore accessible for the normal gameplay? Nvm. Figured it out. Thanks.
  14. Hmsong's non-SoM patches

    I changed the code before entering. I even tried it by changing the ROM address permanently, for both addresses (I changed the value to 80, from 87/85). No changes in EXP gain after the battle (didn't kill anyone on the way). I even tried with and without changing the class, to see if that makes any difference. Nope. What am I doing wrong? As for Dangaard, it seems they're actually different enemies. One is the front view Dangaard, and the other is side view Dangaard. Only side view Dangaard drops EXP (which means 8A is 0 EXP no matter what level).