BlackMage

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About BlackMage

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  1. Ah yeah, that seems much smarter than what I did. At first, I thought using Strago for damage would be a poor idea due to his squishiness (same with Gau). I did later realize that's not much of a problem, but I was too committed to my team at that point haha. I assume Brainpan also has Blowfish? I actually forgot to get the Floating Continent rages before WoR, which just shows how much of a scrub I am. How were you able to stack enough mEvade that Atma couldn't hit you with Flare or Meteor? The latter was the biggest hurdle for me tbh (combined with Cleanse). X-Meteo being a thing didn't really cross my mind thus far, but it does seem absurdly useful for WoR. Another thing I'm curious about though; Now that you know the game inside and out (I assume), do you think you'll be able to do a regular playthrough without everything feeling like a pushover? Or are there other interesting challenge runs to do? Sorry for turning this into an AMA lol, but these really hard challenge runs fascinate me on some level. Plus I'm not all that familiar with FF6 (never beaten it) so I'm soaking up info left and right.
  2. What were some of your biggest hurdles, and how long did the Atma fight take? I assume you used Blowfish for damage and (as previously stated) Gau for Rerise spam?
  3. Ok, that's pretty crazy. I looked it up on YT but I could only find videos of earlier versions (including yours apparently), has this been done in 2.0? Do you guys think it'd still be possible or has too much changed? In any case, it's really impressive but it sounds too restrictive to me. I doubt I'd have fun for too long (or even the patience to do it). Oh, right! I recall reading something about the auto-levelling. Thanks for the reminder, I'll try to keep being a madman for a while longer. In case things get too rough for me, I can still grind. Levelling up is waaay easier than levelling down
  4. After 15+ attempts and 4 different party set-ups, I finally did it. The fight took a grueling 70 minutes and consumables in the excess of 100k GP. It was fun as hell, though, and definitely one of the most difficult fights I've ever attempted in an RPG. The strategy itself wasn't all that complicated, but actually staying alive throughout the entirety of the fight without any stupid mistakes was challenging. Celes/Setzer healed and supported the party with rerise/float. I occasionally spun bars with Setzer when I had the time, which somehow led to him hiding behind the edge of the screen after jumping off of Palidor. Shadow and Cyan's defense ignoring damage with Throw and Dispatch were some of the best ways I could feasibly outpace Atma's regen (especially in phase 2). Shadow also focused on keeping Image up on himself and Cyan during the second phase, so they could attack without getting decked in return. Well, that's what everyone should've been doing, but there was a ton of item-flinging in between. At some points, I went several turns per character without even getting to attack lol. Anyway, special thanks go to Cyan and his 454 HP + 55 Stamina, which somehow allowed him to survive both Flare and Meteor 100% of the time with <15 HP remaining, leading to him dying the least amount of times by far. ELs were as follows: Celes: 4 Siren & 2 Seraph (+4 Spd/Mag & + 60HP/30MP) Cyan: 6 Kirin (180 HP & 6 Stam) Setzer: 6 Seraph (180HP/90MP) Shadow: Nothing lol Stacking HP/MP seems kind of necessary at these levels if you want to survive more than one hit. The only reason I don't have 6 Seraph levels on Celes is that I spent those first 4 before getting Seraph (which I forgot existed .-.) I'm sure someone else has done this at even lower levels, so I'd love to know your strategy, and how mine could've been improved upon.
  5. I figured, haha. The game is pretty juvenile at times, but that seemed a bit too on the nose. Funnily enough, I always seem to find obscure stuff like this On the gameplay side of things, I've been having a lot of fun with the mod. I played up to WoR a while ago (1.6 I think) so I decided on running at low-ish levels at least until then to spice things up a bit and it's proven to be quite challenging. Just downed the IAF at level 10 with a team of Terra/Setzer/Mog after a couple of attempts and some strategizing. The pincer formations were honestly the hardest part because of their brutal physicals, although those probably could've been taken care of with high evade characters and good RNG. Ultros/Chupon and IAF itself were completely manageable after setting up buffs. Don't know if I'll be able to beat Atma at this level, but I'm sure as hell trying. Something that's kind of funny is the fact that most characters have <10 MP and thus suck at casting, but my headcanon is that they just haven't gotten used to this whole magic business yet. Even then, Locke has gotten some surprisingly good use out of his 2-3 Cure casts per boss battle lol
  6. So, uh... what exactly does this ability do? Relm used it when sketching Cactuar, but it was nulled.