I can't seem to find an answer in any documentation, and I am not 100% that I am using the damage calculator correctly, so I figured I would ask here.
What are the exact mechanics for safe and shell?
Doing some experimentation with Relm (casting Flare on Edgar, sorry friend), my best guess is that Safe/Shell reduce physical/magical damage by 25%, but I am not getting exact results and I am making a lot of assumptions. Is there a specific formula for damage reduction documented somewhere?
Also, does Safe stack additively or multiplicatively with the back row reduction?
Finally, it does not seem like Safe/Shell impact defense/magic defense ignoring spells and skills, but again I am not 100% positive on this. Assuming I am correct, is there any way to reduce the damage taken from an enemy attack like Meteor or Flare?
Thanks for the answers! I have already beaten 2.0 but I absolutely love theory crafting