• Content count

  • Joined

  • Last visited

  • Days Won


Community Reputation

7 Neutral

About velsper

  • Rank

Personal Information

  • Favorite Games
  1. I was personally pleasantly surprised with Rosa being able to do damage in late game with her arrows thanks to Battle. Her not having to always just be a heal bot was great. Battle always sort of felt like something for Rosa to use. Were whips able to attack at full strength from the back row? I noticed they had the arrow icon on the UI, so I figured that just meant no penalty for being in the back.
  2. I stun locked it into doing slow most of the fight then. I guess I got lucky.
  3. Second time through the mod, and still love all the changes you made. The last scene with Cecil really sticks with me. I wish Rosa and Cecil had a bit of a sappy reunion when they meet in Fabul, just for the ending to hit more. I noticed the white dragon that guards Edge's second sword on Luna kept spamming Slow on my group.
  4. I like map bgms playing for combat personally, but I see your point.
  5. Oh, so that's the reason it happened. I had on the anti blindness accessory. Sorry for the bother. I really am liking all the UI stuff you did on this version. Thank you for taking the time to do that, Rynzer.
  6. I saw you updated the mod, so I went ahead and started a new playthrough. Cid's Drink isn't working for me in the underworld. It gives me the 'you're blitzed' line, but no berserk status effect.
  7. Lufia 2 - Age of the Sinistrals

    Fortunately I haven't grabbed the stat ups yet, was just giving some of my thoughts on how the Sinistrals were playing out for me.
  8. Lufia 2 - Age of the Sinistrals

    I redid the game on hard mode, and made it up to the three towers pre Doom Island. A few thoughts: With my capsule monsters, I don't find em to survive long/at all in end game so I'm just rolling with the dark dragon who instantly wipes random fights with Eliminator. The others fell to the wayside compared to his skills.
  9. Review of v1.9

    That's really interesting. It's fun to hear how older games do things sometimes. You get stuff like this out of it. Thanks for letting me know.
  10. Review of v1.9

    Is it on the level of the other bugs in the game? Or there's just no room in the rom left?
  11. Review of v1.9

    I never bothered with the Colosseum. Just pop in and trade the knife for Shadow and away we go. Too much hassle.
  12. Lufia 2 - Age of the Sinistrals

    Divine Shrine and stat potions get reset too. So don't step onto that panel/drink those potions until you got your final set up. I find the ocean is a great place to grind for money to test out skill sets. Just sic the phoenix on those whales and watch em cry.
  13. Lufia 2 - Age of the Sinistrals

    Oh yeah, I've noticed that the master rank and rank four capsule monsters have both been useful. I flip them around if I need extra cover fire. Like when I lost Laxus, I swapped to capsule monsters that had attack all moves since Selan was all alone on that front now.
  14. Lufia 2 - Age of the Sinistrals

    Didn't get an alert you had posted back, my bad. Well, there's a notable increase in power between the last two Ranks for me. They're useful all game, but at that point they make up for bad life choices. Before the elf temple I rerolled the spell list with the cast to see what'd happen and during that span they were helping keep me alive on the seas while I made my money back.
  15. I'm hyped enough for this that I went and bought FF8 during the last steam sale.