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7 NeutralAbout velsper
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Fortunately I haven't grabbed the stat ups yet, was just giving some of my thoughts on how the Sinistrals were playing out for me.
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I redid the game on hard mode, and made it up to the three towers pre Doom Island. A few thoughts: With my capsule monsters, I don't find em to survive long/at all in end game so I'm just rolling with the dark dragon who instantly wipes random fights with Eliminator. The others fell to the wayside compared to his skills.
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That's really interesting. It's fun to hear how older games do things sometimes. You get stuff like this out of it. Thanks for letting me know.
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Is it on the level of the other bugs in the game? Or there's just no room in the rom left?
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I never bothered with the Colosseum. Just pop in and trade the knife for Shadow and away we go. Too much hassle.
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Divine Shrine and stat potions get reset too. So don't step onto that panel/drink those potions until you got your final set up. I find the ocean is a great place to grind for money to test out skill sets. Just sic the phoenix on those whales and watch em cry.
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Oh yeah, I've noticed that the master rank and rank four capsule monsters have both been useful. I flip them around if I need extra cover fire. Like when I lost Laxus, I swapped to capsule monsters that had attack all moves since Selan was all alone on that front now.
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Didn't get an alert you had posted back, my bad. Well, there's a notable increase in power between the last two Ranks for me. They're useful all game, but at that point they make up for bad life choices. Before the elf temple I rerolled the spell list with the cast to see what'd happen and during that span they were helping keep me alive on the seas while I made my money back.
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New FF8 Mod (New Threat) - Discussion Thread
velsper replied to Sega Chief's topic in Development Discussion
I'm hyped enough for this that I went and bought FF8 during the last steam sale.- 57 replies
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I'll say this, the balance is really good. The later capsule monster evolutions are squishy but provide a lot of needed firepower if you got a bad load out. I appreciate the drop rate changes too.
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When there's three times the number of skills than skill slots? I thought you made that many so you could roll with different set ups. Then I saw the cost for the skill deletion, sure ended my bout of curiosity. Speaking of the skills though, I really am liking some of the later ones a lot. The Venom/super poison and toxic bomb combo are fun. Blitz is pretty hilarious too.
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I'm not able to get Chocobuckle to fill out the list. Quarry Fuse isn't triggering anything but the bird pecking everyone to death.
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I started Act 2 (3?) with Maxim and Selan as parents, and wanted to ask why the heavy price on resetting the skills? I think it's enough that you have to go and rebuy everything if you want to rebuild your style, personally. Too bad there isn't a way to set up a spell shop to just sell back spells at a vastly reduced level or something.
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Thanks, appreciate it. Rolling around on normal riight now, and that brush with Gades worried me since I was already at level 30 when I ran into him. I'll keep playing leisurely then.
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I got a question about the balance, so far I've only bought abilities that I thought fit each character. Will I need to buy everyone everything they need to beat the game at the end?