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About sid

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  • Favorite Games
    Final Fantasy Tactics
  1. Feedback and Suggestions

    Decided to jump back into it since the last time I played the mod was .83 and the patch notes have got me excited. I noticed that you took a bit of an axe to Canopus' stats which is probably justified by how strong that guy is but the poor boys stats are almost generic tier now. Anyway keep up the good work my man.
  2. Feedback and Suggestions

    The swordmaster changes were definitely welcome - they actually feel like strong melee class now instead of just being the counter attack preempt tank they were in the base game.
  3. Thanks for that. The ingame description threw me off a bit - I guess i was just expecting "casts anti-magic".
  4. Anti magic can still be bought from the markets right?
  5. On Secret's Remake

    We will probably have to wait and see if the secret of mana remake is easily modifiable or not. If it is, I can see a mods being possible for SD3 as well because it will probably use the same Rise of Mana based engine/assets.
  6. That means I can start a new game without worrying about an abrupt restart then. I got up to the moon godbeast in one of the older patches - maybe this time I'll write down my experiences with all the bosses as I go.
  7. How goes the progress to 1.0? A part of me doesn't want to start a new game again with the fear that a new patch will drop in the middle.
  8. I'm a fan of the Rogue final weapon added some updates ago so I'm looking forward to what you have in store for the dark classes.