MagiteKira

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Posts posted by MagiteKira


  1. It's hard to know where to begin. First off, I am MagiteKira. I'm a relatively newish member of the Insane Difficulty/NG Plus scene and have recently become ALOT more active. Just as in real life I probably talk more than anyone else. 😅

    I started out playing Brave New World back during the 1.7/1.8 days out of curiosity. Like many, I found the mod to be too hard due to playing like Vanilla and gave up on Atma. I would eventually learn how to play the mod proper and found it to be too easy and so I did what any insane man would do and played Nowea Hard Type. It lived up to it's name. I never finished it due to not understanding Kaiser's gimmick but otherwise had a strong handle on it.

    So I upped the ante and decided to beg Nowea to rip me a new one and make NHTx3 with triple the difference in enemy speed instead of double. I eventually gave up on this due to boredom and relative ease once I got to WoR.

    Lastly I tried LLG which absolutely scratched that itch but after capping the Step Mine and save scumming to high hell, it became too easy save for a few bosses which weren't fun.

    Now I am here to do what no man has done before and likely no man will ever finish: NHT LLG as an LP. This will actually be my first LP so any feedback is welcome.

    Ruleset:

    No standard level gains. Level 3 only with the exception of Gogo at level 1 and Umaro at level 7 as those are their default levels.

    2 ELs only. There is a location that allows for up to 2 ELs without gaining a standard level.

    No Step Mine or Bouncy Balls. Too much cheap damage.

    No save states mid battle. A death is a death and no rerolls. This also goes for Setzer's Slots although my rate of success for any desired roll is about 75% 

    SP and Spell purchase is allowed, however natural spell learning ala Terra/Celes is not. This includes Rerise on Shadow/Relm via Momento Ring. This means that only Terra, Celes, Strago, and Relm can use purchased spells as the MP pool for all other characters is capped at 2/2 (0/0 for Gogo and Umaro)

    All other items, weapons and abilities are fair game. Slim Jims are duplicated when available to save unnecessary grinding as this doesn't involve strategy or skill. Only time. The same goes for GP and Warp Whistles.

    I'm probably the least qualified to take on this challenge and I will probably get stuck by the time I reach 024 but I will suffer so that you don't have to....and for your entertainment.

    Updates will be coming soon. Wish me luck.

     


  2. My vote has changed to Celes after my last playthrough.

    She can do everything and well at that. Hit hard, tank physical or magical damage, absorb spells. He only "weakness" was her spellcasting potential as I didn't really build her to have alot of Magic Power but it was still enough whenever I needed to cure or hit a weakness. 

    Can't believe I used to avoid using Terra/Celes.


  3. Things I am most looking forward to in 2.0 (Which btw I totally called the name of which)

     

     • Repurposed the Auction House in Jidoor as an "Advanced" Beginner's School - Very small change but I like imagining my friends playing BNW for the first time and NOT getting overwhelmed by the Beginner's School right off the bat. (especially since the mod doesn't come into it's own and distinguish itself heavily from Vanilla till Mt. Koltz imo)

    • Completely rewrote enemy AI with a heavy focus on more predictable behavior in random encounters that
       should be easier to exploit and more interesting/dynamic boss battles - I can only talk about this one so much despite the details given because I can't tell EXACTLY how this will change the flow of the game until I actually play it but this sounds like the most exciting change so far. I have always preferred difficulty to come from planning and improvising as opposed to stat buffs. VERY excited for this change.

    • Added a minimum number of steps between battles, slightly lowering the overall rate  - This is potentially fantastic. I just hope the change is noticeable. If at all possible, I will try and lower it even further. I need my walking simulator.

     • The "rflect" status now behaves like "image" instead of being on a timer - I hate Reflect in all games. This gives me a viable reason to use it.

     • Updated the "Status Display" hack to include "cycling" auras and be more intuitive  - I was comfortable with how it was in 1.9 but this sounds pretty lit.

    Everything else is incredibly minor but there is so much of it that I feel it will really change how the game plays so I am bundling it all into one.

    I guess I am really just excited about everything and this post was practically pointless. Oh well.

    • Upvote 1

  4. So basically like titles in Tales of Symphonia. This would basically like Esper equips bonuses.

    Could be interesting, but I think I'd rather the names be mostly cosmetic.

     

    One thing you could do is make it so that when you reset your EL's with Ultros, you can choose a list of these classes to effectively "auto distribute" the EL's how you want, instead of having to cash in 25 times.


  5. For the Life, spell, I'd say 500 does it well. In the early game, it effectively acts as Life 2 for the start. It also saves on healing items, particularly Dried Meats which are very important early on. This is balanced by the fact that Life takes MP.

    By the time they reach IMRF, it's most of a full heal, but the player will start to notice (from the perspective of a less experienced player) that it no longer fully heals (HP early on is closer to 300, so only then will they notice) and will have to follow it up with items to get by.

     

    Later on, when health is much higher, and Life 2 is available, Life will still be a handy choice, but still leaves the opportunity to get one shotted (if your max HP is looking like 1300) by a decent attack, but not necessarily ANY attack.

    Probably some holes in it, but hey.


  6. You already got good answers, but here's another for ya. I recenlty beat him with everyone at lvl 10.

    Locke - BACK row with Butterfly and a projectile. (Butterfly is x2 damage, so in the back row, it's basically a front row attack for a normal weapon.
    Edgar - The one guy you always bring, and can pretty much never fuck up with. Stick him in the back and Bio Blast for days. Use Drill if you're lacking Sap damage (Very important)
    Gau - Conjurer is well worth is, but once everybody is rerised, he's basically dead (speedy) weight, so either Green Cherry him or just skip that all together and stick with Wild Rat (Always get massive damage, often, and have a decent chance to set Poison.

    Shadow - back row, x2 Butterfly, spend most of your time tossing Smoke Bombs (Buy them in Jidoor) and you're safe from A TON of damage.

    Other people:

    Celes - The least important imo, as her only major contribution (Cure) can be replaced quite effectively with items if you stock up well. (Shadows speed makes up for less healing power of Dried Meats)
    Cyan - Overkill, but if you bring him, Dispatch for days, and don't forget to Empowerer rather than heal, as he'll almost always replenish to full, and it saves you items + it sets Sap.
    Sabin - Pummel for Sap, Suplex for Slow.


    Extra tips:

    You have Locke, so steal the crap out of Slim Jims for Haste/regen, as they are easily the two best buffs, and unavailable either way. Also helps reduce healing.
    DEFEND! I know defend is very situational, but if you're well healed while Dadaluma is in the air, you have nothing else better to do. This ensures that even frail fighters like Shadow can survive a direct hit (AT LEVEL 10!)

    Note: Very tired, so I missed a couple of things you said, like Defend + Slim Jim.



    This fight is definitely hard, but if you setup right, it's only moderate difficulty. (Lost but once with above setup)


  7. 23 hours ago, GreenSun said:

    I'm going to have to put in a big vote for my wildboy Gau. Gau has always been one of my favorite characters with his whole feral child vibe, but the endless rage lists in Vanilla was pretty overwhelming to a 10-year old(although an early Templar rage was pretty cool!). A big draw for my BNW experience was Gau's overhaul breathing new life into the beautiful mess that is Rage.

    The best part of Gau BNW or otherwise is he's your first non-Esper or Dr. Frankenstein'd source of magic. Terra's basically half alien and the government has a secret baby-torture program to breed living weapons, most of the world's population is pretty sure magic is a myth ...meanwhile here's some illiterate raised-by-wolves kid casually busting out Fire 2.
     

    This is still my first run starting from 1.8.4 but let's break it down so far:

    - Gau joined in for Sabin's separation arc. AoE attacks are still at a rare premium, in pops the Leafer morph with a free AoE guaranteed on every turn. Between Cyan and Sabin you don't have a free heal to stretch your supplies, but Solider has an occasional Remedy as icing on some decent damage. And when all else fails, x3 damage from Tek Armor is great and the Laser hasn't fallen off quite yet.

    - Did I mention the free Reraise spam via Conjurer?

    - In Narshe he teams up with Celes or Terra for some stacked AoE damage. Solid stuff.

    - Magitek Lab comes online with Espers. Now there's only Stray available, and Gau's in my party 24/7, so he's getting some massive Stamina boosts quick. Defender and Rhinotaur are starting to come online for some powerful, although riskier heals.

    - Thamasa is the turning point here. Up until now, Gau was utilitarian with good AoE damage, but no major-leaguer for single target. My first Cephalid morph was a "hey maybe I'll try this" moment that shocked with multi-thousand damage. As his stamina stacked it just got more absurd, I wasn't referencing the PrintMe much at this point but it was pretty clear Tentacle was scaling with stam. Now every turn he has is a 2/3 chance of massive AoE output or a single instant-kill on the Floating Continent.

     

    Gau's been my heaviest hitter since, rivaled only by Vigor Cyan and the eventual Rage Belt Umaro. At low 30s he's clocking 7k+ Shrapnel hits. His build is just a full-bore glass cannon with Sprint Shoes and Blizzard Orb. If Gau rolls Shrapnel first turn, the encounter's over. Fanatic Tower was a joke with consistent, element-free AoE nukes(up until Magimaster, who just slaps him for not using magic and heals the 8k hits with elixirs). He's fragile, but a healer topping him off and keeping him buffed with Reraise handles that well enough. Gau has registered more damage my whole run than most of the other characters combined. And if that isn't enough for the encounter, he plays a great pinch support with Harvester and Sun Baths(Silver Dragon thaws anyone?) upwards of 1k.


    So the MVP of my run? Wildboy Gau, roughing them up and shutting them down. Filled a much needed role at nearly every story point, runs on autopilot, eventually transitioning to a damage-dealing deathmachine. All for 0 mana.
     

     

    TL;DR: Full stam, sprint shoes Gau. Hits like a truck, loves the word Thou, thinks he's a squid.

    I can agree with pretty much all of that. I never really went Stam Gau past WoB though, opting instead for Speed Gau, mostly for Rerise spams and Harvester (Weaker, but Remedy is Remedy)

    I'll definitely do Stam Gau next time.

    • Upvote 1

  8. On 8/22/2017 at 1:27 PM, zeteginara said:

    I actually think it makes sense, and is super simple, to just link Interceptor to both Shadow and Relm no matter what.  

    I second this.

     

    On 8/22/2017 at 2:42 PM, zeteginara said:

    Also, make it so you can always see all of Shadow and Relm's dreams in a single playthrough; you don't have to kill off Shadow.

    Make it so there is absolutely nothing to be gained from killing off Shadow; after all, why in the blue blazes would you want to do that?

    Edit:  Hell, I'd support making it so that Shadow can't die.  Reaching the airship automatically triggers escaping the Floating Continent, and Shadow automatically turns up and is 'rescued'.

    I second all of this too.

     

    2 hours ago, BTB said:

    FYI, Relm will be getting Life and Demi in 1.8.7 in place of Drain and Warp.

    Wait.... legit!?!

     

    That's fucking awesome. I now have a reason to go back to 25 Ifrit Relm again. Life spells for days.


  9. 22 hours ago, thzfunnymzn said:

    Sorry to hear about your life situation. I'm not homeless, but I do feel some of the pain with struggling to get jobs. : (

    Interesting thoughts on character builds. I'm coming around to like vig Terra, especially once 1.8.7 comes around. Don't blame ya' on waiting for some updates to pass.

    Congrats.

    Fortunately, my life situation has corrected itself, hence my abillity to play BNW. Thanks for the condolence.

     

    Yeah, I love this game and mod to death, but towards the later stages of the WoR, once I had my full roster, I kept having to switch characters in and out and requip them over and over and over, and it just became tedious after awhile. I just need a good long break from it and I'll be right back on it. I WOULD say that I'd be willing to wait for 2.0, as I'm sure it'll be different/complete enough to make me want to play it soon, but 2.0 is probably quite awhile away.


  10. 22 hours ago, thzfunnymzn said:

    Good to see someone besides the Figaro bros. get the vote. I'm starting to like vig Terra myself as well. Especially looking forward to 1.8.7, where she'll have a WoR Rune Edge to handle the early-WoR. Also will chime in that she is just as great an elemental mage and cleric Terra & that her regen ticks are beautiful. Didn't do much with dual-wielding last game, will have to try out Wingsuken vs. Apocalypse vs. Apocalysedge.

    Kira, if it's helpful, I prefer bringing vig Terra onto Team 2 of Kefka's Tower, where she'll fight Atma, Bolt Dragon, and Myria. She can defend herself against Myria's attacks with a Crystal Helm/Shield, Minerva, Image support, and, optionally, a status relic. Such defenses are tailor-made to declaw Myria, allowing Terra to Morph with impunity and easily break the damage cap (even moreso, now that Myria's p.def has been lowered - dual wielding should break the poor goddess in half). Could even be cute and two-hand Excalibur with no Power Glove, just Black Belt & Ribbon. Should still hit 9999. As for the other two, Bolt Dragon is also easily countered with Minerva & Image, allowing for Morph to break him. Atma can also be attacked with Morph Ice 3 (8k damage, IIRC), followed up with some Morph Icebrand (or, ya' know, be smart, unlike me, and wait for phase 2 before slinging Ice 3 - though Rasp may have a word to say about that strategy).

    Her frailty is an issue, and I definitely prefer giving her 8-10 Phoenix or Unicorn ELs so that she doesn't drop in one hit. If you plan on Morphing in the WoR prior to Phoenix, you will need Unicorn. Pure vigor is fine for the WoB, but Morph croaks too quickly against WoR bosses without HP ELs. (I agree that Phoenix is better statistically and opens up very strong elemental mage options). Not surprised you had trouble with Morph in the final fight. That sounds absolutely awful.

    Yeah, right as I was making the teams, I remember your comment from before, but didn't have the interenet access at the same to reconfirm who fights what, so I kinda had to wing it abit. Thanks for the tips though.

     

    I had to have Pheonix Locke, Siren Edgar, Golem Sabin, and Fenrir Gau (Basically almost completely a support team) go against Atma and it.... it was awful.


  11. I might get flack for saying this, but I get in my airship and travel to avoid random encounters, not get into more of them. The only benefit I can see from aerial encounters is taking advantage of floating enemies weaknesses.

    Personally, I think there are too many encounter zones/encounters as it is. Myster Egg helps, but takes up a relic slot. Basically, any thing beggining with "More encounters" isn't gonna jive with me.


  12. Would like to change my vote from Sabin to Terra.

     

    Terra with 20 Bismark, and 5 Pheonix (I don't believe in that "don't go past EL 20" crap), and Morphed makes her hit harder than any character in the game period. Giving her a Zantetsuken and Wing Edge (You can replace Zantetsuken with whatever) is absolutely OP. Wing Edge alone breaks the damage cap every time it crits (Which is more often than not for her for some reason)

     

    Couple that with the fact that she has the best spell selection in the game (in my eyes) and while Morphed, even without boosting her magic at all still hits harder than most, she can dish out damage to any enemy, period.

     

    Need physical damage? Terra's got your back, and about a million other backs to go with it. Nothing is more satisfying than landing something like 15,000 damage in a single attack. Even better when you get two in a row due to counter attacks (Which Zantetsuken gives inherently, saving a Relic slot) Double Wing Edge is also probably an option, but I don't know how to get a second one (Colliseum probably) Either way, Zantetsuken + front row is probably worth it just for instant kill/critical/counter alone.

    Need magical damage? She's got that too.
    Need to spike a weakness? Terra has pretty much every element that matters save for Poison and Earth. She has the best versions of all three primary elements, the only character to do so.

    Need to heal, revive, remedy, or regen? Terra has all of those, and even if she isn't Morphed, none of those really matter based on magic, save for healing, and even that still heals for alot when not Morphed with zero magic investment, and Pheonix levels ensure that, while her magic may not be as high as a more magic focused one, she can make up for it with massive MP storage, which will feel even bigger than a Magic type Terra simply on the grounds that you'll be spending far more time hitting things instead.

    Need to tank magic? Minerva lets her pretty much make the basic elements a joke, and compromises very little of her Vigor in exchange for it (In the event you planned on using Genji Armor or something like I did)

    Need to tank physical attacks? Yes, Terra can even do that too, and yes, while Morphed, WITHOUT having to rely on Safe/Image (Although it certainly helps alot) Yes, she still takes all fuckloads of damage, but investing a mere 5 levels into Pheonix (20 Bismark is MORE than enough. You can really get by with just 15) gives her 150 HP and 75 MP, which is a huge boost. With 10 levels, it's 300 HP and 150 MP. By the time I fought Kefka, she was only at like level 35 tops and still had basicaly 2000 HP. (Granted, I used the Hero Ring at one point) which means, yes, she'll still be taking like 1200 damaage when she should really only take like 900 or so, but if Terra survives with even 1 point of health, she's golden, since you can fully heal her with even the crappiest of heals (Morph = more heal too) and even if you're too busy/lazy to do it, just have Regen on her before hand, and she'll end up getting 250 HP PER TICK! 6 - 8 ticks later, and she's fully healed. I'm not sure if even 25 Stray Sabin can regen that much. Keep in mind, all of this happened in the front row. I simply had THAT much HP to spare.

     

    The only real downside to this build is pretty much what I just negated a minute ago; she's too damn frail. Yes, I know what I said, but everything was golden.... until Kefka's tower. She was fine (great even) against randoms, but she really struggled against the bosses, particularly Kefka (Tier 1 and 2 mostly) She simply died too quickly. Best case scenario, I Morphed and got 1 attack off before she died and I had to do it all over again. Fortunately, this can be mitigated quite well with equipment, but against defense ignoring attacks and the like, she's boned. There's also speed, but that's a lesser issue, as Haste makes anyone's speed manageable at the very least.

     

    That being said, this makes her MVP pretty much from the Sealed Cave sequence to Kefka's Tower, which is a long gap. She's absent during Act 2, but if she was available, she'd still be one of the best characters, seeing as she's still one of the better characters in Act 1, before Magicite is a thing.

     

     

     


  13. Finally beat BNW in a manner that didn't involve grinding (what an idiot) or using CTB as a crutch. (Version 1.8.6 Pre beta)

     

    Over the last month and a half, I've been homeless, sleeping in a tent (So THAT'S where they disappeared to in BNW!) with absolutely no source of entertainment except whatever text files I could fit into my cheap, serviceless phone. Among those things, was every bit of info I could get on BNW, which resulted in religiously studying the Printme, Unlock me, and Nakar's BNW character guide, which I've read too many times to count. It scares me how little I used to know about this mod until now, and would'nt be suprised if the Discord chat looked at me as a noob any time I tried to give an opinion (25 Ifrit Relm FTW herp derp)

     

    I had abit of trouble in some boss fights, namely both Atma's, but ultimately, as long as you nab as much equipment/items as you can, and set yourself up right, winning isn't that hard. My MVP team ended up being Vig Terra, Stam Strago, Stam Relm, and Mostly Vig/Stam Shadow, who ended up getting REKT by Kaiser... until I put on Minerva/Flamguard, etc and he became a joke. (LOVE games that get this)

     

    I tried out a few builds I never really considered (Again, because Nakar) such as dumping all of Setzer's EL's into Stamina, (Not that he recommended this, but hey) resulting in +900 RegenX's. Fortunately, neglecting Seraph levels didn't screw me too bad. Setzer wasn't frail by any stretch, but he was no longer tanky. I stuck him in the back, gave him Doom Darts/Fixed Dice (Man Eater/Dice until then) along with Daryl's Soul (Which I missed on EVERY playthrough save for this one) and Black Belt. The damage was more often than not, insane.

     

    Another build I tried out was Vigor Sabin (20 Golem, and 3 - 5 Terrato) which was pretty entertaining to use. I had to pay attention to what enemies I targeted, but more often than not, Sabin did ludicrous damage and could still somewhat tank due to his awesome HP. Overall, I'm having trouble deciding between Vigor and Stamina for Sabin, but either way, 25 Terrato (is a magical thing) is next on the list.

     

    Shadow was... insane. I pretty much never used him before, but pumping him with Vigor, sticking him in the front row, and using Kagenui and Orochi pretty much made him my MVP by the endgame, and being able to spam Smoke Bombs for Morphed/Vigor Terra was too awesome for words.

     

    Speaking of which, Vigor Terra with Zantetsuken/Wing Edge, Genji Helm, Minerva, Power Glove, and Muscle Belt was an incredible combo..... at least until the end when keeping her alive was hard as hell, even though I gave her at LEAST 5 Pheonix levels to keep her sturdy. I would say that she's probably my MVP this playthrough up until Kefka's Tower.

     

    All in all, I've never been more satisfied to play this game, and hope to provide indepth feedback the next time I play. With that being said, I will likely wait until another update or two has passed, because this game requires alot of micromanaging, especially toward the WoR, which has burned me out considerably.

     

    • Upvote 2

  14. 6 minutes ago, thzfunnymzn said:

    Team 1:

       "Hmm, this team is gonna fight Kaiser and Isis. I'll put Terra on & kill the other two dragons first just so I can have some fun with Ultima vs. Randoms. Also, a few other mages for elemental control against Kaiser, and to ignore Isis' stupid Love Token."

    Team 2:

       "Fire protection, Wind protection, high physical damage, Image, Regen, yup, I'm all set for Myria. Wait, cripes, I got to kill Atma to and this team isn't optimal for Atma. Stupid, stupid. I'll just muscle my way through with Item spam."

    Team 3:

       "Eh, this team looks good."

    I haven't really memorized which route fights which bosses, despite having gone through the dungeon 6 or 7 times. This wasn't necessarily the exact order I would send them down. I planned to rearrange them by the time I got there.

    6 minutes ago, thzfunnymzn said:

     

     

     


  15. You got the Falcon, you recovered everyone, you did all the sidequests, and you hunted all the goodies laying around, and now you're about to give Kefka the old heave ho.

     

    So who do you bring, how do you usually set them up, and where do you place them?

     

    It's been some time since I've played the game, and plan on giving it a replay very soon, but i'm thinking my party will be something like:

     

    Team 1

    Terra, Relm, Strago, Shadow.

     

    For me, Relm is the only familliar face, as I've pretty much done nothing with Strago, or Shadow, and I'm thinking of going with Vigor Terra, sticking her in the front row with Morph, and giving her Zantetsuken (Or Apocalypse) That idea is kind of new to me.

     

    I'm going to go a more Stam focused route for Strago and Relm (The latter I used to dip entirely into Ifrit) and Shadow will be nothing but Fenrir for item tossing. I can use Smoke Bombs/Refract for Terra, and between, Shadow's item tossing, Relm's Brush, and Strago's Holy Wind, I have heal sources for days, should I have to worry about Reflect. This team is mostly going to be about keeping everybody buffed and healed well, and letting Terra wreck things.

     

    Team 2

    Locke, Edgar, Sabin, Umaro/Mog.

     

    I'm not really all that familliar with using Mog, as he's usually one of the people I leave out of the final dungeon. I've never been all that interested in memorizing the proper usages of Dance, and I've never really tried relying on Rods, so I was thinking of going the Mogoon route, giving much needed damage to this team, as I'll be trying some supportive alternatives. I usually go Ramuh/Ifrit with Locke, in favor of Ifrit, but I've decided to give him mostly Pheonix and alittle Ifrit, boost up his magic, and X - Cast my way to victory. I'll also be axing Palidor in favor of Siren for Edgar, as I'm really excited to try out his Engineer build, hoping that Mana Battery will help keep Locke casting. Stam Sabin is mostly for defensive purposes, but having access to Chakra will help his brother out loads with keeping Locke (as well as Edgar) casting. Mantra is there if I need it, but I'm covered. I'll obviously throw him several Terrato levels. (At least 5)

     

    Team 3

    Setzer, Cyan, Celes, Gau.

     

    I thought about doing something new with Celes the way I did Terra, but ultimately decided that I needed the extra magic for this team. I don't have to worry about Runic screwing me, since two of my party members can heal the team for free without triggering it, which is nice.

     

    I'm thinking of trying something different with Setzer. I see people talking about Seraph/Shoat, and Seraph/Starlet, but what about Starlet/Shoat? Starlet is effectively for a Stam build, using Regen X as a primary heal source, and Shoat keeps his offensive options viable without having to rely on Heiji's Coin, causing him to lose acces to the amazing Slots, or Daryll's Soul, which gives you the dillema of choosing to do okay damage in the back, or decent damamge in the front, but risk extra damage. Giving him more Shoat keeps him hitting hard. Sure, I'm missing out on awesome Seraph levels, but HP/MP can easily be aquired, and Setzer is pretty bulky anyway. Cyan will be tossing Dragons for moderate damage, but that's okay. He's just there to take hits and cast an occasional Life spell when everyone else is busy.

     

    Gau will be Gau. I'm just gonna dump every level into Fenrir and have him cast buffs.

    Also, what are some cool strategies you like to think up when deciding who to send on which route?


  16. 2 hours ago, vonriel said:

    I'm not sure where this Celes hate in Zozo comes from. She's your only healer at this stage.

     

    Thank god, someone said it. People act as if running out of magic is a crime when you have Tinctures. (Assuming you even need to use any)

     

    I still agree that she's the weakest link, but that's only because she's focusing on healing (which is mad important)

    • Upvote 1