This was my first time playing, and I made a note of a couple of issues. Let me get into the positives first. Positives:
This will be a shorter section because I'm not talking about anything specific. I'm still smiling from my playthrough and I'm looking forward to multiple playthroughs in the next few years, probably at least once a year. Simply put, Final Fantasy 4 used to be my favorite FF game. I really liked Final Fantasy 6 as a kid, but I found it had lesser replay value because of the problems that the devs of BNW explained. Once you get espers, the game shifts into a much easier game (easier than it already was). As you get more espers, your characters shift from being unique and cool to being faceless ultima casters. I've tried multiple playthroughs throughout the years but I always get bored midway through; easy games don't interest me.
Final Fantasy VI: Brave New World is my new favorite FF game. I loved it from beginning to end, and despite some of the flaws I'm going to point out below, I cannot emphasize how they pale in comparison to the overall positive experience. So for positives, I like "everything else". The characters were balanced, and there are a lot of tactics that I never used but will next time I play the game: I didn't know Shadow's smoke bombs were so cool. Negatives: Setzer's Fixed Dice
Whenever I attacked with Setzer's Fixed Dice, he would attack with a seemingly random weapon, and several of my party members would get several random status ailments and the game would often freeze. Needless to say, I think this is a bug. Certain Dragons
When I fought the Red Dragon the first time in the Phoenix Cave, he wiped my party with S. Cross. I had to return after I had gained a few levels with a party specifically put together to fight the dragon.
I think backtracking is boring and bad game design. I also don't think 'gear-check mechanics' are good; requiring that your party either be prepared to deal with fire damage, have easy access to shell, be overleveled, etc... should be required. While on future playthroughs I might keep this in mind and make sure one of my Phoenix Cave parties is a red-dragon-fighting party, but for a first time playthrough I thought that the 'gear-check attack' was unfair. The easiest resolution for this is to move the dragon to the beginning of the Phoenix Cave so that players don't have to slog through an already-completed-dungeon to challenge it again. I had a similar problem with the Ice dragon in Narshe. Kefka
Kefka's Goner requires your party to either be overleveled, or keep Shell and Reraise on everyone in order to survive. The latter is all well and good, and provides an additional layer of preparation required for the fight.
The problem I ran into was Kefka kept spamming "purge". As Kefka has a mostly reactive script, I just had to cease attacking and keep my party healed while I recast Shell, and that wasn't too hard... but then once I was ready to start my attack again, Kefka would 'purge' again. So there were several times over that I couldn't attack because I had to keep re-applying shell; that was frustrating and boring. It wasn't challenging because I knew i had to keep Shell up on my party while I attacked Kefka, it was just annoying to have to keep reapplying shell over and over after he purged it. I think this could be fixed by simply lowering Kefka's chance of using purge. Certain Bosses' HP
Ultros, the first time you fight him on the Lete River, Inferno, and Hidon I remember in particular of having an abnormally large amount of HP. The fight with these three bosses seemed to go on FOREVER, even after I had them on lockdown and could react to everything they did. Hidon in particular... I did try fighting him earlier than usual because I wanted Strago to learn Dark Omen, and I found him to be relatively easy to defend against. However, I had Shadow use 30 knives against him while a vigor based sabin wailed away. I ran my party out of MP a few times, etc... before he went down. I thought I was doing something wrong, or maybe there was some weird gimmick I had to use to kill Hidon, or maybe taking out his minions (which I did several times) healed him or something. Nope! Hidon just had a ridiculous amount of HP. Gau's HP
Later in the game it's not so bad, but Gau's HP is abysmally low when you first get him. Even if you keep him in the back row and give him the best gear at the time, it really seems like monsters can kill him at will; and you have to stock dozens of Phoenix Downs just for Gau. The Script
I'd like an option to either keep the original script, or even better... use the GBA version's script. While I appreciate the humor of the devs during the less serious parts of the game, it's prevalent during the more serious parts... Cyan's Inigo Montoya impression against Kefka was obtrusive, and so was the (redacted - BTB) thing. Other Suggestions
-I'd like to echo that I'd love to see Sabin's stamina power his elemental blitzes. Maybe even add an earth and water blitz to add to the 'elemental avatar' theme. Definitely make it so it doesn't outshine his Vigor build. I'm fine with aurabolt being weak... single-target damage is Vigor Sabin's thing.
-I'd love to find something (if there isn't already, I couldn't find it) that changes Celes' "Runic" to "Shock".
-Change the in-game logo! Rather than Final Fantasy III, I'd love to see "Final Fantasy VI: Brave New World" with the magitek logo as seen in the original.
-Make it so you can find the magic bone and that it isn't hidden as a stealable. I think it's important to Gau's build.
-I'd love to see information about Gau's rages available in-game, so that I didn't have to look them up on a chart or study an excel spreadsheet to use Gau effectively. The same could be said about Mog's dances.
-I'd also like for the weapon selection menu to include the descriptions of each equippable item, so I know special effects while I'm equipping them, and didn't have to make a special trip to the inventory screen to see that stuff.