SuperHario

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Everything posted by SuperHario

  1. Eh, an Ultros battle to teach Water Rondo in the WoR seems rather forced. If any battle does it, Blue-D makes the most sense, but then it's missable if you don't bring Mog along for the fight. Probably better to stick with the marsh/swamp idea and just use the background from when Terra is kidnapped by Gestahl. That way you don't have to worry about adding a new background if space is an issue.
  2. Relm Arrowny: Age Is Just A Number

    As to how Interceptor is transferred, it could be linked to after Shadow has had all his dreams. If you want Shadow to keep Interceptor, don't let him sleep at inns. If you want Relm to get him, you gotta hit up the 1 GP Thamasa Inn a bunch.
  3. Rolling with idea... Only the forest south of mobliz becomes swamp, and get rid of the chocobo stable if it's still there. You now have the phantom forest in the WoR close to a devastated Mobliz. Foreboding yet fitting sight as you approach the city the first time if you happen to catch a battle there. This should make identifying which parts of the code need to change reference from forest to swamp easier and pretty limited. Then the bigger issue is the space for battle background.
  4. What about something like the image found at the link below (but without the train)? What format would be best?
  5. Just based in the name alone, Solitaire as a single target attack is logical. Having the Slots upgrade after acquiring the Falcon would be cool, too, but just comes down to the question of if anybody wants to try to code it. If someone does want to make the attempt, you could use the vanilla bird/dragon slot icon pre-Falcon and replace with the airship after. Maybe use the cockatrice animation as the attack, it could be similar in power to Chocobop and could have a chance of setting muddle, with the bonus of double damage to floating enemies. Roulette would be a fitting name as the spinning wheel reflects the muddle status.
  6. Seeing as you're an experienced player, finding the game easy is no surprise. Sounds like you need to try lower levels or some other constraint to give you a bit more of a challenge. I'm most of the way thru (a very slow play of) the WoR at level 15/5 (no WoR esper EL's yet) and equipment limited (1 for purchases, 2 for steals); I've not yet entered Fanatics Tower to get excess tinctures nor have I recruited Gau. Pretty tough, Atma Weapon was no joke with only 1 each of Amulet and Spirit Ring. Even gave Setzer a healing shiv and left him vulnerable to muddle to best utilize status protection relics. In the WoR, nothing has been quite that tough, but the Ice D, Tritoch, Pug-in-a-box, Yeti sequence was a slog. Went in with 30 or 40 Phoenix Downs and used all of them. Still have Ebots Rock, and Earth and Water D's (I'm in the Ancient Castle, but I don't have a good squad for the fight). Gonna finish the WoR at these levels, then go up to 20/10 in Kefka's Tower. I agree that Blackjack is OP, btw.