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Everything posted by Echoherb
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Is there a list of what enemies give which lores for BNW floating around out there? Just curious.
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I recall someone saying there was a spot to get a lot of the potentially missable rages in the WoB. I'm right before the floating continent right now and want to farm all the rages and lores I can get before leaving, but I really have no idea which rages I can still get. Are there any that are missable? If so is there a spot to farm them and where?
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Brave New World 2.0 Is Now Available!
Echoherb replied to BTB's topic in Final Fantasy VI: Brave New World
Wow, this is beautiful! -
Gau leaps during final boss
Echoherb replied to Dooblerino's topic in Final Fantasy VI: Brave New World
1.9 is pretty much obsolete at this point. If it's a bug it's likely fixed in 2.0 or intended, but not sure. -
Coming Soon: Brave New World 2.0
Echoherb replied to BTB's topic in Final Fantasy VI: Brave New World
Also maybe consider releasing the stable beta version as 2.0b or something like that? Not a big deal either way, but if it's stable and playable then I don't really see a good reason not to release it outside of the discord. -
Coming Soon: Brave New World 2.0
Echoherb replied to BTB's topic in Final Fantasy VI: Brave New World
How's progress? Are we looking at a 2020 release? -
It's quiet around here.. is there an estimate as to when 2.0 will be finished?
Echoherb posted a topic in Final Fantasy VI: Brave New World
Just curious -
Brave New World 2.0 - Beta Thread
Echoherb replied to BTB's topic in Final Fantasy VI: Brave New World
Is there still a discord? The discord link takes me to the ngplus discord and I don't see anything in the categories related to BNW. -
Any chance BNW will be applied to the Steam version?
Echoherb replied to Hoxha's topic in Final Fantasy VI: Brave New World
Why not just play it on the SNES? The steam version is just FF6A with shitty graphics and menus.- 3 replies
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I really like these changes. I completely understand where BTB is coming from by not giving many different stamina attacks, but I generally prefer stamina builds to vigor, so I appreciate the changes made here. At this point 2.0 is close enough to where it's not really worth using the patch, but I plan on making similar changes when 2.0 comes out to make stamina based attacks more numerous.
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1.9 playthrough.....my thoughts
Echoherb replied to Abobo's topic in Final Fantasy VI: Brave New World
Not sure with the obsession with not overleveling is. You're supposed to get stronger as you gain experience and levels, and then at a certain point it makes sense to be able to easily take on most things the game throws at you. I understand wanting a constant challenge, but at the same time once you continue to overcome those challenges, I don't see anything wrong with feeling strong - that's the reward for the battles you had to fight. Constantly running from battles for fear of getting too strong sounds kind of counterproductive to me, considering each area has tougher enemies, and a lot of the battles are based on strategy in BNW rather than overpowering enemies. Maybe a hardmode patch would be nice for these types of people (if it doesn't already exist), but I think the current pacing of the game is pretty good. Edit: Of course a hardtype exists, it's in the sticky. Duh. -
Looking for Sabin One Button Blitz Patch
Echoherb replied to Moogledoo's topic in Final Fantasy VI: Brave New World
I wouldn't use the patch, it's outdated. Get FF3usMe, seriously. It's free and very easy to use. You can edit the Blitz commands to anything you want with less effort than it takes to patch the game in the first place. DO NOT DO THIS. -BTB -
Final Fantasy V: Void Divergence - Discussion
Echoherb replied to praetarius5018's topic in Final Fantasy V: Void Divergence
This looks awesome. Going to hold off playing until future updates, but I'll definitely be checking this out! -
Well it's true that's not technically gambling, but the penalty for losing is the cost in time and frustration spent reloading and trying over and over again. If the loss of character control was fixed, then I feel like upgrades would be justified if the difficulty was large enough. It would be less of a gamble and more of a reward for overcoming the difficulty. So then could BNW also make use of a similar custom editor? I understand BTB's point of limited space leading to more creativity, but I feel like it could also leads to missed opportunities, such as fixing the colosseum instead of scrapping it completely.
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Coming Soon: Brave New World 2.0
Echoherb replied to BTB's topic in Final Fantasy VI: Brave New World
Any chance of the Auction House ever returning in any way shape or form? -
What are the pros and cons of rom expansion? It seems to me like it would simply offer more space and freedom, yet as different discussions happen I keep hearing about a rom expansion almost as if it's something that would want to be avoided at all costs unless absolutely necessary. Why not just expand the damn rom instead of dealing with these space and design limitations? (Disclaimer: I don't know shit about rom hacking or how roms work) As far as my thoughts on the colosseum - assuming it would be a simple change like seibaby said, why not just make the battles controllable. Even if nothing else was changed, it would be an immediate QOL improvement.
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Coming Soon: Brave New World 2.0
Echoherb replied to BTB's topic in Final Fantasy VI: Brave New World
How exactly has the random encounter rate been smoothed out? Will it have on average more or less random encounters? -
Brave New World without script updates?
Echoherb replied to Jack's topic in Final Fantasy VI: Brave New World
I can't stand some of the script additions either, and I never liked "slim-jim" as an item even from the beginning, but whenever this discussion comes up it turns into a bunch of site mods uncompromisingly defending the script, and purists arguing that it shouldn't have been changed to begin with. I think a balance can be had between having the good script edits such as the celes dialogue and training room stuff and even some of the fourth wall breaks/pop references that are well done, and cutting down on some of the crass humor, fart jokes, blatant out of place pop culture references and other (imo) poor writing choices Edit: I didn't read the entire topic before posting and see that someone had edited the script. So cool. -
Just wondering if there has been a water battle zone added in the WoR or not to get mog's dance?
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I'd check out Poemato's stream of T-edition. He actually live translates all the text, and they are really cozy streamers. It's kind of outdated at this point now, but they said they are going to stream it again, and are working on a translation as well.
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Final Fantasy T edition already went the "DLC" route, granted none of us english speakers can really play it since it hasn't been translated. And while I do think it's a good romhack, it definitely goes for quantity over quality at times.
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Where are the 1.9 beta patch notes?
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It looks like they just found random romhacks to put on the site without playing them, because some of them are truly bad.
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Whatever you do please speed up the battle load speed, and the battle speed in general!
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So you took the game and made it less fun