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Everything posted by Doomsday31415
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Trial Mode Final Boss v9 Normal Mode COMPLETE (+ Stradegy/Video)
Doomsday31415 replied to Simplistic623's topic in Super Mario RPG: Armageddon
Looking forward to it! Also, welcome to the forums. -
Trial Mode Final Boss v9 Normal Mode COMPLETE (+ Stradegy/Video)
Doomsday31415 replied to Simplistic623's topic in Super Mario RPG: Armageddon
Nice job! Aside from me, you're the first one to make a video beating her. At one point I was going to use that strategy for the video, but as you noticed, it takes a really long time to do. Still, it's interesting that you can win like that at all. Good luck in hard mode! -
Version 9 bug report (report all problems here)
Doomsday31415 replied to Darkkefka's topic in Super Mario RPG: Armageddon
No, you have to completely delete your save data. -
All weapons deal physical damage.
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No worries. I thought Shocker had two timings for the longest time as well!
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Nope, just the one.
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Version 9 bug report (report all problems here)
Doomsday31415 replied to Darkkefka's topic in Super Mario RPG: Armageddon
Yes. Trying to use a corrupted save file will only result in strange bugs, including missing objects. -
Version 9 bug report (report all problems here)
Doomsday31415 replied to Darkkefka's topic in Super Mario RPG: Armageddon
Use the US rom, make sure it's dated at 1996, and delete any save file or save state that would be loaded. -
Version 9 bug report (report all problems here)
Doomsday31415 replied to Darkkefka's topic in Super Mario RPG: Armageddon
Well, no issue there then... Are you using the 1996 US rom? -
Version 9 bug report (report all problems here)
Doomsday31415 replied to Darkkefka's topic in Super Mario RPG: Armageddon
I'm going to go out on a limb and say it's the same problem as the other issues you've seen. How are you patching the rom? -
Version 9 bug report (report all problems here)
Doomsday31415 replied to Darkkefka's topic in Super Mario RPG: Armageddon
Did you completely delete your save file and start over? -
Version 9 bug report (report all problems here)
Doomsday31415 replied to Darkkefka's topic in Super Mario RPG: Armageddon
No, that's normal. -
Spells do not have second timings. They also don't do much damage if your magic attack is low.
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The timing is right before the damage numbers appear.
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Personally, I use the B button to block, but I'm pretty sure A works too... Do you have some sort of turbo on? You won't be able to block if you do.
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Version 9 bug report (report all problems here)
Doomsday31415 replied to Darkkefka's topic in Super Mario RPG: Armageddon
See previous statement. Also, are you using Snes9X 1.53+? -
Going in blind to SMRPG - where to start
Doomsday31415 replied to Hapanpappa's topic in Super Mario RPG: Armageddon
You already know where to find everything -
Going in blind to SMRPG - where to start
Doomsday31415 replied to Hapanpappa's topic in Super Mario RPG: Armageddon
Ridiculously hard, much more buggy, and basically expects you to use a guide to figure out what to do. But since the boss locations haven't changed between v8 and v9, you can learn about all of them in v9 and then experience a very different game in v8. -
Going in blind to SMRPG - where to start
Doomsday31415 replied to Hapanpappa's topic in Super Mario RPG: Armageddon
I'd recommend starting out with version 9's normal mode. You won't have to worry about making some permanent mistake, and it has far more in-game clues to find things than previous versions. If you beat that and want a harder challenge, hopefully by then hard mode will be released. If it's not, you can always go back to version 8's hard mode, but I do not recommend starting with that. As to your last point, the game has been thoroughly tested, but it is still only a mod. While there aren't any known crashes and you can die without losing your progress (unlike vanilla), you should still keep save states handy just in case. Enjoy! -
Version 9 bug report (report all problems here)
Doomsday31415 replied to Darkkefka's topic in Super Mario RPG: Armageddon
Considering neither Toadstool nor Ultima is in v9, I'm guessing something went wrong when patching. -
Version 9 Public Release!!!!
Doomsday31415 replied to Darkkefka's topic in Super Mario RPG: Armageddon
It's possible you originally grabbed the pre-release, which is somewhere between content mode and normal mode, being blue but calling itself content mode.- 120 replies
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- super mario rpg armegeddon
- smrpg
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Version 9 bug report (report all problems here)
Doomsday31415 replied to Darkkefka's topic in Super Mario RPG: Armageddon
Normal mode is blue. Content is green. -
Version 9 bug report (report all problems here)
Doomsday31415 replied to Darkkefka's topic in Super Mario RPG: Armageddon
Glad you enjoyed it! This is the first I've heard of lag in the trial mode... what fights did it happen? -
Version 9 Public Release!!!!
Doomsday31415 replied to Darkkefka's topic in Super Mario RPG: Armageddon
Hey annh, welcome to the forums! First off, check with Frogfucius and see if there's any bosses you missed. He only talks about Pokemon and FF bosses though, so I'll list the rest here: Jinx Boss in the new area in Mushroom Kingdom's castle Boss at location west of Bean Valley Bosses near the east exit of Mushroom Kingdom Boss rush at Star Hill Boss at location south of Ice Caves Boss at Mario's Pad (beat the Anti Guys first) Boss in Monstro Town behind sealed door Boss at the very end of Palace of Shadow (in Bowser's Keep) It looks like you've already fought most of these, but if you've missed any, these should be the rest! Also, if you're still itching for more, you can always give Normal a try. Be warned, the enemies are far stronger in Normal, and some late game items and bosses have been re-balanced. Still, I hope you give it a try and have fun!- 120 replies
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- super mario rpg armegeddon
- smrpg
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Yup.