-
Content count
472 -
Joined
-
Last visited
-
Days Won
16
Posts posted by Doomsday31415
-
-
1 hour ago, MuteCitizenMaster said:It seems that if you walk behind the giant star door, you can go inside it without needing to activate it.
That's actually a different area.
-
On 9/7/2018 at 0:35 AM, Foxito said:Not sure if this is a bug, but when i loaded my save in bean valley (where the piranhas get watered) and even when they got watered they wouldnt grow lol, it works now after i entered the lvl again (i died and then reentered but i doubt the dying part matters)
I'm starting to feel like you have a corrupted rom... I'm not seeing that issue.
Could you hop on discord so we can chat?
-
16 minutes ago, Joelback03 said:That was the weirdest bug I've ever experienced in this hack since the invisible npc bug in version 7.5
It's a surprisingly simple bug: losing to Long Gui sends you to the pre-Yaridovich Seaside Town. Entering the "boss zone" from there triggers the Yaridovich fight.
No flags are affected though, so you should be fine otherwise.
-
We'll be pretending to release hard mode in our heart every tuesday for the next month.
The actual release won't be until after DK has had a chance to see and plan for what people do in the content mode.
- 1
-
12 minutes ago, Joelback03 said:From watching the beta testing I learned that the Final Fantasy bosses/hidden encounters and everything not related to the Mario series do not appear until Smithy is beaten, but I just encoutered a horde of Cactuars in Land's end. Is this a bug or a feature?
I wondered the same thing, but it's a feature.
-
3 minutes ago, ilovesupermariorpg said:So I went and got a new super mario rpg rom that I had on my harddrive in a zip file from 1999 and patched it and now snowy works fine. My theory is that the other rom I was using was patched with v8 and trying the same rom to patch it with v9 causes issues if you already patched it with version 8. Perhaps I am mistaken but this is my theory. Now snowy works with zero issues.
I'm glad to hear that fixed your issue!
It would be interesting to see the kind of rom that came out of applying the v9 patch to v8...
-
27 minutes ago, MuteCitizenMaster said:So, I just got the chance to get on this awesome game and I have a couple of questions regarding the new stuff:
1. Is Jump back to how it was in vanilla or is there an exact timing to jump multiple times?
2. When the Bandit threw me his knife, the digits that displayed my damage were flashing blue and I got a pink thing on my character's icon/hp bar. What does that status mean?Until you acquire better jumping equipment, your jump will be limited
The status is called "full break", and I'll let you determine what it means.
-
13 minutes ago, Foxito said:Btw i have a weird thing to report, sometimes i do ridicoulous damage, like 100K
For example vs Axem red my mario shell attack did over 100K damage, (my mario was boosted i believe, and axem got whirled meaning his defense was lower, but over 100K seems like alot)
and my other time was when mallow did 100k to 3 enemies with snowy, i believe mallow was boosted by geno, but 100k seems like more than it should be.
i think theres been like one other time with 100k damage but im not sure, so yea.Look closer at the number. There's a period there.
4 minutes ago, GWGGeordi said:I thought Water Skip from Kero Sewers was fixed, but it seems to be still there in the current version when you swim almost above the underwater pipe
Nope, it was left in for anyone that knows the secret!
-
After you reach max level, you will have the option of "respecing", that is to say you'll be able to reset your bonuses to something else. If you don't like how it turned out initially, you can always change it later!
- 1
-
1 hour ago, WolfthorneLives said:Sorry I forgot one of the changes you guys were working on was making the defense mechanic more viable lol. Extra levels never hurt anyone though
The whole point of that fight is to force you to learn about the defense mechanic. We even buffed the damage from a few weeks ago just to make sure you'd have to be an absurd level to tank it
But no worries. After all, defense wasn't that great in vanilla, so it's not the first thing some people will think of.
-
4 minutes ago, Foxito said:Well i did touch platforms but not the one that was blue.
Do you have any reason to believe the blue platform moved between when you entered and when you left?
-
So there are still people that see the massive damage and think "you know, maybe if I was 25 levels higher..."
- 2
-
Curious... that means the flag was corrupted before you ever touched the platforms...
Well, I'm glad to hear the logic that was added to reset them worked!
-
11 minutes ago, Foxito said:Nope, sorry
Well, even so, maybe you know the answer to these questions:
- You saw the blue platform after coming from the entrance right? Not from where the shy guys are, for example.
- When the blue platform was sitting there, had you entered Rose Way before?
- If yes to the above, did you do anything in Rose Way besides go from the beginning to end, optionally collecting chests and coins along the way?
-
8 hours ago, Foxito said:(Btw it fixed when i re-entered roseway) So im not stuck, which is good.
Do you know what you did to get that to happen?
-
So I just tried multiple times with the exact same version of retroarch and the snes9x core, but I'm not reproducing this.
Is anyone able to record this happening, or have reproducible steps?
-
27 minutes ago, Garro said:After Mack, went to get the cricket jam, went to check on Yoshi in Mario's Pad, then went to Kero Sewer, I didn't do anything out of the ordinary, opened all visible chests, skipped Black Shy Guy, used a Boo to climb to the pipe above the Save block, picked the Galaxy Coin in the purple room, defeated Belome, all without any death, and did Midas River, I did it 3 times to pick all Frog/Galaxy coins and Flowers.
Also, yeah, when I checked I had 42 Frog Coins alongside the 7 Galaxy Coins, I did get 20 Frog coins doing Midas River but I don't remember where I got the other 22 (Aside from the few that you can get during the waterfall part of Midas River).
EDIT: If it helps, I'm playing using RetroArch 1.7.2 with Snes9x 1.56.2 Core
All good information. Thanks!
One last thing: when you got the cricket jam, did you buy anything in the shop?
-
3 minutes ago, Garro said:I can confirm this too, I beat Mack and got the 20 Galaxy coins (I checked to make sure and had 28 Galaxy coins) but somewhere between beating Mack and completing Midas River 3 times I went back to having 7 Galaxy coins.
Did you notice anything strange with your frog coins?
Also, could you describe what you did between Mack and Rose Way?
-
Let's discuss this in PMs to not clutter this thread.
-
3 minutes ago, Foxito said:I already beat mack so i cant go back to the shysters, and i dont feel like making a new file and getting there again tbh. But i think i defeated all the ones that dont respawned, i mightve missed someone tho, but if the 20 galaxy coin msg isnt supposed to show up if i didnt beat the shysters, then idk why i got the msg.
It's very hard for me to believe that you got the message but not the galaxy coins, hence why I'm asking for you (or someone else) to confirm it.
-
6 hours ago, Foxito said:hmm.. i thought i did that, it did say i received 20 galaxy coins or something i think, even tho i didnt get it.
If you can reproduce the issue to confirm and tell us exactly which shysters you defeated, I'll add it to the list and look into it
-
4 hours ago, ilovesupermariorpg said:Thank you for the answer and can you pm me the link to the discord in a pm so I can join? I have work all day today and will be gone over the next 14 hours but will check when I get home. Thanks for your effort dk and sorry I am having this issue but I just wanted to be honest with you.
-
6 minutes ago, WolfthorneLives said:Hm I know I'm checking the right spot, were they moved or maybe it's an issue with the ROM patching? Everything else is working fine though.
Many hidden chests have been moved to keep things fresh for returning players.
- 1
-
3 minutes ago, WolfthorneLives said:Thanks DarkKefka, Doomsday and everyone who contributed to the release of version 9. Really excited to see all of the new changes.
I just had a quick question, were the hidden chests removed? In mushroom way when you first enter and near the pipe with one of the Pokemon, the usual spots that have them I couldn't find them there.
No, there's actually one more chest than in v8.
Version 9 bug report (report all problems here)
in Super Mario RPG: Armageddon
Posted · Report reply
Might as well make it 3 million with all the damage you can deal.