kjinn22

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Posts posted by kjinn22


  1. Forgot to mention this suggestion and was reminded by its inclusion as an optional difficulty modifier in DQXI:

    Any thoughts about adding a modifier to reduce experience gained by a fight if you over-level the monsters you are fighting? Could be based on monster level vs. party average or vs. highest level character in the party, depending on what you exactly wanted to achieve. Should be a good way to reduce the complaint of over-leveling and encourage switching characters.


  2. I reapplied the patch, so will try again and make sure to note the location if I run into the same issue. It was early as the cave to South Figaro though

     

    Edit: Yeah, reapplied, started a new game, and ran into it again. The last area when you're on the cave from Figaro Castle to South Figaro I only had 4 steps before going into an encounter. Everything else seems fine.


  3. Ah, alright, that makes sense. It would be a bit strange to defend, to not defending for a covered hit, to defending again.

    So my votes would be any statuses are selfish, defending being either compromise (take hit defended, drop afterwards) or selfish, and row being anything (selfish, selfless, or compromise all have merit). Prefer that either defend or row are selfish, though.

    And no evade tanking is fair. That sounds oxymoronic and unbalanced.

     


  4. Noobie here but just tossing in an opinion...I dislike the "compromise" option for defend/statuses. Having cover remove those abilities just makes cover feel like a liability. Especially if cover will be inherent on certain weapons such as spears, I don't think cover should be a forced liability, but one you can adapt to the situation.

    I'd be up for Row disabling Cover, while Defend/statuses act selfishly or selflessly.