Kei

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Posts posted by Kei


  1. 2 hours ago, praetarius5018 said:

    But it is a rod not a book!
    Maybe I should consider a certain running gag and name it "InsertTextHere!"

    So since I can't add any text notification when you'd gain a capstone...

    5f0cabdfaf4e4_SeikenDensetsu3(J)_sinofmana053.png.0d3f40be0fe194f6ef594043ad64899f.png

    spell 9 goes into bottom right, spell 10 top right, bottom left stays empty
    not pretty but what can you do with limitations...

    If you could put the ten spells on slots 1-10 (from left to right), skip one slot and put the capstone on the last slot it'd be perfect, but you probably already tried something like that. I'd say it's good enough, you're already working miracles on this game, I'm not the one about to complain :D 


  2. 8 hours ago, praetarius5018 said:

    "Read The Fucking Manual"

    This is her weapon which gives some but not all L3 spells MT ability and makes her L2 spells ignore resistance and immunity.
    I've no idea what to name that weapon without being misleading.
    "MT Lv3 spells" is wrong as Stone Cloud is not affected and it also ignores the other half of the effect.

    Lol'd. Yeah, the effect's too complex to resume in one word, but I think "Read the Manual" (exactly 15 characters) would look better than using an acronym for clarity purposes. 


  3. 6 hours ago, praetarius5018 said:

    The only thing I can't do there item wise is differentiate between the 24 class specific weapons..
    so if someone has a better name than just "Champion" for those, feel welcome to write it. Char limit 15.

    Maybe "Ultimate" or "Unique Effect"? Alternatively just leave the original names since they'll be the only ones left with those


  4. 1 hour ago, rpschamp said:

    Since you're adjusting the damage color scheme, maybe the damage colors of the level 2/3 tech could simply be changed to counterattack colors to show that it cancelled Dolan's Energy Ball?

    This would at least give the player a more direct clue that the attack specifically did something out of the ordinary.

    If it would be possible to change the damage color only when the tech does something out of the ordinary (like cancelling Dolan's buff) in any situation, that would indeed be pretty handy


  5. Starting at 0 MP could work if MP regen was a bit faster, and then you could make any equipment/stat that currently affects cast speed increase starting MP or reduce MP costs or something. It's an approach that makes the game more dynamic as opposed to losing control of your characters for the duration of the cast time. 

    I do agree that some spells that are most useful right at the beginning of each battle would have to be addressed individually as to not become unviable or outright useless (and I don't think you'd want to incentivize strats that involve entering a battle and waiting/running around for your mp to fill up before you can cast that first buff/debuff, sounds kind of counter-intuitive.)

    Anyways, I recon It'd be a LOT of trouble to make that change now that you probably balanced the game around the current MP system, but I'd be interested in trying it out nonetheless.


  6. 31 minutes ago, smileless said:

    Never played Dervish, but this sounds like a pretty damn powerful team for him. I wonder if by having a stronger wolf form also imcreases his lv3 tech. While his final weapon I assume only effects normal hits and level 1 tech I suppose?

    As I understood it, the weapon just gives a huge bonus to attack (at the cost of defense), so it should affect even techs


  7. 6 minutes ago, praetarius5018 said:

    Dangaard is a very special case..
    I had it once where I levelled up from the first form and when the second wanted to start I had to wait like 10 minutes (2 minutes of fast forwarding) until the level up was resolved.

    Wait, have I set its exp gain to 0 to prevent that? Shoulda do that in case that's not the case...

    He's still giving exp, I leveled up once between first and second phase, but that wasn't what crashed it for me (it did lag A LOT though). Maybe set it so only the 4th phase gives exp and set the other phases to 0?

    By the way I also tried to resolve the lock by fast-forwarding, but waited just like 40 seconds and gave up. I'll do that if it happens again so I don't have to reset the entire fight, lol


  8. 3 minutes ago, praetarius5018 said:


    Can you think of any relevance with that to your crashes?

    Not for mine, it just happened once for me on Dangaard 4th phase, Kevin was beating him up with Moon Saber on and we know how messy that can get, so I just figured the game couldn't handle all the information between those hits, Dangaard trying to cast his spells and me spamming to open the menu while the text from the buffs I had casted was still resolving. Was more of a hardlock than a crash, so I don't think it has anything to do with the snowman problem...


  9. 1 hour ago, praetarius5018 said:

    Depending on which spell I use I get simple game reset or eternal black screen with audio, a spell which I don't have may have your result though, just a guess.

    I didn't really cast anything when it froze though, It just happened as soon as I opened the ring menu (which didn't even finish opening), that's why I thought it was a different problem. I'll pay attention to see if it happens again and get a save state if it does