zedorfed66

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Everything posted by zedorfed66

  1. Shadow Hearts NTSC-U - Imbroglio v3.20

    Haha glad you got things under control! Hope you'll enjoy the rest of the journey. I use PCSX2 v1.2.1 on all Shadow Hearts games and they all run well. I appreciate all feedback. They give me outlook from other people's perspectives and not just mine. They also may make me think if I should change stuff even if I think the mod is in good standing. I'm currently working on my Shadow Hearts 3 mod but I've been sawing back and forth thinking on how to handle the dungeon exp and other enemy stats stuff. But I'm making progress everytime I work on it.
  2. Shadow Hearts NTSC-U - Imbroglio v3.20

    I'm sorry about the frequent updates lately but I gotta do this. I feel nerfing Margarete's Diving Bomber wasn't a good idea since it's her only powerful all-enemy ability. So v3.20 reverts that ability back to og damage. The element remains non-element though so it's useful vs all foes.
  3. Shadow Hearts NTSC-U - Imbroglio v3.20

    Small fix: forgot to put mention of Paralyze chance in Thunder Roar description. It's fixed in v3.15.
  4. Shadow Hearts NTSC-U - Imbroglio v3.20

    Hiya! Small but important update on this mod. v3.1 switches places between Zhuzhen's 'Corpse Arm' and 'Thunder Roar'. He now learns Thunder Roar at lvl 23 and Corpse Arm at lvl 70. Corpse Arm is now his earth element damage/party heal ability while Thunder Roar regains the wind element and previously Corpse Arm's chance of getting enemy paralyzed. Corpse Arm's paralyze chance was removed with this change. This change also adds variety with Zhuzhen not having same element party damage as Keith at the start of Blue Castle. Keith's 'Bat Dance' remains at same power as in v3.0 so he still has earth and wind option early. This change takes effect immediately so there's no need to start over or anything. Have fun!
  5. Shadow Hearts NTSC-U - Imbroglio v3.20

    Hi again NGPlus! I've come up with new version of this mod. v3.0 is very important update as it will make Zhuzhen, Margarete and Keith potent characters in later battles and bosses with the abilities that will damage enemies and heal the party. These abilities are different elements so they will inflict more damage on certain enemies while healing some characters more and some less. I will go more on details below. There are lots of other changes too. So details? Here we go! ______________________________________________________________ Zhuzhen: 'Thunder Roar' - Zhuzhen learns this ability 70 levelled. It will be Zhuzhen's damage/party heal spell. It is Earth element so it will damage Wind element more and Earth less. It heals Halley more and Keith less. Margarete: 'Bazooka' - Margarete learns this ability 68 levelled. It will be Margarete's damage/party heal spell. It is Wind element so it will damage Earth element more and Wind less. It heals Keith more and Halley less. Keith: 'Apsaras' - Keith learns this ability 67 levelled. It will be Keith's damage/party heal spell. It is Water element so it will damage Fire element more and Water less. It heals Zhuzhen more and Margarete less. Ailment removal was taken off from this ability. Halley: 'Healing' - This will be his ultimate single target healing spell that has its' healing power doubled. It is Fire element so it will heal Margarete more and Zhuzhen less. Alice: 'Arc' - Alice learns this ability 63 levelled. It has been changed the way it doesn't heal whole life but partially based on Alice's Int stat. It is Light element so it will heal Dark element more and Light less. The good thing about this ability is that it can't miss since you don't target enemy with it. Yuri: Amon's 'The End' - I've added party heal to this ability in addition to the damage so Amon will be more usable. This ability remains Almighty so it will damage all enemies and heal everyone the same amount. It has damage increased as well. ______________________________________________________________ Other changes from previous version: - Margarete's 'Diving Bomber' is now Almighty attack and it has its' damage decreased. - Keith's 'Bat Dance' has its' damage increased and mp requirement doubled. Keith's 'Gift' has its' death success decreased. I forgot to change that in previous version. - Halley's 'Shock Max' has its' damage increased. - Yuri's lvl 3 Earth and Water element fusions have their healing power doubled. Seraphic Radiance's 'For Tomorrow' has its' damage and healing increased. Sandalphon's 'Revive' has its' healing power increased - I tuned Europe's enemies' magic stat too high so they go down a bit. However their strength goes up. 1.7 x agility was too high in late so it's x 1.5 now. Some dungeons' enemies have higher HP than others though they give more exp and cash. I've taken careful look at exp and cash amounts and they should reflect more on how demanding the battles are. ______________________________________________________________ I hope I didn't forget anything. I will come back with new version if I see something I want to change. I try to make these mods as perfect as possible cause this is my favorite series. I want to thank everyone who give my mods a go, it means a lot to me. See ya!
  6. Shadow Hearts NTSC-U - Imbroglio v3.20

    I'm sorry for praising this version of the mod so high. I set the values of some late bosses too high and the random encounters in europe have too high magic stat in general. I'm gonna come up with new version of this mod at some point that's gonna be way better. I'm gonna tune the europe enemies strength up and lessen the magic. I'm changing Zhuzhen Margarete and Keith into characters that're able to take on later bosses with Yuri all having their pros and cons with different character combos. I'm doing the testing on final boss right now and I see I had it tuned too high. There will be lots of changes for the better in next version overall.
  7. Hi and thank you for playing my mod. That old FtNW mod is grindfest and you've probably been constantly lower level than intended. I've seen plenty of problems in the past mod as I've worked on it and are working to make it much better overall. But I've also started working on new version for my updated Shadow Hearts 1 mod. The existing updated mod is great as it is but there are some things I wanna better in it. Most notably giving Zhuzhen, Margarete and Keith group damage / party heal to one of their later abilities to make them actually considerable characters to use in later battles/bosses. What a concept, right?!
  8. Shadow Hearts NTSC-U - Imbroglio v3.20

    Hi yaaas, it's Zed with new version of Imbroglio! This new release (v2.0) is the definitive edition and better than v1.3 in every way. So give it a go! Here's the update summary in a nutshell: - Probability of side effects from Fusion and character abilities decreased to 40% of og (etc. instakills and others) - Changes to random encounter enemies and bosses, making them better (especially giving them more magic power as the story progresses) - Exp and Cash gain is more even now (Up to Zhaoyang village og exp & cash, from Fengtian sewers to Kowloon Fortress 2x, from Kuihai Tower to Blue Castle 4x, from Rouen to Nemeton Monastery 6x. Optional dungeons same 6x, The Float 7x for having a bit more demanding enemies. Last portion of Float is weird so that goes with 5x exp and cash with enemies having less health) - Halley's 'Healing' ability gains more healing power. Seraphic Radiance's 'For Tomorrow' more healing and attack power. Sandalphon's 'Revive' healing increased from previous version. Good! Now I'll start working on better version of SH:FtnW. It'll take a long time so I'm not sure if and when that's coming out though!!!
  9. FF8 Remastered - Extreme v7.6

    New small update. v7.6 renames enemy skill "Catastrophe" into "Power Up" and removes its' Haste effect. GIM47N's Snipe Laser damage increased and Elite Soldier's Meltdown changes into Demi.
  10. Hello NGPlus. I present to you my Final Fantasy VIII hardtype called 'Extreme'. This mod works on the Steam release of FF8 Remastered when played on English language. There's been lots of stuff changed along the way. Here's the change log of the most recent version (v7.6): _____________________________________________________________________________________________________________________________________________________________ Enemies: - Enemy stats increased. - Enemy abilities' power increased. - Enemy status defenses increased as follows: Death, Petrify, Zombie, Gradual & Petrify +45% Poison, Blind, Mute, Doom, Sleep +55% Berserk & Confusion +35% Slow & Drain +65% Stop +25% Expulsion +10% Exceptions: Gerogero is immune to Death and Doom. Jelleye, Tri-Face, Ochu and Chimera are immune to Drain and Gravity. Forbidden is immune to Gravity. Propagator is immune to all ailments except Darkness, Silence, Poison and Death. - There's changes in lots of enemies abilities making them more dangerous. - Enemies that reached lvl 2 at lvl 20 before now reach it at lvl 30 & lvl 3 at lvl 50. Lunar Cry enemies get to lvl 2 50 levelled and lvl 3 70 levelled. Ruby Dragon lvl 2 at lvl 60 & lvl 3 at lvl 80. - Areas with lvl 1 enemies now scale to party's average level. - Final dungeon enemies now scale 15 levels above party's average level. - Boss levels multiplied by 2. Exceptions: Fake President & Gerogero lvl 26, Brothers lvl 36, Mobile Type 8 lvl 88, Final dungeon bosses lvl 100. - Enemy Elem Def: Propagator Thunder susceptibility 150% - Enemy EXP & AP: Belhelmel, Tri-Face and Adamantoise EXP & AP x 1.5. Blitz, Blood Soul and Jelleye EXP & AP doubled. Tonberry gives 0 EXP and 0 AP. Cactuar gives 60 EXP, 20 Extra EXP and 3 AP. _____________________________________________________________________________________________________________________________________________________________ Junctions: - All Junctions & +% Ability Junctions power halved. - Elem Atk Junction power 50% of original. Elem Def Junction power 20% of original. - Stat Def Junctions altered as follows: Holy: 40% protection for Death, Poison, Berserk, Zombie, Sleep, Curse, Confusion & Drain Life: 65% Death, Zombie & Drain Full-Life: 130% Death, Zombie & Drain Esuna: 40% Poison, Petrify, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse & Confusion Dispel: 25% all ailments Reflect: 40% Poison, Petrify, Darkness, Silence, Berserk, Sleep, Slow, Stop & Confusion. Aura: 130% Petrify, Slow & Stop Pain: 80% Poison, Darkness, Silence & Curse 80% protection on single ailment: Bio, Slow, Stop, Blind, Confuse, Sleep, Silence, Break, Death, Drain, Berserk & Zombie. _____________________________________________________________________________________________________________________________________________________________ Limit Breaks: Squall: Lionheart power 100 -> 33 Quistis: LV?Death can miss on enemy with death resistance Degenerator can miss Acid CL3 & CL4 Vit0 -> Removed Bad Breath CL4 Vit0 -> Removed Mighty Guard CL3 & CL4 Aura -> Removed Zell: Dolphin Blow power x 2 Finishers power x 3 My Final Heaven power 50 -> 225 Meteor Strike damage percentage up Selphie: Sets with Aura -> Wall Sets with Demi -> Rapture Set 15 The End -> Rapture Sets with Level 1 Magic -> Lvl 2 Sets with Level 2 Magic -> Lvl 3 Rinoa: Angel Wing Spell Power multiplier 5 -> 3 Irvine: Flame Shot power 40 -> 20 Canister Shot power 60 -> 30 Quick Shot power 7 -> 3 Armor Shot power 80 -> 40 Hyper Shot power 120 -> 80 _____________________________________________________________________________________________________________________________________________________________ Items: - Potion now heals for 300 HP, Potion+ 600 HP, Hi-Potion 1500 HP, Hi-Potion+ 3000 HP, X-Potion 6000 HP, Mega-Potion 3000 HP, Elixirs & Megalixirs 5000 HP. Auras grant Protect & Shell. Hero Trials & Heros grant Protect, Shell & Haste. Holy War Trials & Holy Wars grant Protect, Shell & Haste on all. Remedy+ heals all ailments. Remedy and Esuna all except 'Doom '. Elixirs and Megalixirs all except 'Stop', 'Doom', 'Petrify', 'Gradual Petrify', 'Confusion', 'Berserk', 'Zombie' and 'Vit 0'. _____________________________________________________________________________________________________________________________________________________________ Magic: - Meltdown changed into physical magic that can crit and can be used in Triple for example. Vit 0 status removed. - Demi now takes away more than half of current HP. _____________________________________________________________________________________________________________________________________________________________ GF: - GF Ability changes: Quezacotl: 'Move-HPUp', 'MadRush' and 'Counter' learnable instead of 'Card', 'Card Mod' and 'Mid Mag-RF'. 'Counter' becomes learnable after learning 'Mad Rush'. Brothers: 'Mid Mag-RF', 'ST-Atk-J', 'ST-Def-J' and 'ST-Def-Jx2' learnable instead of 'Defend', 'Elem-Atk-J', 'Elem-Def-J' and 'Cover'. Carbuncle: 'Elem-Atk-J' learnable instead of 'Counter' Alexander: 'Card Mod' learnable instead of 'Elem-Atk-J'. Cerberus: 'Card', 'Elem-Atk-J', 'Elem-Def-J' and 'Cover' learnable instead of 'Alert', 'ST-Atk-J', 'ST-Def-J' and 'ST-Def-Jx2'. Bahamut: 'Defend' learnable instead of 'Move-HPUp'. Eden: 'Alert' learnable instead of 'MadRush'. - GF level exp requirement doubled. - GF Summoning Power decreased by quarter. - GF HP increased by quarter. - Doomtrain's 'Vit 0' effect removed. - Siren's and Doomtrain's ailments can miss on enemies with resistances. _____________________________________________________________________________________________________________________________________________________________ Misc: - Playable characters' Base Strength increased by 1 /level & Base Magic by 1 /10 levels. Attack Magic power increased by 1.5 for low level magic, by 1.75 for mid level and by 2 for high level. Cure, Cura & Curaga power increased by 1.25. - 'Defend' grants Protect on whole party. - 'Revive' has Mega Phoenix properties granting little life to all unconscious party members. - Most Refines have been nerfed but also some buffed. Some Refines grant different Magic/Items. - To upgrade weapons players will now need the corresponding Weapons Magazines and they will be taken away upon upgrades. - Lots of enemies have Magic Stone Pieces and Magic Stones Muggable instead of the original items on lvl 1 and lvl 2. - Magic Draw Resistance halved. - 'Cover' effect removed. - 'Bonus' abilities no longer grant bonus stats when leveling up. - Stat increments from 'Devour' removed. - Permanent stat increase items are no longer Refinable using Forbidden Refine. The Refine grants 'Hero Trial' items instead. _____________________________________________________________________________________________________________________________________________________________ To get this mod to work patch "main.zzz" and "FFVIII_EFIGS.dll" (located in the game directory) with the files from zip using "delta patcher". New patches for this mod must be applied on the original main.zzz and FFVIII_EFIGS.dll files. I'm very sorry about that. I didn't get it to work otherwise. I will be updating this mod as I go along. See my other messages on this thread to find out what was changed with the updated versions. _____________________________________________________________________________________________________________________________________________________________ Here are the download links for the mod: Max level mod (bosses often scale to party's average level while having a max level) http://www.mediafire.com/file/ym7z8tjshw8ef8w/ff8_remastered_en_extreme_7_6_m_main.zzz.xdelta.zip Fixed level mod (bosses often don't scale to party's level and have fixed levels instead) http://www.mediafire.com/file/15xvpn6vogjzvmo/ff8_remastered_en_extreme_7_6_f_main.zzz.xdelta.zip FFVIII_EFIGS.dll patch (changes Angel Wing's spell power multiplier from 5 to 3) http://www.mediafire.com/file/n5f5iuxcifjpdt5/ff8_remastered_en_extreme_FFVIII_EFIGS.dll.xdelta.zip Here are the previous versions: http://www.mediafire.com/file/7dota8abfp37x5r/ff8_remastered_en_extreme_7_5_m_main.zzz.xdelta.zip http://www.mediafire.com/file/2rh9fr3oudn4nzc/ff8_remastered_en_extreme_7_5_f_main.zzz.xdelta.zip http://www.mediafire.com/file/ew2vz1nbzsegu3d/ff8_remastered_en_extreme_7_3_m_main.zzz.xdelta.zip http://www.mediafire.com/file/z344ml84rdhq1x5/ff8_remastered_en_extreme_7_3_f_main.zzz.xdelta.zip http://www.mediafire.com/file/6hcjjl8r6noywrz/ff8_remastered_en_extreme_7_2_m.zip http://www.mediafire.com/file/a4qs7h626bu8ft5/ff8_remastered_en_extreme_7_2_f.zip http://www.mediafire.com/file/psmn6ir1ptn6qwp/ff8_remastered_en_extreme_7_1_m.zip http://www.mediafire.com/file/zpknqdilsba276g/ff8_remastered_en_extreme_7_1_f.zip http://www.mediafire.com/file/9jeepdsk518stwv/ff8_remastered_en_extreme_7_0_m.zip http://www.mediafire.com/file/8hqj7r04prl3qx2/ff8_remastered_en_extreme_7_0_f.zip http://www.mediafire.com/file/b0tx7xp8mz2ni8b/ff8_remastered_en_extreme_5_6_m.zip http://www.mediafire.com/file/dwjt2j4my3u4bjr/ff8_remastered_en_extreme_5_6_f.zip http://www.mediafire.com/file/odpph49za1jjle3/ff8_remastered_en_extreme_5_5_m.zip http://www.mediafire.com/file/bygrgtma7lgmxkq/ff8_remastered_en_extreme_5_5_f.zip http://www.mediafire.com/file/0iqmp08royz34qv/ff8_remastered_en_extreme_5_3_m.zip http://www.mediafire.com/file/va4azzrx04clkqe/ff8_remastered_en_extreme_5_3_f.zip http://www.mediafire.com/file/2wx7hw2boctufbf/ff8_remastered_en_extreme_5_2_m.zip http://www.mediafire.com/file/clv6cyelcz4v8qi/ff8_remastered_en_extreme_5_2_f.zip http://www.mediafire.com/file/2xdwiantwcuvw29/ff8_remastered_en_extreme_5_1_m.zip http://www.mediafire.com/file/zsi6go0rf5dphh4/ff8_remastered_en_extreme_5_1_f.zip http://www.mediafire.com/file/o8viectd5uqb1jc/ff8_remastered_en_extreme_5_0_m.zip http://www.mediafire.com/file/qxhnm097ga63aqh/ff8_remastered_en_extreme_5_0_f.zip http://www.mediafire.com/file/qohzh93pnch6z5k/ff8_remastered_en_extreme_4_9_m.zip http://www.mediafire.com/file/iqwvfg7kcsn97m0/ff8_remastered_en_extreme_4_9_f.zip http://www.mediafire.com/file/lyhiep2ez9ytzco/ff8_remastered_en_extreme_4_8_m.zip http://www.mediafire.com/file/mors3xmorgg28wx/ff8_remastered_en_extreme_4_8_f.zip http://www.mediafire.com/file/aw6cg1lf21g79ls/ff8_remastered_en_extreme_4_7_m.zip http://www.mediafire.com/file/cmxug6o8kflbaur/ff8_remastered_en_extreme_4_7_f.zip http://www.mediafire.com/file/c8h12yqjicx0rii/ff8_remastered_en_extreme_4_6_m.zip http://www.mediafire.com/file/vogc5g2uw8bqime/ff8_remastered_en_extreme_4_6_f.zip http://www.mediafire.com/file/4pxrupjp6ld7z7s/ff8_remastered_en_extreme_4_5_m.zip http://www.mediafire.com/file/3j9f9cmmwkimdsc/ff8_remastered_en_extreme_4_5_f.zip http://www.mediafire.com/file/h3n2mrxhfx2azro/ff8_remastered_en_extreme_4_4_m.zip http://www.mediafire.com/file/qxosok7fj9p1gym/ff8_remastered_en_extreme_4_4_f.zip http://www.mediafire.com/file/9ijuwqhmyb4v5hl/ff8_remastered_en_extreme_4_3_m.zip http://www.mediafire.com/file/5dowans92yd675u/ff8_remastered_en_extreme_4_3_f.zip http://www.mediafire.com/file/b7nmv3vytkm0g1z/ff8_remastered_en_extreme_4_2_m.zip http://www.mediafire.com/file/s8f7od1t2ds0fiu/ff8_remastered_en_extreme_4_2_f.zip http://www.mediafire.com/file/tgbh82t6t590vj3/ff8_remastered_en_extreme_4_1_m.zip http://www.mediafire.com/file/6p7gwro4w050u2x/ff8_remastered_en_extreme_4_1_f.zip http://www.mediafire.com/file/6fmtzo0n4aof7ub/ff8_remastered_en_extreme_4_0_m.zip http://www.mediafire.com/file/rwuvxbp00v1sntw/ff8_remastered_en_extreme_4_0_f.zip http://www.mediafire.com/file/gdf4lsy2ubjsuy6/ff8_remastered_en_extreme_3_9_m.zip http://www.mediafire.com/file/q8tctut6d3z5edv/ff8_remastered_en_extreme_3_9_f.zip http://www.mediafire.com/file/aniq40l91t1fgzp/ff8_remastered_en_extreme_3_8_m.zip http://www.mediafire.com/file/cz3rtga56ojo2qf/ff8_remastered_en_extreme_3_8_f.zip http://www.mediafire.com/file/8ityruoh1rd2y9y/ff8_remastered_en_extreme_3_7_m.zip http://www.mediafire.com/file/zqdjaqocqr1glk2/ff8_remastered_en_extreme_3_7_f.zip http://www.mediafire.com/file/oxi7segmkew3em8/ff8_remastered_en_extreme_3_55_m.zip http://www.mediafire.com/file/fy17pncfzllgzjz/ff8_remastered_en_extreme_3_55_f.zip http://www.mediafire.com/file/xpt9vb32ntt5qla/ff8_remastered_en_extreme_3_5_m.zip http://www.mediafire.com/file/6uphggkflmwl9vf/ff8_remastered_en_extreme_3_5_f.zip http://www.mediafire.com/file/9i9ct3fjtqk9w4k/ff8_remastered_en_extreme_3_1.zip http://www.mediafire.com/file/lotijqkt6pdhgg0/ff8_remastered_en_extreme_3_0.zip http://www.mediafire.com/file/5zxtge896gs7kiw/ff8_remastered_en_extreme_2_9.zip http://www.mediafire.com/file/5tj7lr5fgqqxdtd/ff8_remastered_en_extreme_2_75.zip http://www.mediafire.com/file/wg16grvz1zf7pds/ff8_remastered_en_extreme_2_55.zip http://www.mediafire.com/file/oj11yqbcv7xetok/ff8_remastered_en_extreme_2_5.zip http://www.mediafire.com/file/uczsrrcafp4rtmw/ff8_remastered_en_extreme_2_35.zip http://www.mediafire.com/file/655vclzobgqvt72/ff8_remastered_en_extreme_2_3.zip http://www.mediafire.com/file/t65qd0lf52m0w5l/ff8_remastered_en_extreme_2_15.zip http://www.mediafire.com/file/i87zwxxdwe3z9l0/ff8_remastered_en_extreme_2_1.zip http://www.mediafire.com/file/fg53pqk4bmluf8d/ff8_remastered_en_extreme_2_0.zip http://www.mediafire.com/file/mvxi5ytusysmye6/ff8_remastered_en_extreme_1_9.zip http://www.mediafire.com/file/l95kp7a2oy548nz/ff8_remastered_en_extreme_1_75.zip http://www.mediafire.com/file/i8swdhg40v94zby/ff8_remastered_en_extreme_1_7.zip http://www.mediafire.com/file/q69fgymqesfrngd/ff8_remastered_en_extreme_1_6.zip http://www.mediafire.com/file/5yre7ranu0hfk6x/ff8_remaster_en_extreme_1_55.zip http://www.mediafire.com/file/q1c4nqb7o7vap7h/ff8_remaster_en_extreme_1_5.zip http://www.mediafire.com/file/4nl5rmtofwcbepd/ff8_remaster_en_extreme_1_45.zip http://www.mediafire.com/file/3elezekxb26t3w8/ff8_remaster_en_extreme_1_4.zip http://www.mediafire.com/file/i88kwgm1154m5he/ff8_remaster_en_extreme_1_3.zip http://www.mediafire.com/file/cztkm6skj82ucel/ff8_remaster_en_extreme_1_2.zip http://www.mediafire.com/file/kyjiu49eljmfin6/ff8_remaster_en_extreme_1_1.zip http://www.mediafire.com/file/hh27tbhnpiop3mw/ff8_remaster_en_extreme_1_0.zip
  11. FF8 Remastered - Extreme v7.6

    Something got me back to check up on things. I thought I should change some stuff with the GFs. v7.5 doubles the exp requirement for GF levels. With that change i upped GF HP by a quarter. GF summoning power remains quarter from the og. GF SumMag+% is now og with GF HP+%. These changes take effect immediately in game. GF levels get halved with the doubled exp requirement so if your GF happens to be lvl 100 it's now lvl 50 and can be leveled up from there.
  12. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    Well I was working on new version afterall. And got it finished too! v6.50 is important quality of life update to my Covenant mod. Here's roughly what was changed: - Tanky random encounter enemies (the ones that would take 3-4 turns to finish) have gained extra 25 agility, making them formidable monsters that're not simply health sponges anymore. This change makes sense since these enemies take space from 3 squishier enemies. - With the change to tank foes The Mutant Apes have gained some stats. It also serves to show the player that these guys are serious. This change takes place after beating Terada and playing through the training lab section. - Now dungeons from 'Wine Cellar' to 'Otherworld' give 2x exp, soul and cash and 'Nihonbashi' to 'Vessel' 3x. In previous versions there were some places in between that gave more but that's not the case anymore. - Quality of life changes to enemy stats to make them better overall (random encounter enemies and bosses). - The recommended level for the Paris Subway Tunnel boss is back to 8. I feel it's better this way to gain more cash to buy some items before the boss. - Seals are back! I felt it was a bit rough choice to disable them. However the game balance may be broken if they're farmed and used too much. However it's player's choice entirely. That's about it. I hope you enjoy this new version people!
  13. Shadow Hearts NTSC-U - Imbroglio v3.20

    I'm sorry but it would be too much work for my current situation. I only now realize how little i want to put time into requests like these. I wish you good luck in your projects and good health though.
  14. Shadow Hearts NTSC-U - Imbroglio v3.20

    Hey hope you're having a good day. My "modding process" is nothing special. just simple stuff mostly having to do with changing enemy stats tbh. I'm at grassroot level when it comes to modding these games.
  15. FF8 Remastered - Extreme v7.6

    Hey, I just uploaded a new version of this mod. v7.3 takes away Spr Ignore from enemy Apocalypse. I had it implemented with Spr Ignore before but I feel it's better this way.
  16. FF8 Remastered - Extreme v7.6

    Well done on beating Elvoret. Yeah the remastered version has save/load cheese that can of course be used to make things easier to get certain enemies. There are points where u need to grind some but also lots of parts where only 1 or 2 levels are required. It took a bit over 90 hours for me to get to Ultimecia's door fully prepared playing the fixed version. Then again I didn't play any Triple Triad. One thing to note though, the bosses from Lunatic Pandora onwards all have fixed levels even in max level mod so there will be more leveling required if you're lower level before that.
  17. FF8 Remastered - Extreme v7.6

    Yeah Elvie is lvl 22 cause of the many soldiers u have to kill in Dollet to get the best SeeD rating. Basically you can take him on average level of 19. Bosses can be taken on 80% of their level so for example you are able to beat Brothers 30 levelled even though they're 36. The 80% cause of the game's mechanic of having enemies and bosses either 80% or 120% of your party's average level. I forgot to mention the Revive ability in the change list which now has Mega Phoenix properties. It's now listed there too.
  18. FF8 Remastered - Extreme v7.6

    You couldn't put the cards to good use even if you grinded early. I changed the GF abilities so Card Mod is learnable by Alexander instead of Quetzacotl which means u can only start fusing the cards starting from disc 3. You can also beat the game without playing Triple Triad but it also helps in getting useful items and spells. Having that option at disc 3 isn't making anything too easy at that point.
  19. FF8 Remastered - Extreme v7.6

    Hey, the Angel Wing change can be applied to the dll file at any point and it changes the game mechanics immediately so it's more than fine adding it later. It's actually just a small line change in code that can be applied on the dll with any hex editor tbh. The Fixed version is harder cause u need to be on right levels for the bosses. I also recommend playing on that cause that's the version i tested the game on. Max level version hasnt been tested yet but it should be fine as well.
  20. FF8 Remastered - Extreme v7.6

    Sorry didn't pay close attention to your message. You're right. I just tested and the EFIGS file indeed does not patch. Thanks for bringing this to my attention. I tried the 7.0 version's EFIG patch and it works though so try patching with that. Make sure to have 'read only' off from the file otherwise it may not work. It's only the 1 change in the EFIG file and it hasn't been changed with the later versions so it shouldn't matter if you patch with the 7.0 version.
  21. FF8 Remastered - Extreme v7.6

    Hey sorry for taking so long. that other patch is for the "FFVIII_EFIGS.dll" file u can find in the game folder. Let me know if u get it patched as well. To be honest that file is only to make Rinoa's Angel Wing deal 3x spell damage instead of 5x but it's still what i intended. And thanks for trying out my mod btw!
  22. Shadow Hearts NTSC-U - Imbroglio v3.20

    Life is what it is, i try to get through it. I've also put out Final Fantasy VIII hard mod I put a lot of effort into. If you like the game give it a try if you feel like it. Cya!
  23. I'm sorry about the imperfection of these mods. I wish I had more time for them. I've learned the burden of releasing something unfinished and not being able to finish them. In this mod the exp may be a bit scarce and some other things amiss too. I'm sorry about that.
  24. Shadow Hearts NTSC-U - Imbroglio v3.20

    heya hows it going. im sorry about not being able to work on these mods the same way as before. this mod is pretty good but it still has some faults that i acknowledge. im still putting time into modding but it's not as much as before. i'm currently working on bettering my covenant mod but yeah i really dunno if it's ever coming out since it's coming together so slowly. basically in this 1st Shadow Hearts it's best for bosses to get a turn after 2 player character turns. that way also their evasion is right on point (enemy evasion goes hand in hand with agility stat). idk if it's always like that in this version but i also see some other faults i may never be able to correct. i hope you're having fun with the mod the way it is now though
  25. Shadow Hearts: Covenant NTSC - Godslayer v7.4

    I take back my previous statement. My life's not in the state where I can assure I'll be able to keep up the pace with regular modding and testing. Therefore regardless how I see my mods pique interest I'll not be able to assure their progress. I'm very sorry but my life's in that kinda state without going into details.