Darkkefka

Modder
  • Content count

    62
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by Darkkefka


  1. On 30/10/2018 at 5:05 PM, MuteCitizenMaster said:

    Something I wanna talk about this fight...

      Reveal hidden contents

    Is it just me, or Rosalina seems to be way too hard for a "Normal Mode"? I don't know the way you balance this fights, but it does seem that you guys take in count the use of save states. Personally, I try to avoid using those 99% of the time because that feels like cheating (unless is for testing purposes). I know I'm not the best at RPGs either, but there's no way you'll be able to legitimate beat her. My only complain about this fight is that the Lumas come back way too quickly (3 turns). Not only that, but she casts a devastating attack pattern every time she loses a life, which may lead to even 2 dead party members, and that means that you'll have to waste 1 turn on healing (if you're lucky, you won't get one-shoted by Galaxy Beam). By that time, at least 1 Luma may have already be brought back because there's no guaranteed way to defeat all of them at once (unless you're lucky with RNG). And she has 15 lives? Yeah, "secret boss at Yo'ster Isle" is nothing compared to this.

    In other words, to balance this fight, the Lumas need to take a bit longer to come back. 5 turns seem fine, but if you think it's too much, 4 should be enough.

    That's all I think about this fight. Let me know what you think. If you agree or disagree, I'm still curious about your thoughts.

    I'll just put this here. Then you'll understand why this decision was made:

    Spoiler

     

    Easy Rosalina during Beta testing
    https://youtu.be/wkSbgQkLHDU?t=8715

    super buffed rosalina after the beta test
    https://youtu.be/JOBFLUdD0Xs?t=4971

    Rosalina version 3: 
    The official game that's out now.

     

    This is a boss that was NOT meant to be a pushover. Considering who the boss is, you should understand why. She was nearly impossible in version 8. So I nerfed her a lot. More importantly, I was worried that this boss would be a repeat of version 8, so I nerfed her even more. Unfortunately, Nitro made her look like a pushover. So I re-buffed her. But I over did it, so I nerfed her a little after that..while adding that little counter attack she does to keep you honest.

    version 9's new features definitely overwhelm many people, and some thought the game was too hard right from the beginning. However, there are others who didn't complain about how hard the game was. They adapted and picked the game apart. These are the kinds of gamers the hack was meant for, so I took the kid gloves off. However, an easy mode was made so all gamers can have a chance to experience and enjoy the game.

    In the final boss's case, it's all about team building, Item managment, stats(which is why the respec feature is a thing), your equipment, and a little luck.


     


  2. 46 minutes ago, ReapingDrake said:

    Hello, I am new to this site.

    I have been absolutely addicted to your release of version nine SMBRPGArmageddon. I have successfully made it through every super boss in this game and am only left to complete the FF Boss Rush. After I defeat the first wave of Cactaur the game transitions to a black screen where it freezes while still playing the background music. Has anyone else had this issue?!

    Im so close to finishing this and getting my life back! haha

    it was a simple mistake on my part. It was caused by battling May before doing the boss rush. To fix this, you need to lose that fight with the cactuars and select not to continue. Enter it again and it should be fine. This will be fixed in the official upload.


  3. 5 hours ago, Garro said:

    I managed to find the exact bug and reproduce it at any time. the bug actually happens in the first map of Kero Sewers, once inside, while standing near the upper area while the water has not been drained, when a Cheep cheep jumps and appears on the screen for a little until jumping back to the water, it sets your Galaxy Coins to 3. I started a new game to try to find the bug but I also managed to reproduce it on my older save file.

    Video link of the bug: https://drive.google.com/open?id=1GfM5CJ0eJO9huIERJ6mmN7h9AhMk6Dca

    I can't thank you enough for finding the source of this ANNOYING bug!!!!


  4. 1 hour ago, GWGGeordi said:

    I was wondering the same when i accidentally encountered a certain powerful flower enemy when i finished watching the cutscene at the end of Rose Way (which btw it has a really nice new sprite animation)

     

    I almost forgot to send this small detail i don't think i have seen on past versions, unless it's my imagination:

      Reveal hidden contents

    Isn't this dialog supposed to be said by Axel Yellow?

    It's kind of weird how Axel Black said this when Axel Yellow made an animation and Axel Black is standing stillv9 t.png

     

    And then on the next dialog, it's said by Axel Black again, but now he made his next animation while Axel Yellow never said anything

    v9 t2.png

     

    I can explain that....

    Spoiler

    They originally refered themselves as Black and Yellow..unfortunity, SWJs might see this as racist..so I changed the Dialoge..but I didn't bother to edit the animations.

     


  5. 38 minutes ago, Foxito said:

    Arent u supposed to get 20 galaxy coins after beating Mack? Maybe i misread it but thats what i read. But i noticed that i only have 9 galaxy coins and im on Rose way... if im wrong about the 20 galaxy coin reward then oopsie, otherwise it seems like a bug,

    You must first save all of the toads in the kingdom being attacked by shysters. After mack, the game checks to see if you've done that.

    • Upvote 1

  6. No game is without bugs and glitches. We did our very best to get them all out. Yet there's always a chance some were missed. Something that's bothering me however is the fact that some of these bugs only occur with certain people. In any case, address anything wierd happening to you here and i'll look at them before the sever upload. So far, known issues are:

    General issues:

    • The reward for doing exceptionally well in Midas River is reported incorrectly (content mode only, actual reward is correct)
    • The Sky Bridge minigame reward for Normal and Special reports coins erroneously (content mode only, actual reward is frog coins)
    • Taking the secret path to the Nimbus Land hot springs causes a temporary graphical glitch
    • One time, Mario was able to enter Luma's shop while trading frog coins for galaxy coins, resulting in them getting swapped
    • In Rose Way, it's possible for a platform to be in the wrong place (leave and re-enter to fix this)
    • Losing to a certain, unknown boss causes Rosalina to teleport you to Rose Way instead of the proper location

    Text issues:

    • Rosalina says "no longer effect" instead of "no longer affect" (content mode only)
    • May says "beleive" instead of "believe" (content mode only)

    Issues that may occur if patching is done incorrectly:

    • Snowy causes the game to freeze.

    Issues that should be fixed:

    • Once-a-battle items are not reset prior to the ultimate boss
    • The cheep cheep in kero sewers that jumps onto the land causes the galaxy coin counter to reset to 3
    • Encountering certain enemies (e.g. Sparky in the Moleville Mines) disables collision when running from all enemies (enter Rose Way from TP to fix this)
    • Poisoning or burning Doom Cake during the final phase results in an erroneous 32k heal every turn (this has no effect on the fight itself however)
    • Running into the hole to visit the Nimbus Land hot springs causes a temporary graphical glitch
    • The fan in the far west area of Nimbus Castle does not look correct
    • Dying to Long Gui sends the player to pre-Yaridovich Seaside Town instead of post-Yaridovich (leave or beat Yaridovich to fix this)
    • Once a battle items are not reset prior to fighting General Guy (initial encounter)
    • Beating Mysterious Girl does not award 30 Galaxy coins
    • The Shell of Light does not actually block instant KO like the others
    • Doing the FF Boss Rush after challenging May will result in a black screen after the first battle (lose FF boss rush or start trial mode to fix this)
    • During trial mode, Yaridovich can be targeted before the Flunkies, resulting in strange bugs
      • Also happens with Mack and Bowyer after first cycle
    • Paragon does not respawn upon refighting Smithy
    • Special encounter in Moleville Mines (talking vs animation)
    • Iron Duke (name)
    • Debilitate (description)
    • Hidden Chest Guy (There still # left.)
    • When Peach gets Aromatherapy
    • Shirt/Pants/Dress of Light (description)
    • Pixie Dust (description)
    • Super Hammer (description)
    • Ultra Shroom (description)
    • Capturing Mesprit text (You captured Mespirit!)
    • Gold bar storage (You now have # Gold Bars strored.)
    • Various other text issues
    • Bowyer hits too hard with Shocker for the point in the game
    • Bowyer's Flunkies have too much evasion
    • Punchinello has too much HP
    • The first save file gets wiped when using most ally spells (SNES Classic only)
    • The game freezes when an enemy uses Disable(SNES Classic only)
    • Spark shot is graphically corrupted(SNES Classic only)

  7. I don't know. The one I used was made a long time ago. Back in the version 8 days, I included that along to with IPS to avoid this problem. However it seems that's illegal to do. We cannot even give links to any of the vanilla game. But that might not even be the case. For whatever reason, for some people..it just doesn't patch correctly. On discord, they said something about headers shifting a single byte. I don't know what that means..but I do know that a single byte can mess up the whole game.


  8. I can't apologize enough for the wait...nor the lack of my presence here. But rest assured that this project has been on my mind for the past 3 months or so.

    The long awaited version 9 is ready.
    I'm sure you know the basics by now.. but just in case you don't....
    -This is NOT COMPATIBLE with any other version of this game. If you try to load a save file using any other version, it WILL glitch up like crazy, so DON'T do it.
    -If Toad says anything funny at the beginning, it means you patched the game with a version that not compatble with this one. The chances of this happening is slim, but it does happen.
    -The recommend program to play this is SNES 9x, but SNES Classic is also supported.  Do NOT use ZSNES.

    Version 9 is a whole new ball game from version 8. I'd tell you the changes, but what fun will that be? This is a preliminary Normal mode. Hard mode will be released a little later after some reviews and such...and if anything needs to be fixed.

    If you happen to find any problems in the game, post them in the bug thread. Post videos/pictures here if needed. It's always possible something was missed.

    Thank you for your patience. Don't forget to thank Doom and Yakibomb while you're at it. Enjoy version 9 of Super Mario RPG Armegeddon!

    You can now find both Content Mode and Normal Mode in the Downloads section.

     

    rosalina_icon_by_ashley_andred-d7kvvis.png

    • Upvote 5