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Everything posted by Darkkefka

  1. No game is without bugs and glitches. We did our very best to get them all out. Yet there's always a chance some were missed. Something that's bothering me however is the fact that some of these bugs only occur with certain people. In any case, address anything wierd happening to you here and i'll look at them before the sever upload. So far, known issues are: General issues: The reward for doing exceptionally well in Midas River is reported incorrectly (content mode only, actual reward is correct) The Sky Bridge minigame reward for Normal and Special reports coins erroneously (content mode only, actual reward is frog coins) Taking the secret path to the Nimbus Land hot springs causes a temporary graphical glitch One time, Mario was able to enter Luma's shop while trading frog coins for galaxy coins, resulting in them getting swapped In Rose Way, it's possible for a platform to be in the wrong place (leave and re-enter to fix this) Losing to a certain, unknown boss causes Rosalina to teleport you to Rose Way instead of the proper location Text issues: Rosalina says "no longer effect" instead of "no longer affect" (content mode only) May says "beleive" instead of "believe" (content mode only) Issues that may occur if patching is done incorrectly: Snowy causes the game to freeze. Issues that should be fixed: Once-a-battle items are not reset prior to the ultimate boss The cheep cheep in kero sewers that jumps onto the land causes the galaxy coin counter to reset to 3 Encountering certain enemies (e.g. Sparky in the Moleville Mines) disables collision when running from all enemies (enter Rose Way from TP to fix this) Poisoning or burning Doom Cake during the final phase results in an erroneous 32k heal every turn (this has no effect on the fight itself however) Running into the hole to visit the Nimbus Land hot springs causes a temporary graphical glitch The fan in the far west area of Nimbus Castle does not look correct Dying to Long Gui sends the player to pre-Yaridovich Seaside Town instead of post-Yaridovich (leave or beat Yaridovich to fix this) Once a battle items are not reset prior to fighting General Guy (initial encounter) Beating Mysterious Girl does not award 30 Galaxy coins The Shell of Light does not actually block instant KO like the others Doing the FF Boss Rush after challenging May will result in a black screen after the first battle (lose FF boss rush or start trial mode to fix this) During trial mode, Yaridovich can be targeted before the Flunkies, resulting in strange bugs Also happens with Mack and Bowyer after first cycle Paragon does not respawn upon refighting Smithy Special encounter in Moleville Mines (talking vs animation) Iron Duke (name) Debilitate (description) Hidden Chest Guy (There still # left.) When Peach gets Aromatherapy Shirt/Pants/Dress of Light (description) Pixie Dust (description) Super Hammer (description) Ultra Shroom (description) Capturing Mesprit text (You captured Mespirit!) Gold bar storage (You now have # Gold Bars strored.) Various other text issues Bowyer hits too hard with Shocker for the point in the game Bowyer's Flunkies have too much evasion Punchinello has too much HP The first save file gets wiped when using most ally spells (SNES Classic only) The game freezes when an enemy uses Disable(SNES Classic only) Spark shot is graphically corrupted(SNES Classic only)
  2. What's his stats and weapon?
  3. I can't apologize enough for the wait...nor the lack of my presence here. But rest assured that this project has been on my mind for the past 3 months or so. The long awaited version 9 is ready. I'm sure you know the basics by now.. but just in case you don't.... -This is NOT COMPATIBLE with any other version of this game. If you try to load a save file using any other version, it WILL glitch up like crazy, so DON'T do it. -If Toad says anything funny at the beginning, it means you patched the game with a version that not compatble with this one. The chances of this happening is slim, but it does happen. -The recommend program to play this is SNES 9x, but SNES Classic is also supported. Do NOT use ZSNES. Version 9 is a whole new ball game from version 8. I'd tell you the changes, but what fun will that be? This is a preliminary Normal mode. Hard mode will be released a little later after some reviews and such...and if anything needs to be fixed. If you happen to find any problems in the game, post them in the bug thread. Post videos/pictures here if needed. It's always possible something was missed. Thank you for your patience. Don't forget to thank Doom and Yakibomb while you're at it. Enjoy version 9 of Super Mario RPG Armegeddon! You can now find both Content Mode and Normal Mode in the Downloads section.
  4. Be careful what you ask for.....
  5. I'll just put this here. Then you'll understand why this decision was made: This is a boss that was NOT meant to be a pushover. Considering who the boss is, you should understand why. She was nearly impossible in version 8. So I nerfed her a lot. More importantly, I was worried that this boss would be a repeat of version 8, so I nerfed her even more. Unfortunately, Nitro made her look like a pushover. So I re-buffed her. But I over did it, so I nerfed her a little after that..while adding that little counter attack she does to keep you honest. version 9's new features definitely overwhelm many people, and some thought the game was too hard right from the beginning. However, there are others who didn't complain about how hard the game was. They adapted and picked the game apart. These are the kinds of gamers the hack was meant for, so I took the kid gloves off. However, an easy mode was made so all gamers can have a chance to experience and enjoy the game. In the final boss's case, it's all about team building, Item managment, stats(which is why the respec feature is a thing), your equipment, and a little luck.
  6. it was a simple mistake on my part. It was caused by battling May before doing the boss rush. To fix this, you need to lose that fight with the cactuars and select not to continue. Enter it again and it should be fine. This will be fixed in the official upload.
  7. Makes sense. LOL. Actually it's disabled because it can't be timed when she's alone for some reason. Use items.
  8. I will fix all of the typos just before the NG+ download.
  9. well every "life" caps at 30K HP due to the number limit sadly. going over the 32656 limit puts their HP into the negatives.
  10. Shocker's block timing is just before the flash. Timing on genos's gun is normal for the first one. then just before the explosion sound for the second one. Maybe one day I'll make a video showing all of the timings...
  11. I can't thank you enough for finding the source of this ANNOYING bug!!!!
  12. psychopath doesn't exist in v.9. I didn't bother to edit the text because it's kind of pointless. Just got a little lazy I guess... I have no idea why I gave mespirit lesser health. If anything, it should have been the other way around...
  13. Yes. He's now available after you catch the first 3 they both ask for.
  14. i've seen that typo. Thanks. My finger slipped. lol
  15. Fixing the water skip would require me to tamper with the levels Solidfy titles...which is something I'd rather not mess with since so many of them are linked...so I decided to leave it.
  16. We have yet to find out the mystery behind the disappearing Galaxy coins. But its something between when you get them and the end of Midas River.
  17. Could have SWORN we fixed that...
  18. Frog coins values have been increased for version 9.
  19. then i'll do a full investigation and find out what the hell happened.
  20. You must first save all of the toads in the kingdom being attacked by shysters. After mack, the game checks to see if you've done that.
  21. I don't know. The one I used was made a long time ago. Back in the version 8 days, I included that along to with IPS to avoid this problem. However it seems that's illegal to do. We cannot even give links to any of the vanilla game. But that might not even be the case. For whatever reason, for some people..it just doesn't patch correctly. On discord, they said something about headers shifting a single byte. I don't know what that means..but I do know that a single byte can mess up the whole game.
  22. Ok, so I have no idea what the deal is with Snowy. I can assure you this wasn't the case for any of the testers. I wonder if this has anything to do with different patchings. Not everybody is having this problem.
  23. If you understood the hell we went through to make this, you'll also understand why this is the very last version. Unless some completly new feature is created, this is it. But trust me..there really isn't much more we can do here...