jullian29
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Posts posted by jullian29
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On 4/17/2018 at 1:43 PM, mario2000 said:Found a bug. Ars Magna and Herbalism are switched when you go to craft.
this, are we really supposed to get Ars Magna combination recipe before Herbalism? story wise
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is it possible to rework the poison mechanics? have a percentage based damage like 5% for the normal and 10% for envenom, and revert the intervals to normal but with a longer duration, in that way players will be obligated to use cleanse. the damage it does is honestly nonexistent all throughout the game
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just got to patch 0.90, katanas feel too strong, it out damages the 2 handed swords especially in the early game, and to think they can double hit and gives deflect with warriors feels weirdly OP
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would it be fitting to change the category name of the (2) swords to great swords? just like what you did with the blowguns category
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yes 89a!!!!!!! thank you Raics!😀
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are we supposed to be able to load our game with the 89 patch?, or do we need to make a new game file? my game just crashes whenever any baldur items shows on my screen. lm playing on psp btw
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are the equipment sets still the same with the vanilla?
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nice build btw, l really think classes like warriors, archers, monks, spellblades, wizards and beastmasters are better for winged humanoids(?) since they have greater mobility. though a crossbow archer is a really good starting point especially if you plan to have a strong fusilier because they can only use their real weapons when they already have the levels
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the blood price tp charge always gets stuck at exactly 160 even after using the skill with 150 tp
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Is there a way to increase the damage percentage of the reflect skills? 20% doesn't seem that much even at super late game, it would really be more reliable if it were bumped to 20 at level 1 and 40 at level 2
Feedback and Suggestions
in Tactics Ogre: One Vision
Posted · Edited by jullian29 · Report reply
hover draft magic mp cost is too much, 30 mp for just 1 target , comapre it to drift or ascend which are more useful
and having an action animation instead of an item for the ward skills sounds more appealing