TheChristoph

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Everything posted by TheChristoph

  1. Beating Seraph esper

    I equipped Siren on a high-MP, hasted character to summon it repeatedly and used Mog's Wind Rhapsody. Seraph never had a chance to use the Sword of Conviction. I don't remember anything about prayer (though I did see that dialog hint).
  2. Hi there, First, thanks to Gi Nattak for answering my earlier question. I'm currently at the burning house in not-Thamasa (sorry, I never remember the new town names). Soon after entering the building, I take a step forward. The party fans out and it looks like Aurora is meant to speak to the other three members, but nothing happens. No button presses are accepted, and waiting doesn't seem to do anything. I'd attach a save state here if the board would accept the file type... Any thoughts here?
  3. I loaded an older save and tried to go into it with different equipment, levels, and party order. Just trying change any variables I can...no luck. Guess that's game over for me.
  4. Here's a dropbox link to my SRM file and a SNES9x savestate. https://www.dropbox.com/s/2bt8bj796xuchca/Saves.rar?dl=0
  5. Just started playing 2.0 today and I am really enjoying it. I've played through Cloud's scenario and have made it to Not-Molbliz in Ronan's scenario. I think Ronan is my favorite character so far, but I really like Arc. Anyway, a little question I didn't see covered in the School of Learning of FAQ documents. When you equip weapons on a character, sometimes a little icon appears next to the portrait. Maybe it's always it's a crossed swords icon, but I could swear I saw a fist. Where I am right now, both Avalon and Ronan have crossed swords, but Arc doesn't have one. I'm guessing this is describing the attack type, like we might have a slash/bash/something else rock/paper/scissors thing going on here, but if it's in the manual, I missed it.
  6. Pac Man is a great game to this day because you can play it several ways. You can play for score, leading the ghosts into the corners so you can eat them all with one power pellet. You can play for progress, ignoring the ghosts and focus on clearing the table. You can self impose challenges like stop moving after eating a power pellet so you don’t get the bonus points and extra lives. An RPG is boring if there’s one way to play it. If there’s really only one optimal build and anything else is wasting your time. BNW is very successful at this with the Esper system. Bosses are where this can come to roost, though. If there’s only one solution to the boss, it’s a bad boss.
  7. Character Classes

    This seems like a really fun idea and I'm all for it. It'd be cool if each class had a different sprite kinda like jobs in FF5.
  8. Here's a complete dipshit question...what does it mean when your ATB bar turns green? And the dipshit answer: You are in Reraise status.
  9. Behold, Pants!

    The various sprite sheets on ff6hacking.com should be compatible here, yeah?