F-Bomb

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Everything posted by F-Bomb

  1. Esper Location?

    Nice, I thought as much. I was a bit thrown off by a post on another thread saying in 2.1 that they had it already, buy I think he said it was 2.0.1 as it was from last year sometime.
  2. Esper Location?

    Sorry to Necro this thread, Just need to know something. I have modified the Rom so may have accidentally deleted it. I do have everything else though.
  3. Yes it works on canoe out of the box. You may want to disable controller shortcuts as it may cause some graphical glitches at the sealed gate. Other than that it works fine.
  4. Would a way around this be: 1. Make a copy of the rom. 2. Edit one of the roms in usME. 3. Copy and paste the changed offsets to the other rom using Windhex or something? Is that even possible. Just thinking outside the box here.
  5. I'm pretty sure that TWUE also runs on an expanded rom, which BNW is not. The rom expansion moves the text to an entirely different location IIRC.
  6. I recently got a SD2SNES and have tried out the MSU-1 feature on Zelda and Metroid 3. It got me wondering if BNW would be compatible with the newly released open beta of tbe FF6 MSU-1 hack. The only issue I can see is that the music has been modified to continue playing through some battles and the dragons now have their own new (old) music. Would it be worth trying out, or is it destined for failure? I can just imagine 'The Black Mages' playing along with this game.
  7. Insidious from dancing mad has just released hotfix 3 for ffvi MSU1. Head here to check it out http://forums.qhimm.com/index.php?topic=16077.175 It now has full bnw compatibility.
  8. Was this fix in version 2 of the patch? Or is it something you've done for version 1.10?
  9. I applaud the awesome work done here, but does this make dispel a massivly OP spell now. Maybe a decrease in accuracy is needed or something.
  10. Is there any chance of reintroducing the hand equips during battle. I know they dissappeared with the optimize euip option, i was just wondering if a solution had been found for this? It is literally the only complaint I have about this hack.
  11. Shop Gear Stats Preview

    Do you have any screen shots?
  12. Locke and Midgame Balance

    In my last playthrough of 1.9.0 I used seibaby's encounter patch v4, and I believe that by the end I was at least 2 or 3 levels lower than my 1.8.6 playthrough. I think I ended up between 28 and 32 for all characters, with EL's from 19 to 23, I think that this is a good way of lowering levels without messing around with too much else. Also I never had to grind to keep up either. Im not sure if I play faster slower or what not, but my playthrough was 52-54 hours. Which is a decent game, considering vanilla is usually 32 hours for me.
  13. Sure is, apparently the track it replaces is an unused fanfare track.
  14. Did they have the extra BNW song included? The link for the extra song used for the dragons in BNW is in the DM discord around May 8th.
  15. I thought the link was in an email, turns out the link to the song in on the DM discord chat, around May 8th or something. So feel free to get it from there.
  16. I just finished a play through using the patch for the whole game. The only informatuon I can give back that has any revelance is that. Without any purposeful grinding my chatacters ranged from level 27-31 with no-one having EL's higher than 22 I think. I managed to learn all the spells with no worries, and the curse was broken on the shield while fighting the last dragon in KT.
  17. Plans for 2.0

    I just had a crazy idea for Gau. That maybe he could learn a rage from the bears in mt zozo or the hobo's in zozo that gives him the steal ability. It may be redundant because shadow and setzer can equip the switchblade, but I think it would still be cool.
  18. Insidious said that he was aiming for an end of June release. So I don't think it will be too far away. Shoot him a message on discord. He'll probably be more than happy to have someone else test it out. I can probably send you a link for the BNW dragon song aswell, which edale did a black mages version for.
  19. Image-like Reflect patch

    That is COOL.
  20. Image-like Reflect patch

    Sorry to sound like a noob, but what does this patch do exactly?
  21. Merton Contemplation

    I believe that Merton is a truncation of Meltdown. As the spell name wouldn't fit. On the PS release its changed to Melton, and in the GBA it's Meltdown. I do like the reasons for the esper swap though.
  22. Elemental mixing patch

    I second that. Praetarius's idea sounds spot on. The idea of each of the elements standing on their own in a multielemental attack is genius. Does that mean that the power of these attacks will have to be divided by the amount of elemests in the attack, if all the elements act independently. I.e. if Merton is a 100 power spell. Is that 50 for wind and 50 for fire. Or is it a 100 pwr spell with some elements added on.
  23. Good news everyone! Insidious (creator of the Dancing Mad MSU hack) sent me a patch for testing his fixes on Dancing Mad when Brave New World is Patched over the top. Initial tests indicate that BNW is now fully compatible with this MSU-1 patch. I'm fairly certain that he will release a new installer soon that will let you create a ff3 rom that you can patch BNW over. It is so cool that this works now. Once it is released I encourage everyone that uses Snes9x 1.55, Higan, or a SD2Snes to play this hack, to give Dancing Mad a go aswell. It really adds so much to the experience. Edale, (the guy that does the music looping etc), even made me a version of the 8 Dragon Music performed by the Black Mages which also works fine.
  24. Maybe read the above once you've finished the game. Not to mention the best use of Dark is as the proc on Punisher.