Sphyrwa

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About Sphyrwa

  • Rank
    Recruit

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  • Favorite Games
    Tactics Ogre, Megaman Battle Network
  1. Feedback and Suggestions

    Made an account just for this mod I'm up to Chapter 3 Chaos right now. I will post my thoughts on this so far: What I like I like the opposite-element aversity, it gives me an excuse to use multiple elements on single caster or use different-element casters. Turning Instill Element into an active skill really makes the fights faster and more fun. Increased emphasis on debuffs brings the "tactics" back to Tactics Ogre Heal Rain (forgot the actual name) is useful again! Rune Fencers/Valkyries being a support spellcaster makes them very fun to use. Dragoons can use magic again! I like the shortened animations on some attacks and skills (looking at Meditate here), some of them were needlessly long in vanilla. Crafting system is lovely. I am uncertain why you would keep the success chances at near-100% but not absolutely 100%. Blessing Stones removing a friendly from the battlefield rather than reviving them makes battles less cheeseable. Removing scroll usage makes battles less cheeseable. What I am unsure about Magic seems very powerful. Much more powerful than bows and melee weapons. Uncertain if this is because of the way my units are geared and skilled or not. Skill Point gain still seems very slow. While it's not an issue for units you have had from the start, it does make making new recruits battle-worthy a lot more difficult because the fights themselves are harder while new units are basically dead weight. Thoughts, ideas Would it be possible to create an item to boost a character's skill point gain meant for new recruits? Sort of like an inventory item. Or a skill itself. e.g. Training Armor: +100WT +100% skill point gain. Overall I am very pleased with this mod.