daniel_dx

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About daniel_dx

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  1. Feedback and Suggestions

    Also made a account just for this mod hehe. So, I was leveling up a party of 6 to pick extra 2 (Vyce and Gildas, but Hobyrim is so cool and Mirdyn seems useful) and I noticed 2 things: 1 - Berserker is so underwhelming. I knew in vanilla they're worthless, but they don't seem a whole lot better here. I'm using Xanpa with 2H Axes. Should I try another stuff? 2 - Dragoon also doesn't feel good. I have a spear dragoon on vanilla I wanted to finally use some 2H Hammer, I already have a Spellblade with spear and I want variety. His magic damage seems okay, tho. It isn't 80 damage for tier 2 spells with a mage, but 60 damage seems good enough. But his defenses are so crap AND he is slow. Am I doing it wrong? He can't use double handed crossbows, but it would be even worse due to it's hefty RT cost. Halp. Based on that, I would like to throw 2 ideas regarding Berserker. I'm by no means a veteran on TO (this is my second run), so take this with a grain of salt: How about he gain Convert HP? This archetype in games have some mechanic regarding being beaten and improving his stats, either being his defenses or his ofense with some defense (Tryndamere in League of Legends, can crit and heal and gains damage when low health, for example.). Historically (or rather, the concept about Berserkers in history), they were fearless warriors that wouldn't stop his assault regardelss of damage. So, self-heal through Covert HP would make him somewhat durable when he actually gets into the fray. What about give his sanguine assault a bigger TP cost and also a bigger attack modifier? In a way that, if you want to do big damage, you can't just gain through attacking but through getting beatean until you "enrage" enough and nuke someone. Or +crit when low health?