Yes, but in the knight class description it says "a capable defender and strong attacker", so i would expect a knight to also have a good offensive power, thus making sense for him to use 2h weapons to go more offensive, same with Terror knight, that should also be able to use 1h and shield, since they are suppose to weaken enemies and "be a wall to enemy advance".
Also as i said before, you did a really good job distinguishing classes by changing skills/passives and magic, i just think some weapon limitations are not necessary, like i mentioned above, since it fits the class archetype and probably won't affect balance too much.
I think its a good idea. Yeah some wouldn't make sense stat wise, but i would still like to have the choice even if it is the wrong one, plus stats can be increased and you can max any stats if you really want to put time into it.
I guess FFT spoiled me too much, i love that game customization
Anyway, I would like to thank you for the awesome work you have been doing with TO, i'm having a lot of fun playing it(even without my 2h knight named Wallace ).