Vaylen

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Everything posted by Vaylen

  1. Ah, forgot about that... Guess Sage Stone is in fanatics or gogo's dungeon, as I do not have it. But yes, this makes dark more appealing. But still not exactly good - if Dark is only there for X-Magic, you could just as well give him something else that has at least some use on non-X-magic strago. Probably not one of hte other top-tier spells, as they are stronger than Dark, though. If Dark just had a different element, he'd already enjoy it much more. Any element but water would fly there really. Even Fire would be better, cause Raze can't deal with undeads.
  2. Found another buggy thing. When using Terra in the coliseum, upon morphing she just stands there quite a while with her atb full. After a while, it goes to zero as if she had taken an action.
  3. Hello there~ You cannot get muddle resistance without berserk resistance. Incidentally, the characters you might want berserking are the ones you definitely do not want muddled. Is this intended as a balance lever, or an oversight Secondly... Could the warp spell be disabled in the colosseum? This is just... annoying and rather unnecessary.
  4. I see. Warp in the coloseum is just really annoying... Tried to fight Siegfried with Shadow - but Shadow just did not want and warped out of the battle thrice before finishing him.
  5. Tone down Dadaluma

    Dadaluma is kind of a damage race. At some point, he starts throwing spoons more frequently I feel... That's when you are starting to lose the race. Aside from that, he is pretty manageable due to his poison and ice weaknesses and being human - nigh every character has something powerful against him. I think that was done really well to give you a leg up in the fight.
  6. Not sure if this is a bug, but isn't Relm not supposed to have Interceptor unless Shadow dies? Well, I got Shadow alive and kicking, yet both him and Relm have Interceptor.
  7. Hello there, I'd like someone to give me a general overview on what level my party should be for the various areas in the game. Would be especially helpful for the WoR stuff. Reason I am asking is that I... Really do not like to overlevel, but oftentimes accidently do so. The no-exp feature is quite nice in that regard(A bit of a bummer for spellpoints and ELs, though). As the levelling curve is a lot different now, I'd like to at least have some idea where I stand. Without the ability to scan enemy levels(Like in many other RPGs), it is hard to tell wether I just play well or am plain OP. Currently, the game has started feeling way too easy(I am at the sealed gate cave and the enemies.. don't even get to do anything most of the time). Has felt that way since the magitek factory(All the bosses barely scratched me...). Party is currently at lvl 18.
  8. General level overview

    Yeah, I did Veldt cave rather early and it wasn't exactly easy. I also always make sure to level my characters rather evenly. Currently at mt. zozo... My main problem are my current low level characters: Relm and Strago. They are both so horribly thin, Shadow feels like a tank compared to them. The strong AoEs from Colossus and Punisher are pretty problematic. Both Relm and Strago are only lvl 20... I level them a little and maybe get Doomgaze, see how it goes. From what I've seen, Gau could probably solo doomgaze with Flan x)
  9. General level overview

    Errr... We are not talking about the vanilla game, but about a mod. There is a BIG difference. And real-time tactics =/= active time combat. But I do not want to explain, so just ignore that part. You seem to only think that something execution heavy is skillful.. at least in the context of turn-based strategy games... While disregarding strategy and any part of it as a skill. The main part of skill in such a game tends to be pre-game and decision-making. But this discussion seems to get a bit circular, so lets stop.
  10. General level overview

    Being quick might be a skill... but there are other skills. Decision-making, adaptability, preparation. Strategy and real-time tactics. By keeping myself UNDERlevelled, I make the game artificially harder, yes. Following from that: If I am overlevelled, I make the game artificially easier. I like neither of those options - I wish to be appropriately levelled to keep the challenge intact without it becoming too frustrating.
  11. General level overview

    Well, this mod aims to make it more skill based and dynamic. Overlevelling kinda makes those efforts go to waste.
  12. Hello there, questions regarding these two items. Ghost Ring turns you undead... What exactly does that mean? Healing items still work(Presumably cure spells won't?)~ And I guess it interacts with drain abilities vs undead. Does it also give instant death immunity? And secondly, sprint shoes... I was surprised that the item is still in the game. Isn't auto-haste just way too strong of an effect?
  13. Well, that helps. So 90~ish Stamina maximum for cover/counter users. In terms of stamina based moves... Is there any more exact information on scalings? It is difficult to make an informed choice without knowing some numbers.
  14. Can I use the zsnes saves on either of the two mentioned? Wouldn't like to start over. And if not... Any way to fix this in zsnes?
  15. In some situations, I get some clipping bugs. Not entirely sure it is bnws fault. In some fights, when my cursor half disappears when on "Fight". Additionally, off-screen characters within the battle window appear right at the top of the message box, squished together(Replicatable by using jump, for example).
  16. Yeah, running calculations helps. I do that a lot myself. Hmm, okay. So Stamina is basically a "trash"-stat, except you've got some synergy with it. I wonder, though... What are the breakpoints of reaching 100% on counter and cover? Speaking of formulas... Does battle power affect abilities like tool/blitz/bushido or is it only for Fight? Been wondering that since I got Edgar, actually.
  17. General level overview

    That helps a lot, thanks! Gives me enough of an idea what to do.
  18. Hmm... I assume the dmg formula has level somewhere within it. Think I'll do some testing on dmg numbers, should be doable.(Man, how I wish big overhaul mods would give a target dummy to test stuff with somewhere - for formula and especially for stuff like rage). Hm, that's defense. How about evasion? Maximum evasion was... 128, correct? Stamina... It kind of has a lot of small effects that amount to something. But due to the things it does, I am led to believe that small stamina increases might just as well not exist(Aside from scalings). In other words~ go stamina only if you scale with it, correct?
  19. Floating Continent

    Can I just patch this over bnw? Am not too familiar with patching of roms.
  20. General level overview

    Okay, good to know. Any specifics on levels in WoR locations? If I remember correctly, you can do most of them in any order to wish, so maybe an "intended" order would help. Would suck to be like lvl 28 for lvl 22 area.
  21. Floating Continent

    Wonder if I ever saved Cid... Ah well. But, in other words.... the high encounter rate is unintended. Think no one likes absurd encounter rates(Similar to extremely spongy bosses). Guess the floating continent is quite a strain on ressources then.
  22. On the matter of stats mattering more... While I realize that.. they are hard to quantify. On their own, I have no idea what 1 Vigor, Stamina or Magic actually does and how much it is worth. In relation, it is hard to tell how defense compares to evasion(How much defence do I have to get to forego 10 evasion, for example)... Some stats probably have some magic numbers or diminishing returns at some point(Thinking Evasion, Stamina and Speed). The stats I have the most trouble to wrap my head around are stamina and defences. Stamina relies on its synergy, but it is hard to tell where it is actually worth it and where its breaking points with percentages and heals are. Not to mention, its passive effects are a bit hard to quantify, too. Defense stats are varied and probably not a good idea to mix too heavily but focus. But how powerful, say, 10 def or 10 eva are is difficult to say.
  23. General level overview

    Blegh. Guess the cave is just generally easy - though, the ninja gave me trouble and the phalanxes were... not troublesome but real annoying(Especially cause I used Gau, figuring out some good rage to use... And I didnt know Tek Laser could be reflected o.O) I guess the burning house and flame eater are meant to be kinda easy? (Storm/Aqua Rake = GG) But 20 for Floating continent. I can work with that. Do you mean 20 at the start or 20 at the end of it?
  24. Well, haven't gotten far enough so far to worry too much about builds(Just before Zozo - and I remember Zozo was one of the more difficult places in vanilla, so I wonder how this will turn out... I took Celes along cause Slam Dancers). So it mainly gets ousted by the competition. That's good to know. I'll try to focus on the strength of my characters rather than slapping random haste on them.
  25. Okay, I'll look into the printme. Hm? I am sure you have more raw knowledge about the game than I have, but I'd like to hear the reason why you consider them underpowered even.