Ok, I get that and I find them interesting because of the possible builds based on them, and it's cool that they are not the obvious go-to. Considering my class combinations, for L/D-heal Kevin the W/A weapon still seems by far the best weapon at least for boss battles, and for my Buff/caster L/D Lise the W/A weapon complements her really well. On the other hand, for my D/D Hawk, the W/A weapon seems situational at best, and I think going with the petrify weapon for mobs and the anti-physical immunity weapon for bosses (because of it's high damage) would be the best choice. Making choices is interesting, and so in my opinion your design goals for them are fulfilled.