elltacko

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About elltacko

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  1. Yeah, I would agree with removing spikes also because the buff management was brutal if an ally died and the the first dungeon of Disk 2 was really brutal because enemies had 9x or 15x hit so without spikes, you'd die, and with spikes you would go berserk, along with probably underleveled party members. I also remember there were cheesy strategies involving the AI on late game bosses because they had an ally and they would prioritize forming a combo formation with them instead of attacking you, so if you left the enemy alive, they would waste about half their turns. Oh, even if you cannot one-shot enemies, Gathering into AOE into AOE into AOE still would work very, very well.
  2. I beat the mod! It took 90 minutes for Yuri to punch the final boss with Eternal Key and the weakest weapon, lol. Overall, good work, although I think changing the order/difficulty of the sidequests would be good. Neam Ruins was probably the most annoying one, since it had the hardest enemies, hardest navigation, long times away from a save point (I played on a real PS2, so no save states), and the games forces you to use two characters that may be severely under leveled. In my playthough, I think was naturally around 67 to 69 on my mains and around 54 on my offs by the time I finished the other sidequest dungeons, so there was a lot of grinding to do. Alternatively, making it easy to grind just before Neam Ruins would also be fine. Additionally, if you use Rage + Energy Charge + Mind's Eye + Third Key on technical ring (Lucia's 100% crit is actually unnecessary), you oneshot bosses, so maybe the post-game bosses need more health.