ff7hero

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Everything posted by ff7hero

  1. BNW 2.0 MVP Thread

    Locke is best d00d.
  2. Nowea Hard Type

    After tens of minutes of testing, I can safely say something is wrong with the Fire spell in NHT. See Discord for details.
  3. Muddling Banshees seems to break their Rasp. They flash, the game says "[dot]Rasp" and nothing happens. Disregard, they must have Muted themselves.
  4. "Balance Notes" or something, "Early WoR"
  5. Relm Sketching Chakra on a Scrapper yields a blank ability bar. (I have no idea. Likely related to the Blitz index. Does it show up properly when Gau uses it? Will probably just remove Chakra from the Scrapper Sketch attacks and call it.) and IAF is hiding his damage. You can see it in this picture. (Yeah, it's a layering issue and this has always happened, even in vanilla.)
  6. Before I post my ramblings, I need to note that Guardian killing Leo leads to a game over.
  7. Got a little more playing in.
  8. Short batch of notes from Opera House to just before Vector. More, now up to Cranes PS: New Threat has a feature that lets you skip long pointless cut scenes, specifically the entire Kalm flashback. Any chance you could set up an event to skip the Maduin sequence? One more thing. Melee counters check the left hand. Full Moon/Scimitar trips them, Scimitar/Full Moon doesn't.
  9. I killed a bunch of Zozoians. Here's some numbers.
  10. Confirming Deschain's reports about Stray. Heals the living, no visible effect on the dead. And that was totally it. Nothing to see here, move along.
  11. Here's my thoughts from another chunk of the game.
  12. Levels: Vargas: All 8 Ultros 1: T/S/E 9, Banon 10 Only other note prior to Locke's scenario is that Repo Men are pretty deadly during Banon's route. Three enemies capable of outspeeding you and throwing Step Mine could easily mean an unavoidable Game Over. Luckily they seemed to be focus firing Terra with those, so that was kind... Gau's Exploder is not functioning as intended. Further notes on Exploder: Used it against 3 Stray Cats and it correctly hit just the enemy and Gau. Then against 2 Liches and a Sewer Rat all by itself and it continued to work fine... One last note: I got the same encounter and started Raging Bomb against the same enemy and it behaved as normal. Still no multiplier on the damage though... Really last note, at least on Exploder: Exploder derps if it's number of targets becomes 1 after it's queued. I'm pretty sure.
  13. Things you should ask Cainen about: -Blind seems to be halving Jump damage (Confirmed, but would like more testing) -Banshees are interacting...oddly with Sketch. (Definitely needs more testing to determine root cause) -Shadow murdered Edgar for casting Bserk on him. (Can't replicate. Will open a bug if it can be.) -Landslide Slows characters with Float. (Confirmed bug) This is all I know. Ask Cainen for details on Discord ;p
  14. Here's another hour's worth of playtest ramblings:
  15. Here's my uneditted thoughts from my playtest session tonight. Banon is automatically in back row, but game still says "I hope you put him in the back row." (Confirmed; won't fix) Cainen reports that Ultros 3 is broken. He doesn't respond to Sketch with the greatest line in BNW. (I see the problem and fixed it) And Fire Dance is set to heal. (Confirmed bug - fixed for next RC) Shadow's MP is still fucked up in RC11. (Will be fixed for next RC)
  16. Confirming and posting that the Crane's sap ticks are breaking 255. Just saw a 270 tick. (We now have an explanation for this; it's tied to the enemy variance formula)
  17. Fought Brown-D for some damage numbers. This was my team. Numbers are from RC8. I'm assuming that Brown-D's Water weakness is working. Here's some numbers: Small Potential Spoilers for Brown-D Fight A note on the Damage Calculator: Is Gogo supposed to be holding a Mythril Knife and nothing else when recruited? (Yep. Also good catch on the damage calc thing. I'll fix that at some point.) Nastidon uses Absolute 0 on itself. (Fixed for RC-10 along with several other enemies with the same targeting issue in their scripts)
  18. Game freezes here during the first Terra flashback on RC5. If I was forced to guess a why, I'd wonder if it has to do with the "???????"s being gone from the MagiTek menu. (Will be fixed in RC-6)
  19. This reads awkwardly. Not sure I have a better solution. NPC in the Beginner's School second room. "Spears and some relics allow characters to guard their allies from physical attacks, but only if they are in the front row." It reads awkwardly. I can't think of an equally brief way to word it (Rewritten in RC-6) Same room of the BS. "Weapons and/or shields..." The "/or" seems unnecessary. (Will be rewritten prior to final release; waiting to see if GrayShadows gets the hack out)
  20. The following glitch should be resolved. Alright, so this is a fun one. It seems that if you equip an Esper while on the Airship, any character with an Esper equipped will get +25% HP. This will persist when the Item Menu is opened, but reset when the Skills menu is opened or after a battle. Here's a terrible video, back to testing. Ok, to sum up: ETA: The rabbit hole goes deeper. Would love if another beta tester could confirm any of this I'd love that. And deeper... Another addition: Nowea has confirmed the basic premise here. (Fixed in RC-5)
  21. Plus, where would you put the Throw command?