leertaste1

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About leertaste1

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  1. What a nice little coding surprise! Good luck with the workaround. (Would color coding be possible? Like garbage respawn chests -> brown, unique chests -> blue? Low priority of course... just something on my mind.)
  2. Thanks for clarification, that's reassuring. Good thing when such a simple tweak is a successful step towards more enjoyable balancing. Good luck on the treasure chest editing, hope everything goes smoothly. I just hate the idea of chests containing mainly random garbage and having to mindlessly farm chests to get the good stuff which you can't even know beforehand without consulting resources...
  3. Dang, it's been forever since I played this... played through the International ps2 version with an english patch. The mindless difficulty of the main game just put me off so much near the end that I didn't even bother with the post game... Zodiac Age got me hyped again but when I read that they lowered the difficulty further that was just a straight nope. I have one concern about "number hard modes", where you just apply a flat multiplier... Did you test them with post game stuff / superbosses? Straight up multiplying superboss stats just seems like a bad idea in general. Basically just waiting for this until I give it a go!