Hey there! I'm loving the mod so far, but am concerned about the low max lvl cap and wanted to hear why you decided on that design choice.
I've always been of the mindset that an RPG should never create artificial difficulty through caps - - especially end game it should be left up to the player whether or not to grind heavily and make the game easier. Making something hard simply because you can't progress further is great for forcing use of strategy (and that's probably what you're going for here), but it takes away that grind freedom.
Any chance you'd consider adding an option to increase the cap? Thanks again for all your hard work!