Mishrak

Regulator
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About Mishrak

  1. Congrats on finishing the game! I’m glad you enjoyed it dude.
  2. Keep in mind if Gau can use the ability in a rage (eg blaze / vaporite) and Strago observes it, he’ll learn it.
  3. Fwiw there are some overworld places in the WoR that do have WoB rage formations. Check some of the isolated islands.
  4. I think this would be particularly fun if we could make it work but bnw is so different from a vanilla rom I’m not sure where we’d begin. We’ve discussed esper and character randomization before in the discord.
  5. Never mind it’s working fine.
  6. Did the doomstick / quartrstaff hack get left off again?
  7. After testing from Deschain we confirmed the following with throw + jump: A non throw proc with a jump is a 1.5x modifier. A throw proc with jump is a 3x modifier as if the weapon was thrown (vs floating) but it did not get the jump modifier. The same occurs with a non floating enemy except it’s 2x as if the weapon was thrown. Also there’s an animation bug with jump + throw proc vs non floating enemy: Deschain: basically when it's doing the throw animation against a non-flying enemy, instead of doing the "return jump" animation, he does the throw animation... from where his sprite usually is on the battlefield so he just never does the returning jump animation
  8. S.Figaro stuff during Locke's scenario is a known issue and has been since probably 1.5.
  9. A 4 day weekend seems like another fun time to do an atma weapon RTA. Or my community meme play through of 1.9. Just saying.
  10. I'm pretty sure I mentioned this to BTB way back, but I never did any out of bounds stuff with it. I just knew you could still move around during the dialogue box. This is probably as old as that cutscene.
  11. Also the rod bugfix
  12. Status hack seems to be in the latest RC. Only thing missing is the condensed spell menu from what I’m hearing.
  13. Would you be able to confirm everything is in the next RC please? It's really hard to test it if it's missing stuff.