Mishrak

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About Mishrak

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  1. To be fair, I incredibly disliked the later naming schemes. I much preferred Illumina to Lightbringer, and the -aga spells are a goofy naming scheme that I still really don't understand. Also, bizarre name choices like Valigarmanda similarly make no sense at all and just make me think that Square is trying hard to be cool for the sake of being cool. Basically, we have to ask: why should something be changed? If it's just an arbitrary reason because one person doesn't like it, that's hardly a justifiable reason - particularly when it is exactly the same in the original FF6.
  2. There are no relics that directly boost cover or counter chance, they only enable it. So stacking black belts will not increase counter frequency. Same with Knight Capes. No shared % modifiers stack, so wearing a green beret and a hero ring will take the highest % and give you 25/25. Magic cube would give you 50% mp and ignore the others. This includes esper equip bonuses. Damage modifiers similarly do not stack with each other.
  3. Hopefully stat hats are gone forever.
  4. The unlockeme version should. However it’s purposely missing a few things.
  5. I didn’t read all the conversation, but it seems I’m echoing Nesouk when I say I don’t want to see cover+counter + dance. BNW usually asks you to make some choices with your character and that would be a case of having your cake and eating it too. Plus it would give mog a consistent extra damage/defense output on top of dance’s excellent options and would be too powerful imo.
  6. We’ve talked about how fun it would be in discord but I never thought it would be a reality. Good show dude.
  7. Y’all are wrong btw:
  8. Double check your emulator keybinds. I doubt it's a ZSNES bug or a BNW bug. It could also be a faulty controller.
  9. The time is still the same, just Roman numerals.
  10. Mishrak

    Mishrak109
  11. For the record, the in game hook issue isn’t a BNW bug, it’s an FF6 bug. It’s listed in the compatability issues on the sd2snes website.
  12. Make sure In-game hooks are turned off, and try it without the MSU-1 mod.
  13. So I did a thing with things and made a BNW Bestiary tool. Disclaimer: this is with unlockme data, so if you want to avoid spoilers (enemy HP), avoid this. Best opened with Excel. YMMV with Open Office or Libre Office. The idea is to be able to select a particular area and see the enemies and the formations within said area. As far as I’m concerned, this is finished. However I’m still open to some ideas. To save space, when there are multiple enemies within a formation they’re given a quantity rather than displayed multiple times. Also, areas that don’t follow the 3/16 and 5/16 encounter rates are given a special tab. Lastly, areas are sorted (for the most part) by the way they’re organized within FF3usME and I named each one myself, with some help from BTB. The exception to this sorting is, I grouped some of the more obscure overworld encounters together, and added a few “areas” that don’t actually exist in the editor, namely Doom Gaze and Phunbaba. Spreadsheet: http://btb2.free.fr/temp/BNW_1.9_Bestiary_1.4.xlsx Notes/Log:
  14. BTB kinda avoids this to a large extent contrary to most jrpgs. I get the appeal of wanting cool shinies after defeating a difficult boss and [redacted] does drop [redacted] but for the most part you’re not gonna get Uber powers from KT.