Mishrak

Regulator
  • Content count

    119
  • Joined

  • Last visited

Everything posted by Mishrak

  1. No. It’s not. Read what BTB said.
  2. None of that is particularly true. While it’s common in many older rpgs to not give you a heads up about what you’re about to deal with, if you’re a blind player and entering a Fire Dungeon it would make sense to get some fire protection before you go there. If you aren’t blind you know there’s a fire dragon. The game is inherently designed such that lots of parties are viable and good, provided you’re even half decent at building a team (even if you aren’t). You aren’t at the mercy of Mindblast if you use status protection relics. And everyone has access to float with consumables. Just saying.
  3. HP nerfs have happened several times already. Most dragons are either 90/120 (I think), the only ones in KT that are 160 are the goddesses and Kefka (Atma?). Conversely, pdef and mdef has been nerfed twice in there, meaning you can hit harder. If fights are taking this long, that tells me you haven’t found the enemy’s weakness yet. Or you’re just sticking with fight as the main damage option even when it’s not really doing much damage. Edit: Everything has a weakness to exploit.
  4. So I did a thing with things and made a BNW Bestiary tool. Disclaimer: this is with unlockme data, so if you want to avoid spoilers (enemy HP), avoid this. Best opened with Excel. YMMV with Open Office or Libre Office. The idea is to be able to select a particular area and see the enemies and the formations within said area. As far as I’m concerned, this is finished. However I’m still open to some ideas. To save space, when there are multiple enemies within a formation they’re given a quantity rather than displayed multiple times. Also, areas that don’t follow the 3/16 and 5/16 encounter rates are given a special tab. Lastly, areas are sorted (for the most part) by the way they’re organized within FF3usME and I named each one myself, with some help from BTB. The exception to this sorting is, I grouped some of the more obscure overworld encounters together, and added a few “areas” that don’t actually exist in the editor, namely Doom Gaze and Phunbaba. Spreadsheet: http://btb2.free.fr/temp/BNW_1.9_Bestiary_1.4.xlsx Notes/Log:
  5. Locke can take a hit from Jump even at level 10. You need to stack pdef of course but people forget Safety Gloves are basically additional shields. I usually run two of them plus a shield on Locke for Dadaluma (He’s a healer in my setup). Two Safety Gloves works well for Cranes too.
  6. Stickied. I shoulda done this sooner.
  7. There’s nothing broken with the encounter at all. It’s difficult, yes, but lots of people have had much less of a hard time with it than you did on their first play, myself included.
  8. He can win fine with that party. Lo/Ce play healing and revive duty with as much pdef as possible, including shields. Edgar runs a stout spear and Bio Blast. His Bio Blast is especially important for adds. Gau uses Wild Rat rage if you have it. Everyone in the back row. White capes and Safety gloves. If you want you can try dual Butterfly Locke but I don’t like this personally. As long as you have one dedicated healer you should be fine. Just don’t waste turns and pay attention to how Dadaluma reacts.
  9. Yo bro, this isn’t reddit. Check your attitude. If you want help we’ll be glad to offer advice but rolling in here like we owe you something is garbage.
  10. What’s your party setup? It’s a tricky fight with several moving parts but you can figure this out.
  11. Funny enough, you can’t actually edit the script with FF3USME anymore. It’s still editable but you need to collaborate with BTB and Synchysi to put it in the game.
  12. Seems I was correct that you just came here to be internet mad rather than actually be constructive. You didn’t actually read what I wrote did you? Also Slattery’s translation is a joke.
  13. I would encourage you to read this interview with Ted Woolsey. http://www.playeronepodcast.com/forum/index.php?/topic/145-transcript-of-ted-woolsey-interview/ So Ted Woolsey made pop culture references and tried hard to capture much of the juvenile humor in the original FF6 script. Yet much of this was expunged because he had to rewrite the script four times in 30 days basically by himself. It has plenty of errors, still plenty of pop culture references and is deeply flawed. I do very much wonder how many pop culture references were in that first revision. None of your examples explain why specifically they’re bad, only that you dislike them. Those are two very different things. I’ll concede that some of BTB’s crass humor doesn’t sit well with me at times but overall, I’m willing to look past it for Locke’s lines at the Opera House, Celes’ dialogue during Locke’s scenario, Cyan’s dialogue that was rewritten to be proper old Shakespearean by a studied linguist @Bishop and the beautiful new Setzer scene in WoR Kohlingen. But you never actually made it that far so you didn’t see those. I’m of the opinion that you picked up BNW having already passed judegment and simply found the first really obvious reference and came here to be internet mad about it. None of your examples violate canon or change character personalities or anything of that nature.
  14. Welcome! There's not currently a version of the mod with the original script, if that's what you're asking. Do you have any examples of changes that are "really bad"? Excluding the deliberate 4th wall breaks from the Beginner school, and some of the more jovial movie references like Vargas, I'd be curious to know exactly what changes you think are really bad.
  15. All I remember is the last time I used it I got several 2 step encounters in a row near Thamasa on the overworld. It shouldn't have been possible from my understanding.
  16. MP management is a big element to the game, certainly. However I think it largely depends on your playstyle. And there are a lot of ways to recover MP. Whether it’s items or Tools or Blitzes or attacks like Empowerer or Osmose (which is very powerful), there’s very few situations where you’re completely left without MP to do something. The dungeons are designed to be a strain on your resources, but as long as you’re making good decisions you should be fine. Even if you’re making bad decisions, it’s not that punishing. Similarly boss fights can run a character low on MP if you’re using a lot of big spells, and so that management becomes an element to the fight which was sorely lacking in the original FF6. I think the only time MP cost is used as a legitimate gate is early in the WoB when you first get a lot of spells. By the time you get to the Floating Continent, this is a lot less of an issue. Especially with a small investment of MP ELs (Seraph, Carbunkl) and a 12.5 or 25% boosting item.
  17. He dead. Relm will just have to carry the torch. And Gogo
  18. I have considered adding rage/steal/lore stuff, I just haven't had the time to do it yet. Those Misc. Overworld Packs are usually on the isolated islands scattered about the world. You can always pop onto discord and ask BTB however. I don't remember.
  19. It should never be less than two, but keyword there is should. I did have probably 8? 1-step encounters in a row. It’s in one of the highlighted vods during the end of the IMTRF segment. This was unpatched too. The encounter rate patch didn’t appear to be working correctly from my experience.
  20. Everything you’ve listed as B or lower I personally have listed as an A at some point. What your post tells me is what you like and dislike. Nothing more. The reality is every character and every build thrives at what they do if you utilize them well.
  21. To be fair, I incredibly disliked the later naming schemes. I much preferred Illumina to Lightbringer, and the -aga spells are a goofy naming scheme that I still really don't understand. Also, bizarre name choices like Valigarmanda similarly make no sense at all and just make me think that Square is trying hard to be cool for the sake of being cool. Basically, we have to ask: why should something be changed? If it's just an arbitrary reason because one person doesn't like it, that's hardly a justifiable reason - particularly when it is exactly the same in the original FF6.
  22. There are no relics that directly boost cover or counter chance, they only enable it. So stacking black belts will not increase counter frequency. Same with Knight Capes. No shared % modifiers stack, so wearing a green beret and a hero ring will take the highest % and give you 25/25. Magic cube would give you 50% mp and ignore the others. This includes esper equip bonuses. Damage modifiers similarly do not stack with each other.
  23. Hopefully stat hats are gone forever.
  24. The unlockeme version should. However it’s purposely missing a few things.