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Everything posted by Mishrak

  1. Stamina Redux Redux

    The whole point is that stamina is useful. If it’s only now a defensive variance stat (on top of regen ticks/sap/etc), that’s a lot less useful than before. You also lose all the customization of stamina builds and weapons, vigor characters get a substantial nerf from the loss of physical variance mitigation and pure stamina builds are way less interesting or relevant. There is a huge evasion penalty when covering btw. I always take the animations with a grain of salt and wouldn’t worry a ton about their realism when balancing how things work. So my question ultimately is: why would you do this? Sure it makes it simpler to understand what Stamina does - but is that really that important? Is it that complex as it is now? It affects a line of heals, it affects regen ticks/sap/morph, status mitigation, and is a damage stat for some abilities/weapons. That’s not that hard to figure out.
  2. Interest check - 1.3 Tournament 2017

    Using your first post to necro a year and a half old thread.
  3. Gp WoR

    Mover forest near Jidoor
  4. BNW:FAQ+Walkthrough

    A large majority of this information is available after you’ve learned the password to the unlockme after completing the game. At least hidden info and all the little details. As of 1.10 a large portion of what would have been written would be mostly obsolete as far as an actual walkthrough goes.
  5. You mean an undead enemy? Doom will full heal undead enemies iirc.
  6. Experimental BNW Magic Edits

    Fwiw Relm/Strago are getting a new stam attack in 1.10.
  7. Review of v1.9

    1) Even if it costs the player time and frustration to have to reset until they get what they want, that doesn’t mean it’s an interesting mechanic. Quite the opposite. 2) There are plans for the colosseum already thought up, but it will require rom expansion to do it and BTB isn’t ready to expand just yet. I’ll leave it up to him if he wants to share it or not.
  8. Not as an auction house. It will be repurposed to an advanced beginner school in 1.10, so the one in Narshe doesn’t have to get replaced.
  9. Thankfully the Phoenix bugs are harmless. Hilarious though.
  10. Review of v1.9

    It’s really not related to bugs at all. It’s more about how the enemies work. It doesn’t use their script, it uses their “control” attacks. So it’s very limited. And the character stuff is also programmed to work a certain way. Changing it is a lot of work. And making it truly interesting would require a focused effort that is frankly probably not worth it when there are much simpler solutions.
  11. Review of v1.9

    Changing the colosseum into something actually interesting would need a rom expansion. Or more likely, an entire redesign from the ground up. It’s not a simple case of “developers don’t want to”. There’s very real technical limitations.
  12. Review of v1.9

    Mind Blast isn’t a party wipe if you defend against the statuses that cause you to lose control of your characters.
  13. It’s been an optional patch as of 1.9. It’ll very likely be an official part of 1.10 if testing works out.
  14. What’s crazy is how much is gonna be in 1.10 that’s not in that changelog (yet). Namely all the stuff that’s about to happen to enemies. Wew. This is already looking like the biggest release ever.
  15. Aero proc does have the dual wield penalty on it (but not x-fight), but yeah it will be a very good damage source. An effective proc rate of 75% also is a huge boon.
  16. Makes sense. Safe + 25% (which puts him around 1200 at 30) is sufficient to take a physical most of the time. And 47 is fairly mediocre evasion but also sufficient to dodge still. It’s cool that it still works tbh. I don’t really see it as being too powerful when the player can combine the right stuff to be effective.
  17. His front row damage is among the very best, so that’s right on. C/C will work but he’s still fragile.
  18. Evasion is halved for c/c so Shadow isn’t a good candidate for it really. It also won’t work with image (cover anyway). Kage + Mutsu will probably be strong and that’s a good thing imo. He needs a reason to be put on the front.
  19. I’ll miss the poison rod breaking as well actually. That was a helpful strat at least.
  20. The removal of items was because they were (generally) redundant. They won’t be replaced probably. Also Image brush would probably be more strong than it ought to be. Other examples of this were Rerise and to a lesser extent Regen and Haste. By itself it’s not a huge deal but adding it to the healing potential a brush has is a bit much.
  21. Locke and Midgame Balance

    What part of the game are you referring to as mid-game? Forgive me if this has been answered, but there is far too much in here to really read every word of it. Nowea addressed the major points about being too high level, and he was correct about how those affect a perceived balance shift. wrt: C/C, keep in mind characters that can do this effectively usually have to trade status mitigation or damage relics to utilize it. Almost none (except Celes) can do every piece of what makes C/C most potent and even she doesn’t have the best of stamina.