Nowea

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About Nowea

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  • Birthday 03/19/1990

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  1. There goes the neighborhood

    The 2.0 is technically still in beta (super late beta, but beta), and it's only available on the discord. So if you want in on it now just join the Discord and bug people.
  2. You need to make a .cue file and launch that in Mednafen. To do this you'll simply open notepad and put the following text in. Replace the name in the quotes to match the exact name of the iso file you have. FILE "gamename.iso" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 You'll then save it with the same name as the iso but with .cue on the end (don't save it as a text file, windows should see it as a CUE file when you're done). Personally when I use Mednafen I use Mednaffe for it, provides a GUI which I find easier to work with. That being said, whichever you're using you'll need to use cue files. You should end up with a bios folder in your Mednafen folder. For that you'll want to find SCPH5500.BIN, SCPH5501.BIN, and SCPH5502.BIN and put them in that folder.
  3. You mention ePSXe a lot with your testing. Last I knew ePSXe wasn't the most accurate of emulators. For mod making it's 'usually' best practice to use the most accurate testing method you can, be it somehow getting it onto hardware or checking it on an emulator with a focus on accuracy. From a quick search Mednafen appears to be the go-to option for accurate emulation. Would you be able to see if your iso, that works on ePSXe on your phone, also works on Mednafen? It's possible that your spritework ended up being something the PSX can't 'actually' support and that it only works on ePSXe due to inaccuracies.
  4. Actually, the issue (If I recall correctly) is that the queued action results in the Rage status being set again. This causes the Rage 'status' to be reapplied and Gau keeps doin' his thing.
  5. Nowea Hard Type

    Updated link with some more fixes. Removed an easter egg item that didn't function properly. Fixed some broken formation/pack data, etc.
  6. While not intended, it's a harmless side effect to the Imp effect and a known issue
  7. Nowea Hard Type

    Quick v3. One hidden weapon had its power reduced by 30%
  8. Yes. If you haven't yet speak up in the discord and get a red or orange name to give you a role.
  9. Nowea Hard Type

    Fixed fire spell, no other spells appeared to have the issue after a quick once-over.
  10. Nowea Hard Type

    NHT 2.0 release. Main post edited with download link. Please be courteous and considerate of mainline BNW testing still being done for BNW 2.0. Added more easter egg weapons, some as rare drops and some as rare steals from humanoids. Note that these weapons still do not have descriptions. These added weapons use item slots that BNW 1.9 uses, but 2.0 doesn't. This effectively means that NHT 2.0 is for the BNW 2.0 line only. Altered and added formations, expect to see some new enemy combos and enemies where you don't expect. Sometimes this even works in your favor Added a password requirement to access the patch, the password is the same as the BNW unlockme. I don't want people playing NHT as their first BNW experience in general. Now every item and relic shop has Warp Whistles or Back Guards (respectively). Known issue: The config screen version display looks janky when playing with any of the RC patches. This should resolve itself when 2.0 is out.
  11. The Developer's Hand

    Just to nitpick, the next Metroid game after Super Metroid was Metroid Prime. A really good Metroidvania in its own right
  12. For this one, testing with a battle at the start. If Biggs/Wedge use a Magitek command it's writing %5 dried meat into the inventory. If Terra uses anything or if anyone defends/row then it's adding %5 Slim Jims. Some discord chat is saying they're getting items as soon as the battle starts, personal testing hasn't had an item show up until after one of the PCs does something ETA: personal testing on RC12-a, others on base RC12
  13. To add onto this, the lag appears to roughly be "wait until damage/healing text vanishes, then continue". It causes some lagginess for everything, but is most noticeable when dual wielding. Example during DW: https://cdn.discordapp.com/attachments/160253567012306945/550888223077826571/2019-02-28_21-52-42.mp4
  14. Terra's attack in the flash back doesn't have a name. She also doesn't move at all during the scene. (Fixed in the next RC) The wolves in the Captain battle don't seem to have names. (No fucking clue on this one. Anyone got a screenshot?)
  15. RC4 (due to RC5 hardlocking at airship) As soon as one of the doors changed this happened. Getting a random encounter fixed it. Movement did not seem to be altered, only graphics.