Nowea

Member
  • Content count

    199
  • Joined

  • Last visited

  • Days Won

    14

Everything posted by Nowea

  1. Your 3 defenses against Meteor are HP, Stamina, and M. Evade. If you aren't using an HP booster that does a lot to help. Notably, these 3 defenses are useful against basically everything Kefka casts If you're struggling with Gargoyle rage because of Runic and flight it's probably time to change up your strat with him. If you're using him for healing Rocky will still heal (at half power vs Sun Bath but will cure statuses) and his secondary isn't a dead (or runiced) turn. Lastly, as far as HP goes he has about as much as Guardian Overall just rethink your strat a bit, maybe swap gear out to help nullify some of Kefka's elements or bulk up in general.
  2. My little dream...

    That is so far out of my capabilities it's not even funny.
  3. The readme covers this info fairly well, but almost all of the special abilities include different options for different stats. Sabin has Vig based, Mag based, and Stam based Blitzes. Edgar has Vig and Mag tools, etc etc. The only ones that only look at one stat are Steal (Speed makes steal better) and Lore (all are either Magic or don't look at any of the 4 stats directly)
  4. Join the discord to download and patch directly onto your BNW 2.1 ROM. The password for it is the same as the BNW unlockme password After TENS OF MINUTES of work I'm ready to release my modification to Brave New World. This is deliberately designed to be harder in a "FF3usME stat hack" style. @seibaby helped a bunch. Changelog below: V1: ATB formula changed so that enemy ATB fills twice as quickly. Esper Levels that grant HP now grant half the HP Warp and Warp Whistle made 33.33x more expensive. V2: Lowered ATB multipliers for slow/normal/haste by 5 each due to an overflow error causing hasted enemies to have very few turns Made the timer for status ticks constant, so that they are no longer affected by other status effects like Slow, Haste, Sleep, and Stop V3: Removed the Warp and Warp Whistle price hike V4: Added Warp Whistles to many item shops Added Back Guard to (pre-IMTRF) Narshe relic shop Reduced Back Guard price to 5000 (was 7500) V5: Fixed a text error reported by @thzfunnymzn way back in February where HP EL gains were still displaying old values V6: At the request of @BTB I have edited the config screen to reflect that you are playing Nowea Hard Type. I did this all by myself and there's absolutely no way I screwed something up in the mean time. V7: Standardized HP and MP ELs, now all HP and MP ELs give +20 (if with another stat) or +40 (if just giving HP or MP) Added 4 new items. 3 are rare steals and 1 is a Colosseum trade. Steals were only edited on current humanoid random enemies that had steals previously. Note: This version uses item indexes 16, 60, 66, and 247. In 1.9 and 1.10 these indexes are not used, but other versions are not guaranteed. In addition, for maximum compatibility, these new items don't have descriptions V8: Changed 1 hidden item. 2.0: Added more easter egg weapons, some as rare drops and some as rare steals from humanoids. Note that these weapons still do not have descriptions. These added weapons use item slots that BNW 1.9 uses, but 2.0 doesn't. This effectively means that NHT 2.0 is for the BNW 2.0 line only. Altered and added formations, expect to see some new enemy combos and enemies where you don't expect. Sometimes this even works in your favor Added a password requirement to access the patch, the password is the same as the BNW unlockme. I don't want people playing NHT as their first BNW experience in general. Now every item and relic shop has Warp Whistles or Back Guards (respectively). 2.1: Updated for 2.1 release, config menu still shows 2.0 Multiguards now halve each element, but no longer give a stat penalty Updated descriptions
  5. Feedback on Equipment

    Just to cover the 3 I see with easy counterpoints. Without the back row penalty rods are better than casting the spell, thanks to MP Crit. In addition, rods doing full damage from back row would make rod jumping strictly worse than rod swinging. As is, jumping is better defensively due to not needing the front row. "Strong vs Flying" weapons all have the "Randomly throws" effect, which has a 50% chance to do 100% more damage (or 200% more vs flying) so its bpow is effectively closer to 300 (400 vs flying) on average. This means it'll perform as well as Avenger on average vs weakness (vs holy and vs flying respectively). Mutsu is its own formula that I don't really feel like looking at too much, but I'd blindly wager that Orochi outperforms it vs flying enemies if you don't go out of your way to get a +Mag damage booster on Shadow. You do get 4 Force Gear, however I'd disagree with it being specialized and not appealing. Of the characters that can use Force Gear, Cyan doesn't have a strong magic build. Cyan likes Force Armor as it's basically his only source of elemental mitigation, so against Fire/Ice/Bolt it's a viable piece of armor for him. Terra and Celes are better served by Minerva usually, yes. But Minerva's also a late game piece of gear. I'm also looking at 2.0 documentation though and don't remember if 1 force gear was swapped to something else for 2.1 or not.
  6. General Leo

    Simply put, adding new playable characters is not part of Brave New World's scope. There's enough fun going on balancing and fine tuning the 14 characters that are already there.
  7. First thing I'd try is turning off the "no sprite limit" option. I didn't experiment extremely long with BSNES but IIRC that's where issues came up that I noticed. Other options in the PPU section may help as well.
  8. I love Gau. He is great fun to use and his Rages bring a lot of options to the table. However, players often find it easier to stick with a few core rages and just use them because... well... details for 64 Rages is a lot to remember. The printme has all the info the player needs to know everything about all the Rages but the info is spread across multiple tables and tabs.So I've decided to do something to remedy it. I've taken the information from the printme, along with some information regarding some locations of the formations, and put it all in one single table. In addition, I've included a column where you can mark the Rages as collected or not and also sorted the Rages by attainability. These can be used to narrow down selections to only those available or help with making sure you have the ones you want.I hope that players can use this to make Gau just a little bit more accessible by reducing the information barrier that the Rages have.Anyway... I like spreadsheets. Here it is. Enjoy and happy Raging Edit: Updated to 1.9.0
  9. No ETA, it's just a "Done when it's done" one. As far as save compatibility goes, this isn't going to be a major patch and your old saves will remain usable unless you consider "Cyan has 1 more vigor than he should" to be gamebreaking.
  10. If you use a shield and that lets Celes not die so you can get an extra 1-2 fight commands from her on a boss, then using a Crystal Shield is actually a more offensive option Using a relic slot for "Maybe I won't run out of MP while my character should be spending every turn doing something very MP efficient" is a terrible option for Celes. If you're utilizing Vigor Celes for her biggest strength she shouldn't be OOMing, and no 1-2 turns used (by any character) to top her if it's needed does not erase the the extra damage gained from using a good relic that actually contributes to damage or survivability directly. Why is it that putting Mag Edgar or Stam Sabin in a party with Vig Celes means they're "just" covering her MP costs? It's entirely plausible that the other 2 characters in the party are MP chuggers. Edgar and Sabin have notable support toolkits that can be fully utilized. Celes is already good for MP anyway, hell you could make use of her varied toolkit by popping runic a couple times and she's suddenly fine on MP AND is contributing to the party's survival at the same time. The context of the OP was "Do I need to build Terra and Celes differently because of the sword and relic choices?" Me saying that the relic and sword choices are not build defining and the girls can shine without Apoc/Illumina and without Soul/Gem box is in fact the crux of the conversation.
  11. Why are you prioritizing MP cost reduction on an offensive character to begin with? The topic creator was talking about how important the items are for those builds. It's perfectly viable to run a vig or mag Terra or Celes without the swords or the relics. Crystal Orb increases proc damage by 25% straight, this is going to be a more noticable boost than the +7 mag from soul box. In addition, the 25% MP boost helps with sustain. Hero Ring gives +7 Vig and +7 Mag, a significant boost. It also gives +HP% and +MP% giving her survivability (so she can keep swinging) and sustain. If you want to go this route and want to go all in on Celes offense, you can bserk her and suddenly she won't cover anymore Stat Stick: 100% worth the stats. There's a ton of other sources of Rerise (Setzer, Shadow, Relm, even Gau if you wanted to stretch it) and MP regen (a speedier character tossing a tincture or ether like 3 times in a fight isn't even a noticable loss, or Sabin/Edgar) where the MP reduction relic is made redundant unless the character is constantly tossing higher cost magic around. If you're spending half your turns casting Rerise and support spells you're losing out on Celes' damage anyway so you may as well build Siren or something for an actual support build.
  12. Bug? (info below)

    Characters shirting forward and backward weirdly and Palidor bugs are known issues. This is the first I've heard of it happening with the Intangir swap so I imagine it was fun.
  13. Crystal Orb, Hero Ring, another Stat Stick for a few examples for Vigor Celes that 'is' running Illumina. I was more disagreeing with the apparent importance being pushed on having the items. Notice that 2 of these relics also increase her MP pool while increasing her damage output via +7 to direct damage stats (and +5 speed on Stat Stick) or +25% magic damage. Alternatively, yes a relevant status protection relic can have a huge impact. If you're needing Vigor Celes to stop attacking so often that she runs herself OOM casting things like Rerise, you may need to consider more defensive gearing or some party adjustments.
  14. Hard disagree on the above. Gem/Soul Box are really only worth it on caster builds that don't stack +MP ELs. They're not worth the relic slot for half MP on MP Crits. In addition, a vigor Terra or Celes can function very well without their respective swords. Zantetsuken + Wing Edge is pretty beefy damage, as is 2-handing Excalibur (when you're not hitting the damage cap there). Their super cool swords are basically the best option they have as a caster stat stick as well. A better way to decide between the 2 weapons is that if one of them is using a Stam build (and therefore probably wants Atma Weapon) get the sword for the other character. So both weapons and relics are really nice but all the builds for both characters can function very well without them.
  15. Rod jumping in general is less damage than rod fighting. If you have the MP for MP crits then being in the front row swinging the rod is a higher damage multiplier than jump. It's basically just a more 'defensive' form of rod fighting (jump delay and back row)
  16. Thinking you have to backtrack is perfectly understandable, Magimaster and Kaizer's gimmicks can be handled by any party comp (assuming one has all their abilities unlocked). Hell, Umaro was used in the fastest and smoothest Kaiser kill I've seen.
  17. Missable WoB rages

    Phantom Train enemies (like Lich) are in the big forest south of phantom forest/west of the veldt.
  18. Most Important Attributes?

    HP boosting is the "boring but effective" route for pretty much any character that has access to it. If you have high HP and immunity to the statuses any given boss does you can usually KO it. No HP ELs are needed to clear the game (or levels even as LLG has proven) Outside of that, it depends on the character, build, and preference.
  19. Missable WoB rages

    Cactaur is not missable and no lores are missable. You can have 35 rages before Floating Continent + 4 from the continent itself (note that FC enemies aren't missable as they are in the WoR)
  20. Myria is overtuned

    If you are 2-handing it and not hitting the damage cap (and make sure you have MP for crits) Excalibur is usually* more damage than Illumina unless the enemy is high defense or Holy weak. *Gear, levels, and other conditions may apply, see store for details
  21. 1 dragon left?

    Most of the dragons' drops are items you have access to more than 1 of, so not super easily. I recommend just warping out and checking while keeping a save in the tower to backtrack to.
  22. 1 dragon left?

    The dragon countdown is not counting Kaiser. As far as dragon locations: 1 in Narshe Fields (where the first Kefka battle is) 1 in Mt. Zozo 1 in Ancient Castle 1 in Opera House 1 in Fanatic's Tower 1 in Phoenix Cave 2 in Kefka's Tower
  23. Recent posts?

    Activity > Unread Content will show all threads that have new posts. On the hope page, the "topics" section links to the 5 most recently posted to threads
  24. Random Encounters

    Possibly? A vanilla code that simply sets the threat counter to 0 or acts like you have the aforementioned equipment flag would likely work. Finding/making a code that does that is beyond my scope of knowledge though.
  25. Random Encounters

    BNW doesn't have an encounter removing relic. The encounter rate should be slightly fewer than vanilla. That being said, vanilla's random encounters being complete breezes makes BNW's feel more frequent. Without cheating or editing the ROM you can't reduce the encounter rate. There is a "fewer encounters" equipment flag that is still functional, but I'll leave editing gear to have it to your own efforts as BNW doesn't work fully with FF3usME without extra work.