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Posts posted by Nowea

  1. After getting feedback and discussion about solutions, I've put out a V4 of NHT.

    The objective of this version is to ensure that the player always has a tool to handle pincer/back attacks and to always have the means to get out of combat with randoms (Warp Whistles) because running in NHT is pointless.


  2. 4 hours ago, GeradFigaro said:

    New player here. Started 1.9 from scratch. Playing on BSNES on 3DS. A few errors I’ve noticed:

    - the tutorial people say tents don’t exist. I can buy them.

    - the tutorial people say that tonics and potions heal fractional HP but they do not

    - supposedly stealing from monsters is bad. I just get tonics

    - the upper left guard in Figaro’s central walkway has no dialogue

    - stooge dialogue pops up during the Vargas battle 

    - hitting Vargas with an Aurabolt triggers what I presume is dialogue for suplexing the Doom Train. Kaiser Dragon dialog follows 

    Very cool mod. Looking forward to getting to the actual differences in magic and stat building. 

    Sounds like a patching issue. Did you patch making sure to patch a clean, unmodified FF3 US rom and patching BNW on it according to headered/non-headered issues. Also, if you're playing Clean New World make sure you're patching that on top of your properly patched BNW rom, so your rom would go from FF3 > Brave New World > Clean New World.

    Also, what did you do to get a level 20 blitz before fighting Vargas?


  3. In Game hooks are used to do thinks like soft-reset button combos in game. They're known to interfere with some games, like BNW. They're a feature to SD2SNES so you'll want to look around in the options of the cart to disable them. I've been told that there's a system menu before you load a game that'd let you disable them.


  4. There's a large amount of "It Depends" with those stats. It's very dependent on what the character's doing, their equipment, their opponent, whether they'll hit the damage cap, etc. Pumping speed as someone's primary stat is typically best for healer/support characters, as they aren't as reliant on vigor/magic for being good at what they do. In addition, characters like Gau don't even have a vigor/magic option and it's 100% viable to just put every EL he has into speed.

    This doesn't work quite like an MMO where you just "raise stat to <x> for softcap then raise a different stat"


  5. X-Zone procs from Doomstick seem to possess the "revives undead" property. Had an undead enemy come back from the dead from a proc. In addition a not... dead... undead 'died' and came back as if it was hit with Doom

    EDIT: Also dog block animations sometimes play for random characters blocking. None of them have procced reprisal yet so it appears to be purely visual.

    EDIT2: Lastly, the equipment screen is behaving very oddly, not properly displaying stat changes in an inconsistent way (not only when using Y to swap between relics and non-relics). I think I've only seen it in relics so far.


  6. 1 hour ago, kjinn22 said:

    Is that RNG patch being tested by anyone else? I actually don't have any problems with how it performs personally, but the 9 steps until encounter in dungeons part doesn't seem to be accurate. Sometimes it'll just be 4 or 5 steps until an encounter.

    I've been counting my steps so far, and I've yet to observe an encounter triggering too early.


  7. There's been discussion in the discord before about a zone being converted to a water based zone for Water Rondo.

    A couple of times the idea of somehow 'unlocking' all the WoB formations on the Veldt when you go to the WoR was tossed around.

    I don't think they're going to make something as drastic as making the WoB accessible again though.

    What Lores are you missing? I was under the impression that they weren't actually missable.


  8. The idea behind some rankups giving more stats is that they give stats that the character isn't as easily able to leverage (example: Aeris has naturally better Magic than Strength and tends to benefit more from Magic than Strength on the whole, so she needs more from any +Strength ranks). As to if that works,  ¯\_(ツ)_/¯

    There is something notable about a couple of the characters in that they have rank ups that are flat out worse than simply alternating ranks in two different... Ranks. If one looks closely at Barett and Red13's rank options then you straight up lose stats. Example: Barret with 8 Ranks in Marauder has a total stat bonus (not counting the +5 to all that everyone gets) of +40 Str/Vit/Spr but a Barret with 4 ranks in Vigilante and 4 ranks in Heavy Metal has a total stat bonus of +40 Str/Vit/Spr AND +20 Dex.


  9. As viewable here my stream earlier was a very interesting one. Donators were able to choose any SNES game to play and I ended up playing an interesting variety. This helped me break the $100 mark of funds raised and I'm incredibly happy that people were willing to support me. Here's a list, in order, of what I was subjected to

    • Mega Man X3
    • Uniracers
    • Super Star Wars
    • The Magical Quest Starring Mickey Mouse
    • Mohawk & Headphone Jack
    • Zombies Ate My Nighbors
    • Scooby-Doo Mystery
    • Super Bonk
    • Soul Blazer
    • WCW Super Brawl Wrestling
    • Populous
    • American Gladiators
    • Super Pinball - Behind the Mast
    • Super Mario All-Stars

    It was a very interesting day and my last 2 days have the potential to be quite exciting as well, with a FF5 run where I don't control what job each character has (donations do) then my first Link to the Past Randomizer. I hope to see any of you there.


  10. I'd say that relying so heavily on rare steal consumables would count.

    It is very possible that the challenge is front-loaded simply because of options opening up after Daddy. Unfortunately my personal run is paused for this week and nobody's played past Dadaluma to know for sure.


  11. 40 minutes ago, thzfunnymzn said:

    Played a bit of RC14 Nowea Hard Type.

    Had a near wipe on the pincer introductory Narshe Fight. Bad luck would've wiped one or both of Biggs and Wedge. Yikes. Had to actually Cure between battles for insurance. Whelk also killed me once because I underestimated how many Beams I could fire off before he went into his shell. Nothing truly scary, but a wake up to call that I was playing Nowea Hard Type.

    Figaro & Figaro Cave are same, essentially.

    Around Figaro Town & Mt. Koltz though, things get scary. First and foremost, Rock. That move is horrible. High damage, no defense against muddle, limited Remedy supply, and I'm worried that such enemy speed will make it a matter of luck as to whether or not I can endure Mt. Koltz at decent levels. Other physicals & magics are bad too, but Rock is the worst.

    Edgar is going to have to go all in with speed (Iron Cutlass, Knight Cape, Buckler instead of Iron Shield), lest I fall behind on NoiseBlaster control. Terra & Locke will both need Boomerangs for the damage output, so I'm going to have to grind a bit for GP; I don't think I can turtle forever with such fast enemies. Might also grind GP for Remedies & Brawlers for Slim Jim (with EXP turned off).

    That's it for now. Might get to play some more tomorrow.

    I've yet to try NHT without grinding Terra in the mines (to 6 or 7), which helps get through the part where you don't have much option.

    I'd be surprised if you can get through everything at a similar level to BNW's expected levels without resorting to LLG-level strats