Nowea

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Everything posted by Nowea

  1. Download and patch directly onto your BNW 2.0 ROM. The password for it is the same as the BNW unlockme password After TENS OF MINUTES of work I'm ready to release my modification to Brave New World. This is deliberately designed to be harder in a "FF3usME stat hack" style. @seibaby helped a bunch. Changelog below: V1: ATB formula changed so that enemy ATB fills twice as quickly. Esper Levels that grant HP now grant half the HP Warp and Warp Whistle made 33.33x more expensive. V2: Lowered ATB multipliers for slow/normal/haste by 5 each due to an overflow error causing hasted enemies to have very few turns Made the timer for status ticks constant, so that they are no longer affected by other status effects like Slow, Haste, Sleep, and Stop V3: Removed the Warp and Warp Whistle price hike V4: Added Warp Whistles to many item shops Added Back Guard to (pre-IMTRF) Narshe relic shop Reduced Back Guard price to 5000 (was 7500) V5: Fixed a text error reported by @thzfunnymzn way back in February where HP EL gains were still displaying old values V6: At the request of @BTB I have edited the config screen to reflect that you are playing Nowea Hard Type. I did this all by myself and there's absolutely no way I screwed something up in the mean time. V7: Standardized HP and MP ELs, now all HP and MP ELs give +20 (if with another stat) or +40 (if just giving HP or MP) Added 4 new items. 3 are rare steals and 1 is a Colosseum trade. Steals were only edited on current humanoid random enemies that had steals previously. Note: This version uses item indexes 16, 60, 66, and 247. In 1.9 and 1.10 these indexes are not used, but other versions are not guaranteed. In addition, for maximum compatibility, these new items don't have descriptions V8: Changed 1 hidden item. 2.0: Added more easter egg weapons, some as rare drops and some as rare steals from humanoids. Note that these weapons still do not have descriptions. These added weapons use item slots that BNW 1.9 uses, but 2.0 doesn't. This effectively means that NHT 2.0 is for the BNW 2.0 line only. Altered and added formations, expect to see some new enemy combos and enemies where you don't expect. Sometimes this even works in your favor Added a password requirement to access the patch, the password is the same as the BNW unlockme. I don't want people playing NHT as their first BNW experience in general. Now every item and relic shop has Warp Whistles or Back Guards (respectively).
  2. Nowea Hard Type

    Yeah, Stinger is a super nice Scimitar-Class weapon for the very early game. It drops in usefulness after Zozo usually due to the lack of bpow and weak proc but a sap proc and insta-kill is useful. Technically he has a 2/3 chance of using Fire any round he doesn't use sleep until he gets under 1024 HP
  3. The BNW devs aren't personally interested in retroachivements at all. There has been some discussion about it with some of the more knowledgeable people considering what could be done. I know at one point @Aura Of The Dawn was talking about it a lot.
  4. Where is Mantodea?

    Maranda/Jidoor overworld
  5. Nowea Hard Type

    This is updated to 2.0, yes. Some of the items I added have glitchy animations but they still function (This is addressed on my end but not put out in a patch yet). That being said, make sure you have the unlockme password handy since I don't like people tossing on NHT without any BNW experience.
  6. I'm not one who has done so, but multiple people have beaten BNW with XP off for the entire game and therefore at level 3. Generally strats relied pretty heavily on Gau raging Conjurer to get Rerise spam or Flan for Life spam + Elemental Immunities
  7. Rough go at some Builds for 2.0

    Just for the record, outside of some truly excessive grinding you won't reach level 50. 30-35 range is what you should be building around for end-game. And probably around 20 ELs give or take
  8. Celes Chere: Dog Of The Empire

    Talk to Everyone, with Celes in the party
  9. There goes the neighborhood

    The 2.0 is technically still in beta (super late beta, but beta), and it's only available on the discord. So if you want in on it now just join the Discord and bug people.
  10. You need to make a .cue file and launch that in Mednafen. To do this you'll simply open notepad and put the following text in. Replace the name in the quotes to match the exact name of the iso file you have. FILE "gamename.iso" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 You'll then save it with the same name as the iso but with .cue on the end (don't save it as a text file, windows should see it as a CUE file when you're done). Personally when I use Mednafen I use Mednaffe for it, provides a GUI which I find easier to work with. That being said, whichever you're using you'll need to use cue files. You should end up with a bios folder in your Mednafen folder. For that you'll want to find SCPH5500.BIN, SCPH5501.BIN, and SCPH5502.BIN and put them in that folder.
  11. You mention ePSXe a lot with your testing. Last I knew ePSXe wasn't the most accurate of emulators. For mod making it's 'usually' best practice to use the most accurate testing method you can, be it somehow getting it onto hardware or checking it on an emulator with a focus on accuracy. From a quick search Mednafen appears to be the go-to option for accurate emulation. Would you be able to see if your iso, that works on ePSXe on your phone, also works on Mednafen? It's possible that your spritework ended up being something the PSX can't 'actually' support and that it only works on ePSXe due to inaccuracies.
  12. Actually, the issue (If I recall correctly) is that the queued action results in the Rage status being set again. This causes the Rage 'status' to be reapplied and Gau keeps doin' his thing.
  13. Nowea Hard Type

    Updated link with some more fixes. Removed an easter egg item that didn't function properly. Fixed some broken formation/pack data, etc.
  14. While not intended, it's a harmless side effect to the Imp effect and a known issue
  15. Nowea Hard Type

    Quick v3. One hidden weapon had its power reduced by 30%
  16. Yes. If you haven't yet speak up in the discord and get a red or orange name to give you a role.
  17. Nowea Hard Type

    Fixed fire spell, no other spells appeared to have the issue after a quick once-over.
  18. Nowea Hard Type

    NHT 2.0 release. Main post edited with download link. Please be courteous and considerate of mainline BNW testing still being done for BNW 2.0. Added more easter egg weapons, some as rare drops and some as rare steals from humanoids. Note that these weapons still do not have descriptions. These added weapons use item slots that BNW 1.9 uses, but 2.0 doesn't. This effectively means that NHT 2.0 is for the BNW 2.0 line only. Altered and added formations, expect to see some new enemy combos and enemies where you don't expect. Sometimes this even works in your favor Added a password requirement to access the patch, the password is the same as the BNW unlockme. I don't want people playing NHT as their first BNW experience in general. Now every item and relic shop has Warp Whistles or Back Guards (respectively). Known issue: The config screen version display looks janky when playing with any of the RC patches. This should resolve itself when 2.0 is out.
  19. The Developer's Hand

    Just to nitpick, the next Metroid game after Super Metroid was Metroid Prime. A really good Metroidvania in its own right
  20. For this one, testing with a battle at the start. If Biggs/Wedge use a Magitek command it's writing %5 dried meat into the inventory. If Terra uses anything or if anyone defends/row then it's adding %5 Slim Jims. Some discord chat is saying they're getting items as soon as the battle starts, personal testing hasn't had an item show up until after one of the PCs does something ETA: personal testing on RC12-a, others on base RC12
  21. To add onto this, the lag appears to roughly be "wait until damage/healing text vanishes, then continue". It causes some lagginess for everything, but is most noticeable when dual wielding. Example during DW: https://cdn.discordapp.com/attachments/160253567012306945/550888223077826571/2019-02-28_21-52-42.mp4
  22. Terra's attack in the flash back doesn't have a name. She also doesn't move at all during the scene. (Fixed in the next RC) The wolves in the Captain battle don't seem to have names. (No fucking clue on this one. Anyone got a screenshot?)
  23. RC4 (due to RC5 hardlocking at airship) As soon as one of the doors changed this happened. Getting a random encounter fixed it. Movement did not seem to be altered, only graphics.
  24. Interacting with airship controls in RC5 (WoR) hardlocks the game. (Synchysi: This is caused by the usME issue mentioned below.)
  25. World of Ruin, Serpent Trench occasionally has encounters that are empty. South Figaro Cave, last room before Figaro Castle, has the same issue for every encounter I had in it. (Will be fixed in RC-6) In addition, something seems to break for XP upon reaching level 20. An encounter with Celes/Sabin granting 525 total XP only took her from 121 xp to level to 108 xp to level. (Added to bug list) Some formations have monsters partway off the screen during pincers. One example: FC 3x Djinn formation (Will need to start a section documenting all weird pincer formations - keep these coming)