praetarius5018

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Everything posted by praetarius5018

  1. Road to 2.0

    But isn't like half the point of the teambuilding exercise overcoming such restrictions?
  2. Road to 2.0

    I see no real benefit to the casters having an aggro option, and with the split they could at least gain 1.5 caster weapon options before their class specific ones. But then it would be inconsistent for only one weapon tier outside the final ones to be this divided..
  3. Road to 2.0

    Not in the way I've coded it. Basically the AI had 2 options: it checks who is closer, in those cases I simply cut the calculated distance in half it selects a random target (mostly single target spells), here I simply give prio to a shield bearer for 1. I could do double, but 2.? Also I always find that form of aggro management stupid, I can believe it if a big guy just rubs himself into a bosses face to gain/keep aggro or basically taking his entire field of vision by shoving a shield into it. But why would wearing a little ring make me "invisible" to him when he has already buried his claws into my flesh?
  4. Road to 2.0

    hmmm... maybe lets compromise to Duran, Kevin and Lise having the aggro weapon and the other 3 something else
  5. Road to 2.0

    Superarmor already goes on the Bastard Sword. I don't see why any of the other 4 would need this, at least thematically.
  6. Road to 2.0

    Defender should obviously increase defense.
  7. Seiken Densetsu 3 Sin of Mana - Discussion

    I think I got it... I halved the frequency at which a ton of shit is checked, cast time block in menu being one of it (technically I just increment the cast ready destination by x frames every x frames) and I forgot to double the added delay there... good catch.
  8. Road to 2.0

    What I currently intend to do: The two bird species get immunity to snowman so they can't trigger the bug. Cold Blaze becomes the only source of snowman status. Enemy attacks/specials that inflict it get it removed or something else. Gear with snowman resist gets other status resist or replaced entirely if that is the only thing it does. And the chibikko&petrify weapon probably get on the chopping block as well.
  9. Road to 2.0

    One option would be to make Cold Blaze inflict sleep instead. Same general effect, not (yet) known to crash the game. Really? For general use I prefer Archmage, tbh. 6 elements instead of 4, and anti-magic to make sure she/her team is never element blocked (combos better for leaf coat purposes).
  10. Road to 2.0

    then explain the birds or other recently found status related crashes?
  11. Road to 2.0

    It is not only needlebirds, those are one of two species where I know that it causes a crash. If you want to argue that snowman has nothing else that causes it - after that change it would be the same for chibikko being only available via body change.
  12. Road to 2.0

    as usual: Vanadise can already do near everything. heal, has the 4 main buffs, physical attack only slightly behind Duran, can tank if you give her a shield, maybe something else I'm forgetting. If she now had drawback free nuking as well - when wouldn't you take her?
  13. Road to 2.0

    Nah, Leaf Coat is meant as a special something for leaf type damage that is otherwise not too useful.
  14. Road to 2.0

    "More accessible" is relative. The only additional option would the cursed ring. And losing an item slot is imo very expensive. Dunno, as buggy as snowman is (turn a needle bird to snow and the game goes to lala land)... what do other think of this?
  15. Hmsong's non-SoM patches

    I mean technically you could change it to a fixed rate or change the luck-in-X rate from 100 to say 255. And the +50% damage could be turned into +25%, that would be a one-byte change. The major issue (for you) would be actually loading the luck value for the crit rate instead of the constant 0. THat would need some bytes of unused space somewhere. Petrify doesn't wear off before battle end. Freeze is probably the same as sleep, didn't check that one.
  16. Road to 2.0

    Very much so.
  17. Road to 2.0

    The other way around - it will only trigger on crits and counter.
  18. Road to 2.0

    That one stays where it is though with the rework to damage colors it has got an indirect nerf. When I wrote "yellow damage" I damn well meant it.
  19. Road to 2.0

    I was thinking trading the HP steal ring to that spot and keep the more complex effects for later.
  20. Road to 2.0

    It gives +2 main damage (i.e. INT) stat, at Lv 90 it got a Lv2 spell from 350 damage up to 365... yeah it could use a buff. That armor gives +20~30% damage and prevents resistance, sure, but hitting a weakness is +50% damage. It isn't optimal for 24/7 use. If you're looking for stupid OP spell damage boosts: pierce m.def. Explosion damage vs L90 Shapeshifter went up from 365 to 553 when def was set to 0. Shuriken vs Dark Lich: 212 -> 446
  21. Road to 2.0

    My problem with spell level increases is that it has a relatively bigger on low level spells than on the higher ones. Lv1 -> 2 is +30% Lv2 -> 3 is +23% Lv3 -> 4 is +18% And considering cast time differences it would be worth even less on the high level spells.
  22. Hmsong's non-SoM patches

    Items are the same as spells. In case of regular item seeds they are spell id 0x119, amount healed should then be at D1ABE6. If you don't believe me change D0CAE1 to EAEA and see every attack crit. The math is quite simple, regular damage is atk-def. Crit damage is (1.5x atk) - def, same as Lv1 techs. Changing that is ofc. much more involved. You'll have to get down to asm proper for that. The game is programmed around a multiplier to atk before def mentality which makes every bonus super strong when atk is barely above def. 30 atk, 20 def, 33% power up? 10 -> 20 damage 250 atk atk, 240 def, same buff? 10 -> 92 damage, 820% extra
  23. Seiken Densetsu 3 Sin of Mana - Discussion

    Spells are supposed to be instant cast if no enemy is around.
  24. Hmsong's non-SoM patches

    If I remember right it removes all of HP/MP up/down, spell cost double/half and transshape. No simple fix. Yes, it is indeed luck, the stat half broken and half detrimental to you. Go ahead.
  25. Seiken Densetsu 3 Sin of Mana - Discussion

    Make sure there's no "npc" on the screen like a signpost. A bug related to them is known.