praetarius5018

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Everything posted by praetarius5018

  1. Seiken Densetsu 3 Sin of Mana - Discussion

    can't, 1&3 and 2&4 use the same data, so you could still level up from the 2nd in the 3rd phase and receive the massive lag there There needs to be more going on in those cases than described, I've had character now be punching bags for frost dragons with their on hit snowman state (which they shouldn't even have but w/e) and aside from game over no resets.
  2. Seiken Densetsu 3 Sin of Mana - Discussion

    Dangaard is a very special case.. I had it once where I levelled up from the first form and when the second wanted to start I had to wait like 10 minutes (2 minutes of fast forwarding) until the level up was resolved. Wait, have I set its exp gain to 0 to prevent that? Shoulda do that in case that's not the case...
  3. Seiken Densetsu 3 Sin of Mana - Discussion

    Don't bother, even if I have a log+savestate of where it does go wrong 100% if I just finish selecting the spell this is useless as this is beyond what I can track down. It seems to be "random" interaction of several factors. Hacking the newly frozen enemies with weapons sometimes crashes immediatly, sometimes it takes 20 whacks before it happens. In fact I can even just wait around for some time... New dumb idea: it is related to multiple status effects ending at the same time on enemies. If I aoe cast cold blaze on the party it wears off 1 by 1 and everything is fine. If I aoe cast it on enemies 2 try to unfreeze at the same time and shit breaks. If I cast CB on one vulnerable enemy and then on a 2nd the game survives as the first enemy unfreezes immediatly... I assume that sleep is safe else that would be super obvious via MT sleep flower. I still hate this game. Can you think of any relevance with that to your crashes?
  4. Seiken Densetsu 3 Sin of Mana - Discussion

    Depending on which spell I use I get simple game reset or eternal black screen with audio, a spell which I don't have may have your result though, just a guess.
  5. Seiken Densetsu 3 Sin of Mana - Discussion

    K, who wants the 650 MB log? I don't. Also works 1:1 in vanilla with the savestate I got for that so not a specific problem of the hack. I just have to cast any spell from the current ring menu and game is gone.
  6. Seiken Densetsu 3 Sin of Mana - Discussion

    I tried that for half an hour with no results. Any specific enemies? Area? Anything else?
  7. Seiken Densetsu 3 Sin of Mana - Discussion

    Can you be more explicit what caused the crash? Just snowman status didn't suffice to reproduce it.
  8. Hmsong's non-SoM patches

    No, people have already downloaded it so even if that link wasn't there anymore they could still pass it around.
  9. Character/Job Party Recommendations

    It is +25% atk before defense so the actual damage increase will be much bigger. Simplified imagine: 400 atk vs 300 def = 100 damage 500 atk vs 300 def = 200 damage, 25% more atk but 100% more damage
  10. Hmsong's non-SoM patches

    ...I'm not interested in further discussions of a patch I wish I'd have never made in the first place. It wasted a lot of time, attracted some annoying people which wasted even more time and didn't produce anything I care about at all - I shoulda learn to say no, really... If I had any say in the matter in the matter I'd just make that fix-only version disappear completely. I'd have been ok if the no enemy counter thing was a small part of a proper project but as it turns out I did 100% of the work which I'm NOT ok with.
  11. Hmsong's non-SoM patches

    I'm not sure it is a bug really, like crits I suspect their effect was removed on purpose since physical combat was obviously OP enough and having near god mode shields vs most mono-elemental endgame bosses with no drawback is obviously too powerful. Vanilla energy ball sets a derived luck value to 50, by default it is same as luck, not sure if a few weapons had a bonus for that or if that was my own creation at this point. This value is never used anywhere but it is likely that that was the intended crit rate. In the fix only patch I changed that to base luck value+10 so that luck investment has a purpose again. I've no idea what $D19BF7 is supposed to be, that is so far off the mark as to not even be funny. Like millions of bytes. Oh that is one of the BEST glitches in vanilla - hf fixing that >.> The game tracks TWO values for your level. One for onscreen display, one for internal use. The later goes up by 1 every time an enemy dies and you have enough exp to level up. Take a guess what happens when you kill 2-3 enemies at the same time and the first was enough to trigger the level up. Your current stat cap is determined by the internal value. This cap is supposed to only go up by 1 every 3 levels but this glitch makes it possible to take e.g. STR all the way to the hard class cap without taking useless stats in between. It should prevent the attack stacking. When Kevin transforms the game gives him the power up buff for free. He doesn't get the attack increase yet, that only happens when the game feels like updating character stats, e.g. after taking a hit that could potentially inflict stat altering flags.
  12. Hmsong's non-SoM patches

    No, functionality for those doesn't exist and would have to be added, so nothing simple as just uncommenting the call for the ASM equivalent of checkAIreaction(); as above. Vanilla shields actually have 2(!) functions: -they waste your money -they change Duran's sprite (technically the game checks if there is anything in the shield item slot, not necessarily for a shield)
  13. Character/Job Party Recommendations

    It removes the TP when calculating the cast time so way before the point the game checks for the WM weapon.
  14. Hmsong's non-SoM patches

    You'll have to get busy with a debugger for that, there's no quick and easy solution for that. What I did was to force a stat recalculation on screen transition. Should be the part where the game checks for dead party members and revives them to 1 HP if necessary. That circumvents most of the issues with those 2 bugs as they last at most until the end of the current screen.
  15. Character/Job Party Recommendations

    You get both, 1.5x from weakness and 0.5x from resist for 0.75x total.
  16. Seiken Densetsu 3 Sin of Mana - Discussion

    what I was getting at with the savestates: something (I don't know what) causes some "damage" in the SD3 RAM: fills certain regions with garbage or dead events or something. This damage persists through savestates (or rather when you load the state you revert to the damaged state it was in back then) so at a certain point when RAM is needed for the next new event or spell animation or whatever it has none so crashes, freezes or glitches happen; in some soft cases it only deletes enemy AI. So it is encouraged to use the ingame saves and load from them every now and then. This isn't really new to this hack, I once managed to print the menu character sprites unto the battle screen in vanilla.
  17. Seiken Densetsu 3 Sin of Mana - Discussion

    questions for the crash stuff: did you use savestates or regularly reload from an ingame save? the game has an issue with a memory leak or something similar. what console/emulator do you play on? any additional info you can provide?
  18. Character/Job Party Recommendations

    sorta, I forgot to exclude the dummy data of the not-yet-gotten allies from the level calculation there, so they default to 1 until you pick the 2nd partner
  19. Character/Job Party Recommendations

    Bosses also scale to your level though their stats/gimmicks are ofc. optimized for their intended level(s). At least one godbeast is 100% unbeatable if you never class change.
  20. Character/Job Party Recommendations

    Nah, Sudden is only intended for buffs; I'm not a fan of "easy healing" since that leads to stupid situtations where it doesn't matter if the boss deals 1% damage or 99% damage with an attack. It happens automatically if you have 5+ MP and do a strong attack. I mainly made this effect to give Angela and Charlie something to do before FMH.
  21. Character/Job Party Recommendations

    That is not an upgrade but a tradeoff! You sacrifice a use of a tech to get spell X out ASAP. Might be useful with the 3xTP = crit rate weapon to hold unto the insta cast for when you need it and until then enjoy the extra crits to compensate for the lack of techs or something.
  22. Hmsong's non-SoM patches

    Nope, sorry, that's one where you'll have to work a bit more with a debugger. Also don't forget that Y will be used when battle ends to enter the menu so you have to change something there as well or players will be annoyed when they try to use a tech, and AI ally kills the last enemy and they enter the super slow menu.
  23. Hmsong's non-SoM patches

    nearly 6 years of work with a debugger on the game. exactly the same. once you do bigger code changes you might want to pickup something like asar.
  24. Hmsong's non-SoM patches

    You could try replacing $D0/C62B 20 65 C6 with EAEAEA - that is no jab at a certain company for once - to skip the whole logic. At least I think that was all that is needed.
  25. Seiken Densetsu 3 Sin of Mana - Discussion

    I doubt either of those two are something that hasn't happened in the first half of the game so there must be more than that.