praetarius5018

Modder
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Everything posted by praetarius5018

  1. Character/Job Party Recommendations

    Duran, stop talking to yourself! also, any bets on what happens next?
  2. Character/Job Party Recommendations

    and how do you get past FMH or Jewel Eater?
  3. Character/Job Party Recommendations

    I suspect that the event system wouldn't like that very much. Any takers for 3x Kevin in that scenario?
  4. Breath of Fire 2 - Defiance of Fate

    the retranslation is already included since I had to modify a few things - applying it on a retranslated rom or adding a retranslation afterwards is just asking for bugs
  5. Character/Job Party Recommendations

    one part of the AI was changed from energy ball - body change - wait - spiral moon to energy ball - wait - wait - spiral moon oh, that one... never mind then >.>
  6. Character/Job Party Recommendations

    did you notice any improvement with him in the current version compared to earlier versions? he doesn't guard, he only has a guard pose - as reaction to reaching the aggro threshold. once again - where other bosses answer with a spell when they get hit enough, Dolan just takes a moment to pose which does nothing but give you a bit more time to cancel his gimmick.
  7. Character/Job Party Recommendations

    nah, this got nothing to do with the life regen ring. the thing is that certain actions - like getting hit by spells - cause stats to be recalculated. so you get hit, maxHP drops to current HP then maxHP gets increased by 25%. you just hit the treshold where the damage intake is less than the 25% bonus. also for the same reason I did not give him a maxHP debuff as an attack; that would rip through your HP pool in seconds. 800 maxHP with debuff set, take 1 damage -> 599 maxHP, take another 1 damage -> 448 maxHP
  8. Breath of Fire 2 - Defiance of Fate

    would you mind saying what the issue was or what you changed to get it working?
  9. Character/Job Party Recommendations

    it might be that his physical resistance would cause the difference between before and after reduction to be rounded down to the same effective value for the damage calculation - the minimum effect of fireblaze is -1 def (well until you hit 0 def), so it never works not at all it is no secret that I dislike this boss in all aspects, so maybe by "accident" he became weak to physial and fire - no surprises here
  10. Final Fantasy V: Void Divergence - Discussion

    Does that in any way relate to your previous idea of using a randomizer meant for the base game not working on a hack that changes half the stuff you want randomized to different locations? Also did you ever fix your "hard mode"?
  11. Final Fantasy V: Void Divergence - Discussion

    I've moved half of the stuff to different locations or changed what certain monster stats do - was that taken into account? I've my doubts that any special logic for this mod is present there.
  12. Character/Job Party Recommendations

    And that's why the 2nd desert town sells the items; like 5-6 seeds should be enough. out of the possible 6 items you need 3 so the first planting has a 1/2 chance to give you the right one, getting the second item is then 1/3 and the last 1/6. So you should be quite likely to get 2 with 5-6 seeds then sell the 3-4 wrong items and buy the missing from that money.
  13. Seiken Densetsu 3 Sin of Mana - Discussion

    To be 100% accurate, if the attacker is cursed it treats his victim as if they have physical reflect attribute. For regular attacks that results in both the attacker and the target receiving the damage, for "spells" this changes the target back to the caster.
  14. Seiken Densetsu 3 Sin of Mana - Discussion

    curse: 20% chance to suffer bonus damage for element of the day on any day even if normally not possible (e.g. light and dark spells). Additionally weapon damage is always shared with 100%. pressure: victim becomes harder to heal, useful e.g. to prevent silver knights from healing themselves to full every 2 seconds
  15. Final Fantasy V: Void Divergence - Discussion

    I'm leaning towards yes - is it really too much asked to check the last 10 posts? >.>
  16. He is an exception for exactly 3 things his special type of max HP damage absorbed damage is increased to 999 (because of the max HP thing he needs a low damage multiplier which would would make natural absorbed spells give him like 100-200 HP, pointless at that stage in the game) fire absorb gets reset when he takes an action (otherwise his gimmick would kill him after anti-magic) That might actually even be the highest number of special hacks a boss specifically for themselves got, not sure. Final bosses don't count since they recycle most of the stuff.
  17. Well, it can at least be an issue vs Xan Bie if he hits you before you can heal that damage because of the way his maxHP damage works.
  18. Character/Job Party Recommendations

    Just as a warning/reminder, if you are significantly higher levelled than the monster the chance for rare items is cut drastically (1/8 of base chance). So that might get frustrating as a farm.
  19. Character/Job Party Recommendations

    this only applies to this mod, so you are excused
  20. Character/Job Party Recommendations

    regular attacks don't count as spells so 3-6 are out. it should be 1) but in typical SD3 fashion it might just be a coin flip every time between 1 and 2
  21. Character/Job Party Recommendations

    In vanilla it was (25-target's luck) times some amount of frames, the same value is used for half vanish for some reason which obviously makes that buff really useless at high levels. Since I couldn't really separate those two instances at the time I just changed it to a constant value. The caster isn't known anymore at the point where the effect starts so that was no option either. The reflect physical routine only cares about the last spell used on you, it doesn't matter how long ago, it just needs to have been the last one.
  22. Character/Job Party Recommendations

    Sleep ends when taking damage or after a fixed amount of time - lag and the other usual culprits can extend that though.
  23. Breath of Fire 2 - Defiance of Fate

    There was no real way to boost spell damage; it was fixed damage with chance to deal +50% damage based on WIS and maybe a terrain bonus before elemental resistance and percentage magic defense. Spell damage starts now much lower but scales with WIS and the +50% chance is based on the LUCK stat instead of WIS. I've currently no idea what to do with township. The 3 base styles are heavily leaning towards one being strictly better - exactly as you said, for cooking - 80%+ of the tenants are also useless, like really... +4 def for ONE battle. That'll be a lot of work to fix...
  24. Seiken Densetsu 3 Sin of Mana - Discussion

    correct, there's no such intention.