praetarius5018

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Everything posted by praetarius5018

  1. ftfy the only half sane (and non-cheat) way I can imagine is all other 6 gbs beaten and then max monster level up gear - though as with fmh above I expect something to be amiss tbh. when getting stopped by a single obstacle the first thought should never be to just go max level >.>
  2. hint 3: it is not a spell also Dolan is not weak to tree element
  3. the intended method to differentiate between quick and strong attack is if you hold the attack button or only tap in short. this worked ok as long as there is sufficient lag; but if you are facing only 1 single small sprite enemy and have 2 dead allies (way less lag) the time between you pressing attack and the game needing to know what attack type it'll be is about 1-2 frames - 3vs3 is more like half a second. lets say normal player wouldn't be able to get quick attacks under that circumstance with 100% success rate. getting quick attacks via direction button is just a crutch for that situation. and inverting the direction thing wouldn't work in that scenario: hold direction? get strong attack press attack for more than 1 frame? also strong attack how to get quick attack? yeah, good luck with that. could I get that switch to work by removing the original design? maybe but if I want to do that is a different question.
  4. Dunno about that version of SoM but I'd say here it makes imo more sense the way it is now; the units that move around the most would probably be tanks and those need more frequent stabs to knock enemies back from your allies - and not infrequent but stronger attacks. So if you had to always let go of the dpad when you want to attack with a quick jab you'd be more prone to accidentally get the strong attack and then leave your party open for attack.
  5. Character/Job Party Recommendations

    actually this fake defending is his aggro reaction - theoretically meant as a way to buy some time before spiral moon status effects, buffs and debuffs should still stay active
  6. Seiken Densetsu 3 Sin of Mana - Discussion

    well, you can use anti-magic first. the thing is, any change I make to the "pressure" effect would also affect the lightgazer godbeast
  7. no, Lv1 techs, the thing that requires 4 green dots (tech points) - you're invulnerable to regular attacks during most of it what is your team composition? I can't imagine any that require > lv8, though. do you use healing items? sounds like you just let the poison ticking. oh right, the spawn changes once you enter the waterfall cave.
  8. there's already something very much like that for a very broad definition of blocking Lv1 techs take the same role - and I have no intention to mess around with sprites to get a proper block animations how the hell did you reach lv18 before full metal hagger? past lv12 you get 2 exp per kill from the lv6 mobs at best, emm... I don't even... first chance for class change is still right before tzenker
  9. Seiken Densetsu 3 Sin of Mana - Discussion

    lightgazer, fmh refight, heath, archdemon, a couple random mobs - honestly, it is less useful than curse
  10. Seiken Densetsu 3 Sin of Mana - Discussion

    that sounds less like gameplay and more like pure work..
  11. Character/Job Party Recommendations

    Light Lise has a massive mp+casttime problem - yes, she can fulfill all of that alone but she has to sacrifice a ring slot, needs mp support and time; while she prepares to cast a heal she can't prepare a buff. Needing that one accessoire slot for multitarget could be taken by a more dedicated healer for a heal power ring. Plus if she is your only healer you have to suffer about another 30% of the game with just item healing where you could have already a healer - you're mostly discussing endgame setups but what about the journey to get there? And giving her a shield for aggro on top of that might actually be detrimental because she has to stay still to cast for some time. She basically does a lot of different things at the same time several of which kinda contradict each other. Need to cast buff <-> need to cast heal (can only cast 1 spell at a time) Need to stay still to cast <-> need to run around to manipulate mobs. etc. some alternatives to cover that with 2 chars (and get some other extras): Lord + Warrior Monk Lord + Magus (w/ whitelight ring) Necromancer with invert armor + any healer
  12. Character/Job Party Recommendations

    you can bet people would've cried bloody murder if I had taken stuff away from Lise. also not sure what I could've really done with her; debuffers usually have the full set of debuff effects and giving her light classes only 2-3 main buffs while the dark classes have the full suit would be weird.
  13. Seiken Densetsu 3 Sin of Mana - Discussion

    I guess he meant the other half as well - W/A seeds have many possible outcomes and those are harder to save abuse. And no, I've no idea how to reduce that.
  14. Character/Job Party Recommendations

    yes I switched rooms but I didn't create new ones - I've nothing that has a save statue and fits into the room progression and interior. and I can't add further "npcs" to existing rooms
  15. Character/Job Party Recommendations

    sorry, that exceeds what I can do with SD3
  16. Lufia 2 - Age of the Sinistrals

    which is not accurate either I tried it with higane-accurcy build at one point and afaik some even played it on actual hardware via sd2snes carts. so now what? "may not work on emulators unsuited to properly reproduce original snes functionality" well, noone will get what that means either "Will not work with ZSNES, SNES9x 2005 or earlier." would be the most accurate restriction we know of atm
  17. Lufia 2 - Age of the Sinistrals

    is there even any hack out there that runs on zsnes and is not 100% dependant on its false implementations? if not I don't see a point to add a note like "requires adhering to common sense like not using super-outdated zsnes"
  18. Character/Job Party Recommendations

    it has to come from somewhere but I looked for several hours and didn't find it - at which point I declared it not worth the search: there's accessoires to defend against it for the routes I tried to stick with the general consensus on the difficulty level in vanilla; as for which enemies are present - that is mostly a wash since enemies can get randomly replaced with different enemy types from a certain pool and the endgame pools are relatively similar. and which enemy types are the most dangerous can actually vary by team setup.
  19. Character/Job Party Recommendations

    neither should have that; maybe you confuse it with saber which gives +10% atk on top of the element?
  20. Character/Job Party Recommendations

    fireblaze modifies physical defense only but directly, repeatable until it hits 0 -25% for regular enemies -STR/2 for bosses -1 for bosses that are "immune" to this effect I've no idea what he meant by the -10; def up/down just slaps a x0.75/x1.25 multiplier on the damage saber only
  21. Character/Job Party Recommendations

    probably, I faintly recall someone wanting proper spiral moon on kevin - because that would totally make sense - and this would indeed by a way to give them what they asked for without giving them what they want.
  22. Character/Job Party Recommendations

    not a mistake, it is in really set as one/all lunatic - don't ask me what I with thinking with that. though I won't change that now. is that with the patch that lets you skip spell animations or without?
  23. Character/Job Party Recommendations

    technically he is supposed to be weak to non-elemental (he resists all elements) I think at this point I've only not yet read about esoteric team compositions that try to focus around the more niche stuff like Balmunk and Fireblaze. Go on.
  24. Character/Job Party Recommendations

    the description is to be taken literally - resistance and weakness are ignored, absorb is not
  25. Character/Job Party Recommendations

    Warrior Monk's final weapon: it is less meant to be a pure healer weapon, more like a assisting healer. Build up TP wait til you need to heal, do so, follow up with the Lv3 tech and build up again. WM shouldn't have enough max MP to just spam heal light so he can unleash his techs while you wait for that to build up again, possibly with a leaf saber. I get the following values with 16 PIE: random claw - 237 heal diamond claw - 350 heal holy claw, 0 TP - 237 heal holy claw, 5 TP - 300 heal holy claw, 9 TP - 350 heal with 2x protect earring random claw - 372 heal diamond claw - 485 heal holy claw, 0 TP - 372 heal holy claw, 5 TP - 472 heal holy claw, 9 TP - 552 heal Holy Claw just scales differently than diamond; HC adds your TP to PIE for heal purposes so it is better to get an incompetent healer into the competence zone. Diamand and the earrings increase the multiplier of heal light on PIE. very expensive though, not really a good replacement for a debuffer. Well, one dark Charlie already learn black curse herself the other has at least half of it in ghost road + demon breath. I mean, sure, if you are willing and able to burn that much money that would make Evil Shaman certainly the better of the two.