praetarius5018

Modder
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Everything posted by praetarius5018

  1. Party Suggestions 2.0

    lets go with typo on this one
  2. Party Suggestions 2.0

    if you want to do some math she has 472 atk naturally or 457 with one shaman weapon or 442 with two. no shaman weapon and casting saber on her gave her 519 atk.
  3. Seiken Densetsu 3 Sin of Mana - Discussion

    over like 20 playthroughs giving me plenty of other bug reports...
  4. Party Suggestions 2.0

    to clarify it doesn't matter who casts power up, it just matters that the receiver of the buff has the armor. e.g. Duran with armor, Charlie without armor Charlie casts power up on all: Duran gets 200% Charlie gets 125%
  5. Party Suggestions 2.0

    magitech changes it to a spell in every sense (except the MP/TP cost part), so it wouldn't are you sure it is 8 damage? I got 254 healing to 127 damage + 3mp as pop ups what if I told you that Xan Bie has a flatter damage scaling across difficulties? no I don't really have an idea how to handle the boss level based increase of his spell damage with his gimmick... as it is he's most of the time just best fought very early before it becomes impossible to reduce his spell damage below 100
  6. Party Suggestions 2.0

    all "triggered" heal sources are not affected by anything
  7. Party Suggestions 2.0

    I don't know if that means mobs are too strong or bosses too weak. Eh, lets buff both. Also, why grind seeds? Is money that scarce that you can't buy the class change items?
  8. Party Suggestions 2.0

    I thought the README was clear on that?
  9. Party Suggestions 2.0

    level up to 39 is unavailable until you class change I should've possible done that when I nerfed it from 999 to mere Lv4, yes...
  10. Seiken Densetsu 3 Sin of Mana - Discussion

    Eh, typical SD3 stuff - won't look into it.
  11. Party Suggestions 2.0

    if he never gets 10 int as a knight he won't know it
  12. Party Suggestions 2.0

    I think you mixed up 2 things there. Usually I say that enemy Lv2/3 techs on hard here are weaker than in vanilla. The helm basically "vanillizes" them for normal On hard just 326 p.def takes 668 from Lv94 bloody wolves doing their sky dance or 537 with def up. Helm with def up and power down on hard is 999 damage from that - or 548 on normal. In vanilla I've never seen enemy Lv3 techs do below 550 even with capped def; lv47+ enemies like nightblade are more in the range of 1000 minus your def (hard capped at 300 after buffs), a.k.a. "you die" damage considering that only Kevin has enough HP+def to take that unless you grind a lot. But then I had to try here to get them to use the techs in the first place while in vanilla they cast it most of the time when I enter their room... this game is just weird.
  13. Seiken Densetsu 3 Sin of Mana - Discussion

    the sheet is actually correct there, shield does NOT resist sleep - probably forgot it back then
  14. Party Suggestions 2.0

    yes that
  15. Seiken Densetsu 3 Sin of Mana - Discussion

    v2.060 changed castspeed stat for all characters to AGL changed spell bonus damage stat for all characters to LUCK aura wave restores 4 TP instead of 5, cost increased from 16 to 19 increased cast time of airblast, diamond missile, ice splash, fireball, evil gate and holy ball by 10 reduced cast time of Stun Wind, Coldblaze and Blaze Wall by 10 reduced cast time of Unicorn Head, Machine Golem, Ghoul and Ghost by 10 reduced cast time of Rainbow Dust from 150 to 125 changed Freya, Marduke, Jormungand and Lamian Naga from PIE to INT and their cast time to 150 changed Deadly Weapon and Blow Needle from AGL to LUCK changed Jutsus and Fire/Poison Breath from AGL to INT, still deal physical damage changed Shuriken from Lv1.5 to Lv1 changed Black Rain from Lv2 to Lv1.5, increased cost from 11 to 13 increased MP cost of arrow, axe bomber, spike, rockfall, landmine, rocket launcher, silver dart, crescent, grenade bomb, cutter missile and flame breath increased revenge threshold for Bill/Ben from 65 to 110 increased revenge threshold for Lugar from 60 to 90 increased revenge threshold for Black Rabite from 111 to 130 Bill/Ben and Lugar can perform their tech again when triggering revenge Fiegmund can perform an extra spell when triggering revenge Dark Lich can perform an extra spell when triggering revenge once per battle fixed HP/MP granting capstones fixed exorcism damage
  16. Party Suggestions 2.0

    To all of them. It is already a 60% damage increase (1.25x -> 2x) having that party wide would be way over the top.
  17. Party Suggestions 2.0

    to avoid confusion - it only affects the one that has the armor, not the the one power up gets cast at. e.g. you want it on your physical attackers, not on your buffer I count that as a win, seeing how especially in vanilla certain items replaced entire characters >.> who needed heal light when you can throw 20 poto oils, 20 seeds of various kinds, etc. with similar gear to buff the heal potency while completely ignoring mp and cast time mechanics or even learning the spell at all.
  18. Seiken Densetsu 3 Sin of Mana - Discussion

    srm should be safe, savestates likely not
  19. Seiken Densetsu 3 Sin of Mana - Discussion

    v2.040 prevented starting inventory check if above lv1 (maybe fix item dupe bug?) disabled revenge mechanic for genova (caused hitbox disappearance), increased HP to compensate DarkLich now starts with light weakness instead of only gaining it when cycling back to the same background, increased his defenses slightly fixed the check for cursed item when equipping, checked vs first item instead of selected item changed paladin's speed up from single target to multi target deathbringer armor HP% changed from 108 to 130, also lessens penalty from deathscore increased high health armor HP% from 142 to 155 actually updated the version number on the main screen this time
  20. Party Suggestions 2.0

    care to elaborate on this? I don't see the immediate connection
  21. Party Suggestions 2.0

    That is strictly for the damage spells only; healing magic has their own items. If you want to boost both you can use "magic up" items.
  22. Seiken Densetsu 3 Sin of Mana - Discussion

    v2.030 fixed a pointer bug related to opening the menu and weapon cooldown that could overwrite random values (e.g. reduces magic defense) fixed a graphical bug affecting e.g. wrong layer for jewel eater's leg lowered damage bonus of status damage capstone from 100/134 to 30/40; was intended to only proc if the status chance succeeds but does always fixed duration of enemy's revenge mode now no longer getting stuck for some bosses Debuff Guard now also protects against maxHP down debuff reduced power of Dolan's spiral moon changed the status effect inflicted by Tzenker's Supersonic from moogle to chibikko
  23. Party Suggestions 2.0

    1. yes; still capped at 320 2. "cap" would be 10, though not possible to reach 3. readme: All 4 non-weapon slots must be filled with a compatible item. Using the same accessoire in both slots is allowed. 4. it affects all enemies when they are "spawned" 5. only her
  24. Party Suggestions 2.0

    it should be (one/all) targetting by default apart from healing it has the exact same effect as equipping the HP regen accessoire that is actually new info for me... are you sure that you played long enough to say for certain that this random bug seems to require either item in the inventory?
  25. Party Suggestions 2.0

    2) instead of asking how to avoid it, tell me how to reproduce it so I can fix it - I failed so far to get it but others do get it >.> 3) I think for him it is purely: attacks that darken the screen = m.def, rest p.def 5) the pseudo saber rings should work with the capstone, yes