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Everything posted by praetarius5018
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Seiken Densetsu 3 Sin of Mana - Discussion
praetarius5018 replied to praetarius5018's topic in Seiken Densetsu 3: Sin of Mana
Sounds like you equipped the undead armor, all items have effects, not just stats, check the xls sheet for details. -
Lufia 2 - Age of the Sinistrals
praetarius5018 replied to praetarius5018's topic in Development Discussion
that has got nothing to do with each other at all; you go and demand I change the hack even further away from what my vision for it is and I say no to that, but that doesn't say anything about me working around how BSNES handles mirrored rom sections different (fucking LoRom), the specs I have disagree with the behaviour of BSNES, in older versions it worked, so dunno. not a concern atm, got other stuff that has priority. -
Lufia 2 - Age of the Sinistrals
praetarius5018 replied to praetarius5018's topic in Development Discussion
My original design idea was 20 skill slots and no reset at all. So the only change I'd go for is exactly that. -
Character/Job Party Recommendations
praetarius5018 replied to Barnacle_Ed's topic in Seiken Densetsu 3: Sin of Mana
It will only proc on crits and counters. From what I've heard noone ever skimps on VIT and half the caster have luck as secondary damage stat. Overall I think the threat of crits is overstated; I had a test Angela with 15 VIT (never put a point there) take a measly 100~120 damage from lv90+ Nightblades on a non-crit. She'd still need 4-5 crits to die - and I'm not a fan of facetankable content. -
Lufia 2 - Age of the Sinistrals
praetarius5018 replied to praetarius5018's topic in Development Discussion
So the placebo did its job, great. -
Lufia 2 - Age of the Sinistrals
praetarius5018 replied to praetarius5018's topic in Development Discussion
either is ok -
Lufia 2 - Age of the Sinistrals
praetarius5018 replied to praetarius5018's topic in Development Discussion
Can you try adding this one on top of the patched unheadered rom? -
Lufia 2 - Age of the Sinistrals
praetarius5018 replied to praetarius5018's topic in Development Discussion
Tried upgrading the emulator? I found at least BSNES 115. -
Lufia 2 - Age of the Sinistrals
praetarius5018 replied to praetarius5018's topic in Development Discussion
Rom hacking never ceases to amaze... SNES9x? works ZSNES? only over my dead body BSNES? menu messed up Higan? infinite loop on company logo Can you try adding this patch on top of the patched unheadered rom? -
Lufia 2 - Age of the Sinistrals
praetarius5018 replied to praetarius5018's topic in Development Discussion
That is not what I asked. I wanted to know what CRC value you get after patching. -
Lufia 2 - Age of the Sinistrals
praetarius5018 replied to praetarius5018's topic in Development Discussion
unheadered + patched has CRC32: 0980CFA2? also make sure you don't leave the ips file in the folder in case of auto patching emulator shenanigans. -
I just went to the first post and edited that to get the option to edit title.
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Technically it has nothing to do with Sin of Mana at all so the entire topic is misplaced. You could at least edit the topic title to something like "rebalance patches" (no spell and plural) at this point
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Lufia 2 - Age of the Sinistrals
praetarius5018 replied to praetarius5018's topic in Development Discussion
Make sure you're using U rom and not E rom. Just an overview of which spells exist, who can learn what and the exact stats they give upon learning; though the ingame spell description should suffice most of the time. -
I've no idea what exp curve adjustment has to do with spell balance at this point.
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We so already had that one...
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Sounds like what Archdemon has already except multi-target. Not interested. So Xan Bie again? They have but most bosses have as part of their script curMP = maxMP every couple moments because the game becomes very unhappy (read: freezes) when a large size boss tries and fails to cast a spell.
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You should ask the person that gave you those values, I can't read minds.
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Yeah, it ended in the game barfing rainbows again.
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But it is a rod not a book! Maybe I should consider a certain running gag and name it "InsertTextHere!" So since I can't add any text notification when you'd gain a capstone... spell 9 goes into bottom right, spell 10 top right, bottom left stays empty not pretty but what can you do with limitations...
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"Read The Fucking Manual" This is her weapon which gives some but not all L3 spells MT ability and makes her L2 spells ignore resistance and immunity. I've no idea what to name that weapon without being misleading. "MT Lv3 spells" is wrong as Stone Cloud is not affected and it also ignores the other half of the effect.
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for now I'm going with:
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Or I can just accidently find a way to fit in the 24 weapon names, that works too... Get out of my head!! How'd you know enough of the changes to plan a team at this point?
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Considering the history of this project I should go with something like "RTFMN" as those titles
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Not possible since the current dev version is already a fusion of translation and my work.