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Posts posted by praetarius5018
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either is ok
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Tried upgrading the emulator?
I found at least BSNES 115. -
Rom hacking never ceases to amaze...
SNES9x? works
ZSNES? only over my dead body
BSNES? menu messed up
Higan? infinite loop on company logoCan you try adding this patch on top of the patched unheadered rom?
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That is not what I asked.
I wanted to know what CRC value you get after patching. -
unheadered + patched has CRC32: 0980CFA2?
also make sure you don't leave the ips file in the folder in case of auto patching emulator shenanigans.
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I just went to the first post and edited that to get the option to edit title.
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Technically it has nothing to do with Sin of Mana at all so the entire topic is misplaced.
You could at least edit the topic title to something like "rebalance patches" (no spell and plural) at this point -
Make sure you're using U rom and not E rom.
26 minutes ago, Animebryan said:I know it's a MS Excel file but is it needed for the game or just a reference list?
Just an overview of which spells exist, who can learn what and the exact stats they give upon learning; though the ingame spell description should suffice most of the time.
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I've no idea what exp curve adjustment has to do with spell balance at this point.
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We so already had that one...
On 6/12/2020 at 5:58 PM, praetarius5018 said:Try the NPC tab. Priority for mobs is their level (+128 because the $80 bit is used for something)
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8 hours ago, hmsong said:On the other hand, bosses can use it very effectively. On offense, the power flag can be set to 0A 00 and target everyone, so that it'll reduce all your characters' HP to 10 (very dangerous) if certain conditions are met.
Sounds like what Archdemon has already except multi-target. Not interested.
8 hours ago, hmsong said:And on the opposite side of the coin, if certain conditions are met, the boss can use it on himself, with power flag FF FF to restore himself completely.
So Xan Bie again?
8 hours ago, hmsong said:I don't know if bosses (or any enemies, really) have something called MP.
They have but most bosses have as part of their script curMP = maxMP every couple moments because the game becomes very unhappy (read: freezes) when a large size boss tries and fails to cast a spell.
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1 hour ago, hmsong said:praetarius5018, if you can help me in detail, I would really appreciate it. Thanks.
You should ask the person that gave you those values, I can't read minds.
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Yeah, it ended in the game barfing rainbows again.
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3 hours ago, Kei said:Lol'd. Yeah, the effect's too complex to resume in one word, but I think "Read the Manual" (exactly 15 characters) would look better than using an acronym for clarity purposes.
But it is a rod not a book!
Maybe I should consider a certain running gag and name it "InsertTextHere!"So since I can't add any text notification when you'd gain a capstone...
spell 9 goes into bottom right, spell 10 top right, bottom left stays empty
not pretty but what can you do with limitations... -
4 hours ago, Kei said:What does RTFM stand for?
"Read The Fucking Manual"
This is her weapon which gives some but not all L3 spells MT ability and makes her L2 spells ignore resistance and immunity.
I've no idea what to name that weapon without being misleading.
"MT Lv3 spells" is wrong as Stone Cloud is not affected and it also ignores the other half of the effect. -
On 7/7/2020 at 8:09 AM, Nesouk said:Well some ideas :
Duran :
Paladin : Deadly Undead
(...)
No ideas for Ninja Master and Necromancer.
for now I'm going with:
SpoilerExorcise+
Subterfuge
Yellow or bust
CQC Tech
Counter Extend
TP Heal Boost
L3 Armor Break
Berserker Wolf
Half Vanish+
Critical Spell
EnfeeblingSpell
L2/3 Revenge
Dual Tech
ExploitWeakness
RTFM
AoE Master
CoDzilla
Heal Aura
Spell Revenge
Enervate Spawn
Saber-Elem. God
Quick Cast
Anti-Magic+
Drain Counter -
Or I can just accidently find a way to fit in the 24 weapon names, that works too...
2 hours ago, rpschamp said:And I'm already starting to think of teams for 2.0....
Get out of my head!!
How'd you know enough of the changes to plan a team at this point? -
7 hours ago, Kei said:You're right. I'd go with something like Unique Effect or Special Effect then, can't think of anything better right now
Considering the history of this project I should go with something like "RTFMN" as those titles
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Not possible since the current dev version is already a fusion of translation and my work.
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How should that work?
I'd have at best:
original 1.01e + SoM live version
vs
other 1.01e+ + current SoM dev versionthe ips patch would just create garbage
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14 minutes ago, Nesouk said:Well some ideas :
Duran :
Paladin : Deadly Undead
Lord : Free Counter
Swordmaster : Critical only
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I can only have one and the same name for all of them, not one for each
7 hours ago, Kei said:Maybe "Ultimate" or "Unique Effect"? Alternatively just leave the original names since they'll be the only ones left with those
dunno, would be weird to have a proper weapon name and then 4x effect names instead of item names
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short version:
not happeninglong version:
There's not enough ram to do anything fancy.
The game only knows you have class X at level Y, not in which order those classes were gained or anything.
Heck, I even had to remove the ABP count of individual jobs to fit the 10 additional jobs in.So with this I can't track if you should have +X STR from the first 30 job levels and the 40 levels after give no bonus.
I could at worst do some nonsense where I take a weighted pseudo 30 job value but that would mean random stat fluctuation and destroy any semblance of planning on the players side.
What I mean is for job levels 1-30 nothing changes and for 30+ stats are adjusted by:
(raw stat bonus x 30) / total job levels
e.g. at 40 levels you only get 75% of your total stat gains.
If this was done we'd get into FF2(nes) territory and noone wants that.Even if that wasn't a problem I can't give you all of the abilities at the same time.
You could only have about 74 abilities and all after that would be cut off.
If you wanted every ability you'd need about 100 ability slots, so there'd be random losses as well.And any form of reset is right out.
If it was only stats we could talk but the job abilities are a major game changer.
Respeccing from a pure melee build for the first half of the game to a hyper specialized build for the final boss is not something I'll allow.
If you've spent all your life mastering the sword and never even looked at a book you can't suddenly become an archmage.
Imo FF5 should also be about the journey and not just disconnected challenges, i.e. your past (job) choices should matter.I hope that makes some sense.
If you got other ideas for a 2.0 - have at it.
I may look into making another update sometime down the road. -
The only thing I can't do there item wise is differentiate between the 24 class specific weapons..
so if someone has a better name than just "Champion" for those, feel welcome to write it. Char limit 15.
Lufia 2 - Age of the Sinistrals
in Development Discussion
Posted · Report reply
So the placebo did its job, great.