praetarius5018

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Posts posted by praetarius5018


  1. Make sure you're using U rom and not E rom.

    26 minutes ago, Animebryan said:

     I know it's a MS Excel file but is it needed for the game or just a reference list?

    Just an overview of which spells exist, who can learn what and the exact stats they give upon learning; though the ingame spell description should suffice most of the time.


  2. 8 hours ago, hmsong said:

    On the other hand, bosses can use it very effectively.  On offense, the power flag can be set to 0A 00 and target everyone, so that it'll reduce all your characters' HP to 10 (very dangerous) if certain conditions are met.

    Sounds like what Archdemon has already except multi-target. Not interested.

    8 hours ago, hmsong said:

    And on the opposite side of the coin, if certain conditions are met, the boss can use it on himself, with power flag FF FF to restore himself completely.

    So Xan Bie again?

    8 hours ago, hmsong said:

    I don't know if bosses (or any enemies, really) have something called MP.

    They have but most bosses have as part of their script curMP = maxMP every couple moments because the game becomes very unhappy (read: freezes) when a large size boss tries and fails to cast a spell.


  3. 3 hours ago, Kei said:

    Lol'd. Yeah, the effect's too complex to resume in one word, but I think "Read the Manual" (exactly 15 characters) would look better than using an acronym for clarity purposes. 

    But it is a rod not a book!
    Maybe I should consider a certain running gag and name it "InsertTextHere!"

    So since I can't add any text notification when you'd gain a capstone...

    5f0cabdfaf4e4_SeikenDensetsu3(J)_sinofmana053.png.0d3f40be0fe194f6ef594043ad64899f.png

    spell 9 goes into bottom right, spell 10 top right, bottom left stays empty
    not pretty but what can you do with limitations...


  4. 4 hours ago, Kei said:

    What does RTFM stand for?

    "Read The Fucking Manual"

    This is her weapon which gives some but not all L3 spells MT ability and makes her L2 spells ignore resistance and immunity.
    I've no idea what to name that weapon without being misleading.
    "MT Lv3 spells" is wrong as Stone Cloud is not affected and it also ignores the other half of the effect.


  5. On 7/7/2020 at 8:09 AM, Nesouk said:

    Well some ideas :

    Duran :

    Paladin : Deadly Undead

    (...)

     

    No ideas for Ninja Master and Necromancer.

    for now I'm going with:

    Spoiler

    Exorcise+
    Subterfuge
    Yellow or bust
    CQC Tech
    Counter Extend
    TP Heal Boost
    L3 Armor Break
    Berserker Wolf
    Half Vanish+
    Critical Spell
    EnfeeblingSpell
    L2/3 Revenge
    Dual Tech
    ExploitWeakness
    RTFM
    AoE Master
    CoDzilla
    Heal Aura
    Spell Revenge
    Enervate Spawn
    Saber-Elem. God
    Quick Cast
    Anti-Magic+
    Drain Counter

     


  6. 14 minutes ago, Nesouk said:

    Well some ideas :

    Duran :

    Paladin : Deadly Undead

    Lord : Free Counter

    Swordmaster : Critical only

    ...

    I can only have one and the same name for all of them, not one for each

    7 hours ago, Kei said:

    Maybe "Ultimate" or "Unique Effect"? Alternatively just leave the original names since they'll be the only ones left with those

    dunno, would be weird to have a proper weapon name and then 4x effect names instead of item names


  7. short version:
    not happening

     

    long version:
    There's not enough ram to do anything fancy.
    The game only knows you have class X at level Y, not in which order those classes were gained or anything.
    Heck, I even had to remove the ABP count of individual jobs to fit the 10 additional jobs in.

    So with this I can't track if you should have +X STR from the first 30 job levels and the 40 levels after give no bonus.
    I could at worst do some nonsense where I take a weighted pseudo 30 job value but that would mean random stat fluctuation and destroy any semblance of planning on the players side.
    What I mean is for job levels 1-30 nothing changes and for 30+ stats are adjusted by:
    (raw stat bonus x 30) / total job levels
    e.g. at 40 levels you only get 75% of your total stat gains.
    If this was done we'd get into FF2(nes) territory and noone wants that.

    Even if that wasn't a problem I can't give you all of the abilities at the same time.
    You could only have about 74 abilities and all after that would be cut off.
    If you wanted every ability you'd need about 100 ability slots, so there'd be random losses as well.

    And any form of reset is right out.
    If it was only stats we could talk but the job abilities are a major game changer.
    Respeccing from a pure melee build for the first half of the game to a hyper specialized build for the final boss is not something I'll allow.
    If you've spent all your life mastering the sword and never even looked at a book you can't suddenly become an archmage.
    Imo FF5 should also be about the journey and not just disconnected challenges, i.e. your past (job) choices should matter.

    I hope that makes some sense.

     

    If you got other ideas for a 2.0 - have at it.
    I may look into making another update sometime down the road.