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About Rynzer

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  1. Endgame

    Apologies for the delayed response! This is referring to an event at the bottom of Cave Magnes. If you notice after you killed the Elf, there was a new shimmer that showed up on the altar. I'll leave it to you to find out the rest.
  2. Game Softlocks in Battle

    Glad to hear it! Enjoy.
  3. Game Softlocks in Battle

    Sounds like you may have patched the wrong version of the ROM. Try finding the version with the following hash: No-Intro Name: Final Fantasy II (USA) (Rev 1) (No-Intro version 20130701-030720) ROM/File SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26 File name: Final Fantasy II (USA) (Rev A).sfc
  4. Game Softlocks in Battle

    Someone else reported this issue to me recently while playing on a SD2SNES flash cart. However, I never ran into these issues during a test play or heard about this from anyone else before last week. Which version of the ROM did you patch? Where did you get the patch from (here, RHDN, or elsewhere)?
  5. I've wanted to do something with Luck and Flirt for a while, but the leftover available commands don't leave much room for it. I wanted to give Kain a sort of on-demand elemental strike capability (using MP), but I couldn't get it to work properly. Kain's builds are both DPSish, but one is more defensively focused (shield+spear) than the other (halberds). I'm not really sure what command Rydia could make use of. Maybe something that enhances her physical builds? I've thought about adding more optional bosses, but unfortunately, I think additional dungeons are off the table. There's not many spare maps in the game and I'm already afraid I'm getting close to blowing out certain sectors of the ROM. The world map is also notoriously difficult to edit (and the triggers/events that happen on the world map along with it).
  6. Yes, whips are long range weapons and can freely be used from the back row. Also glad to hear that people are taking advantage of alternate build options.
  7. Glad to hear you revisited the mod and ended up enjoying it! Endgame balance was a tough subject for me to approach. Some of the late bosses are pretty rough and it can be a challenge to get offense in. Because of that, I tried to make certain characters capable of dealing a lot of damage quickly (mostly Edge and Rydia). Edge does kind of run away with stats toward the end since I inflated the stats his gear gives. He hits 99 agility pretty easily around level 50. I might need to reel back on his item stats a bit in a future update, so we'll see. As far as Fury being very strong, it definitely is one of the best statuses in the game. I think this mostly happens because berserked characters will jump to the front of the ATB queue to attack when their turn comes up. This leads faster characters (like Edge) to get tons of hits in. I don't think giving any one particular character berserk immunity in an attempt to reel them back would be quite the right thing to do. With that said, I would like to take put out another balancing patch at some point since the last time I did it was a while ago. Just have to find the time first.
  8. White Dragon responds to physical attacks with Slow.
  9. This isn't a bug, it's a design choice I made. I felt like a lot of the BGMs were barely heard because whenever you get into a battle and complete said battle, the BGM resets. You end up hearing the same 7-8 seconds of the BGM over and over and over again. The regular battle music is still there; it just isn't as common.
  10. No worries, glad it wasn't something that was broken! Be sure to thank the many other modders who contributed to the UI hacks implemented and check out their work as well!
  11. Do you have something equipped that's blocking the Blind effect? Unfortunately, FFIV is unable to apply multi-statuses if you're immune to one of them.
  12. Feel free to give some criticisms! Glad you enjoyed it.
  13. We are pleased to announce that NG+ is now hosting @praetarius5018 's latest mod, Final Fantasy V: Void Divergence! Void Divergence brings many exciting features to Final Fantasy V such as all-new ATB mechanics, including !Brave and !Def abilities which drastically alter strategy in combat. @praetarius5018 also provides us with a major rebalance, an overhaul of abilities and enemies, the addition of a New Game Plus mode, and much more! You can find more information on the mod and download it here! http://ngplus.net/index.php?/files/file/50-final-fantasy-v-void-divergence/ Check out Void Divergence's subforum here! http://ngplus.net/index.php?/forums/forum/34-final-fantasy-v-void-divergence/