Rynzer

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About Rynzer

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  1. We are pleased to announce that NG+ is now hosting @praetarius5018 's latest mod, Final Fantasy V: Void Divergence! Void Divergence brings many exciting features to Final Fantasy V such as all-new ATB mechanics, including !Brave and !Def abilities which drastically alter strategy in combat. @praetarius5018 also provides us with a major rebalance, an overhaul of abilities and enemies, the addition of a New Game Plus mode, and much more! You can find more information on the mod and download it here! http://ngplus.net/index.php?/files/file/50-final-fantasy-v-void-divergence/ Check out Void Divergence's subforum here! http://ngplus.net/index.php?/forums/forum/34-final-fantasy-v-void-divergence/
  2. Your links have been removed because they violated the rules about posting rom files. Please only post your patch(es).
  3. Glad to hear you maybe, possibly enjoyed it? The mod you're thinking of is Unprecedented Crisis. I toyed around with trying to get party swaps late-game, but the technical limitations are too vast. I've thought about adding more content into the mod, but at this point I've been pretty busy and it wouldn't be more than some superbosses or other minor content. I did tool around with the idea of a sequel using FFVI as the base game, but I just don't have the time to learn another editor and the quirks for another game. Also, seeing as you're the first person to comment in quite some time, I don't feel terribly motivated since my project is probably the least popular on the site.
  4. Define wacky? A common issue with this mod is that the correct version of the game is not patched and things don't behave correctly. Glad you're excited though; hope you enjoy.
  5. Game is about the same length as the original, maybe slightly shorter if you're familiar with the mechanics. I would imagine the running option of the mod would work, but I'm not too sure about the other stuff. I didn't do too much to the battle engine, so I'm skeptical to say yes or no. All I'll say is if you try it and weird stuff starts happening that it probably doesn't work.
  6. I'm not sure whether to be impressed or aroused.
  7. I'm pretty sure one of our admins has backups of all the downloads saved somewhere and may be able to provide you with it. @ninjasdf
  8. I was thinking something super bite-sized, like a single level/stage for a platformer, dungeon for an RPG, and even include things like UI changes for games, music tracks, or artwork for those more artistically inclined.
  9. Maybe some kind of "Get yourself modding" contest where participants create a small portion of a game and everyone votes on their favorite.
  10. I wonder if BGH or XATM will be the Guardian Scorpion of this mod...
  11. You're pretty much at the endgame, yes. The Hummingways give you hints to other sidequests in the game. There's a pseudo-hidden thing you have to do to complete the rest of the sidequests; you've already done half of it. I can fill you in if you get stumped. As for Titan, there's only one cave nearby Toroia...
  12. Your Cecil may have been wearing the FireWard shield, which makes him weak to Ice (this status flip-flop is hard-coded to the game). Ice and water share elements in FFIV, so that could explain that. Thanks for pointing out the typo. I feel like I did a pretty good job with the text and dialogue in the game, but every now and then someone points out a dumb mistake I made. I did a lot of work on this game in the wee hours of the morning, so the corrections are very much appreciated. Red Worms use both Drain and Vampire. Drain is a spell (noted by the icon next to it when cast), but Vampire is not. Silence will prevent Drain, but you cannot silence enemy skills like Vampire. The Baron gauntlet used to be brutal until I was convinced to tone it back some during beta. You can always put Rosa, Rydia, and Edge in the back row with the rest of the party in the front. Edge is pretty strong as it is, and it doesn't affect his damage too terribly. He also has ranged weapon options as well as Throw and Ninja ignoring row. The inventory management in FF games before V was really bad. I think IV was the first to introduce buying of multiples, so it was a bit clunky (just like the whole shop interface). It's also the reason I made access to the Fat Chocobo free. It can be a bit bothersome to have to lug your stuff around to the Fat Chocobo every now and then, but it's worth it over the hassle of playing inventory Jenga constantly. FFIV is one of the shorter FF games, but you still have a bit to go as well as quite a few optional sidequests. Very happy to hear that you're thoroughly enjoying it!
  13. Welcome to NG+! You can actually buy items in different quantities at shops by hovering over the 10, then pressing up, down, or the X button. This will change the quantity by +1, -1, or +10 respectively. 1. This was a limitation of the original game. For some reason, the float status doesn't carry over between floors. Not sure how to make it slightly more permanent. 3. Yes, if the animation plays that means the spell worked. Slow works on pretty much everything and stacks up to three times. Poison is the only other negative status that will work on bosses, and that's due to a bug that was also present in vanilla.
  14. The Leech sword was something I added around the time I made the Dark Knight fight an actual fight. I just wanted there to be a couple ways to heal yourself in the event you don't have items.