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Everything posted by Rynzer

  1. Endgame

    Apologies for the delayed response! This is referring to an event at the bottom of Cave Magnes. If you notice after you killed the Elf, there was a new shimmer that showed up on the altar. I'll leave it to you to find out the rest.
  2. Game Softlocks in Battle

    Glad to hear it! Enjoy.
  3. Game Softlocks in Battle

    Sounds like you may have patched the wrong version of the ROM. Try finding the version with the following hash: No-Intro Name: Final Fantasy II (USA) (Rev 1) (No-Intro version 20130701-030720) ROM/File SHA-1: 41A74EB369A7A91815529EF99AB1B20E2BDF3E26 File name: Final Fantasy II (USA) (Rev A).sfc
  4. Game Softlocks in Battle

    Someone else reported this issue to me recently while playing on a SD2SNES flash cart. However, I never ran into these issues during a test play or heard about this from anyone else before last week. Which version of the ROM did you patch? Where did you get the patch from (here, RHDN, or elsewhere)?
  5. So here's a list of the things I am looking to do in the future. It's not really in any order except the first. Let me know if you have any ideas for development! Have the forum indexed and the mod added to the Downloads section for better visibility. Get more people to play the current version of the mod so any lingering issues may be addressed. Overhaul the entire enemy AI section so that I can do some more interesting things with enemies. Take a look at enemy stats once again to try and create varied combat situations. Potentially change the glove/ring equipment slot to an accessory slot more similar to the one found in FFV. This would open up the possibility for some status/elemental immunities earlier in the game. Replace Rydia and Kain's secondary commands with something a bit more useful. Add some lore-friendly super-bosses to the game. Squash bugs.
  6. I've wanted to do something with Luck and Flirt for a while, but the leftover available commands don't leave much room for it. I wanted to give Kain a sort of on-demand elemental strike capability (using MP), but I couldn't get it to work properly. Kain's builds are both DPSish, but one is more defensively focused (shield+spear) than the other (halberds). I'm not really sure what command Rydia could make use of. Maybe something that enhances her physical builds? I've thought about adding more optional bosses, but unfortunately, I think additional dungeons are off the table. There's not many spare maps in the game and I'm already afraid I'm getting close to blowing out certain sectors of the ROM. The world map is also notoriously difficult to edit (and the triggers/events that happen on the world map along with it).
  7. Yes, whips are long range weapons and can freely be used from the back row. Also glad to hear that people are taking advantage of alternate build options.
  8. Glad to hear you revisited the mod and ended up enjoying it! Endgame balance was a tough subject for me to approach. Some of the late bosses are pretty rough and it can be a challenge to get offense in. Because of that, I tried to make certain characters capable of dealing a lot of damage quickly (mostly Edge and Rydia). Edge does kind of run away with stats toward the end since I inflated the stats his gear gives. He hits 99 agility pretty easily around level 50. I might need to reel back on his item stats a bit in a future update, so we'll see. As far as Fury being very strong, it definitely is one of the best statuses in the game. I think this mostly happens because berserked characters will jump to the front of the ATB queue to attack when their turn comes up. This leads faster characters (like Edge) to get tons of hits in. I don't think giving any one particular character berserk immunity in an attempt to reel them back would be quite the right thing to do. With that said, I would like to take put out another balancing patch at some point since the last time I did it was a while ago. Just have to find the time first.
  9. White Dragon responds to physical attacks with Slow.
  10. Version 1.08 has been released! This version focuses on adding many Quality of Life features to the Darkness Within as well as addressing some long-standing bugs! Please check the Readme for installation instructions. Download the mod here! Saves from versions prior to 1.08 WILL NOT be compatible with 1.08. Please start a new game before beginning on this patch version. Changes for 1.08 are in the Spoiler tags below.
  11. This isn't a bug, it's a design choice I made. I felt like a lot of the BGMs were barely heard because whenever you get into a battle and complete said battle, the BGM resets. You end up hearing the same 7-8 seconds of the BGM over and over and over again. The regular battle music is still there; it just isn't as common.
  12. No worries, glad it wasn't something that was broken! Be sure to thank the many other modders who contributed to the UI hacks implemented and check out their work as well!
  13. Do you have something equipped that's blocking the Blind effect? Unfortunately, FFIV is unable to apply multi-statuses if you're immune to one of them.
  14. Feel free to give some criticisms! Glad you enjoyed it.
  15. We are pleased to announce that NG+ is now hosting @praetarius5018 's latest mod, Final Fantasy V: Void Divergence! Void Divergence brings many exciting features to Final Fantasy V such as all-new ATB mechanics, including !Brave and !Def abilities which drastically alter strategy in combat. @praetarius5018 also provides us with a major rebalance, an overhaul of abilities and enemies, the addition of a New Game Plus mode, and much more! You can find more information on the mod and download it here! http://ngplus.net/index.php?/files/file/50-final-fantasy-v-void-divergence/ Check out Void Divergence's subforum here! http://ngplus.net/index.php?/forums/forum/34-final-fantasy-v-void-divergence/
  16. FF9 Mod hard 1.5.5 Version steam

    Your links have been removed because they violated the rules about posting rom files. Please only post your patch(es).
  17. Glad to hear you maybe, possibly enjoyed it? The mod you're thinking of is Unprecedented Crisis. I toyed around with trying to get party swaps late-game, but the technical limitations are too vast. I've thought about adding more content into the mod, but at this point I've been pretty busy and it wouldn't be more than some superbosses or other minor content. I did tool around with the idea of a sequel using FFVI as the base game, but I just don't have the time to learn another editor and the quirks for another game. Also, seeing as you're the first person to comment in quite some time, I don't feel terribly motivated since my project is probably the least popular on the site.
  18. Two Questions...

    Define wacky? A common issue with this mod is that the correct version of the game is not patched and things don't behave correctly. Glad you're excited though; hope you enjoy.
  19. Two Questions...

    Game is about the same length as the original, maybe slightly shorter if you're familiar with the mechanics. I would imagine the running option of the mod would work, but I'm not too sure about the other stuff. I didn't do too much to the battle engine, so I'm skeptical to say yes or no. All I'll say is if you try it and weird stuff starts happening that it probably doesn't work.
  20. I'm not sure whether to be impressed or aroused.
  21. FFTA:X hack is help

    I'm pretty sure one of our admins has backups of all the downloads saved somewhere and may be able to provide you with it. @ninjasdf
  22. Event Brainstorming!

    I was thinking something super bite-sized, like a single level/stage for a platformer, dungeon for an RPG, and even include things like UI changes for games, music tracks, or artwork for those more artistically inclined.
  23. Event Brainstorming!

    Maybe some kind of "Get yourself modding" contest where participants create a small portion of a game and everyone votes on their favorite.